spv.set.vert // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 22 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 9 Source GLSL 450 Name 4 "main" Name 9 "color" Name 10 "setBuf" MemberName 10(setBuf) 0 "color" Name 12 "setBufInst" Name 21 "samp2D" Decorate 9(color) Location 0 MemberDecorate 10(setBuf) 0 Offset 0 Decorate 10(setBuf) BufferBlock Decorate 12(setBufInst) DescriptorSet 0 Decorate 12(setBufInst) Binding 8 Decorate 21(samp2D) DescriptorSet 4 Decorate 21(samp2D) Binding 7 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(color): 8(ptr) Variable Output 10(setBuf): TypeStruct 7(fvec4) 11: TypePointer Uniform 10(setBuf) 12(setBufInst): 11(ptr) Variable Uniform 13: TypeInt 32 1 14: 13(int) Constant 0 15: TypePointer Uniform 7(fvec4) 18: TypeImage 6(float) 2D sampled format:Unknown 19: TypeSampledImage 18 20: TypePointer UniformConstant 19 21(samp2D): 20(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 16: 15(ptr) AccessChain 12(setBufInst) 14 17: 7(fvec4) Load 16 Store 9(color) 17 Return FunctionEnd