spv.simpleFunctionCall.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 19 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 12 17 ExecutionMode 4 OriginUpperLeft Source GLSL 150 Name 4 "main" Name 9 "foo(" Name 12 "BaseColor" Name 17 "gl_FragColor" Decorate 12(BaseColor) Location 0 Decorate 17(gl_FragColor) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeFunction 7(fvec4) 11: TypePointer Input 7(fvec4) 12(BaseColor): 11(ptr) Variable Input 16: TypePointer Output 7(fvec4) 17(gl_FragColor): 16(ptr) Variable Output 4(main): 2 Function None 3 5: Label 18: 7(fvec4) FunctionCall 9(foo() Store 17(gl_FragColor) 18 Return FunctionEnd 9(foo(): 7(fvec4) Function None 8 10: Label 13: 7(fvec4) Load 12(BaseColor) ReturnValue 13 FunctionEnd