spv.smBuiltins.vert // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 29 Capability Shader Capability ShaderSMBuiltinsNV Extension "SPV_NV_shader_sm_builtins" 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 15 18 20 22 24 Source GLSL 450 SourceExtension "GL_NV_shader_sm_builtins" Name 4 "main" Name 9 "Output" MemberName 9(Output) 0 "result" Name 11 "" Name 15 "gl_VertexIndex" Name 18 "gl_WarpsPerSMNV" Name 20 "gl_SMCountNV" Name 22 "gl_WarpIDNV" Name 24 "gl_SMIDNV" Decorate 8 ArrayStride 16 MemberDecorate 9(Output) 0 Offset 0 Decorate 9(Output) BufferBlock Decorate 11 DescriptorSet 0 Decorate 11 Binding 0 Decorate 15(gl_VertexIndex) BuiltIn VertexIndex Decorate 18(gl_WarpsPerSMNV) BuiltIn WarpsPerSMNV Decorate 20(gl_SMCountNV) BuiltIn SMCountNV Decorate 22(gl_WarpIDNV) BuiltIn WarpIDNV Decorate 24(gl_SMIDNV) BuiltIn SMIDNV 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 0 7: TypeVector 6(int) 4 8: TypeRuntimeArray 7(ivec4) 9(Output): TypeStruct 8 10: TypePointer Uniform 9(Output) 11: 10(ptr) Variable Uniform 12: TypeInt 32 1 13: 12(int) Constant 0 14: TypePointer Input 12(int) 15(gl_VertexIndex): 14(ptr) Variable Input 17: TypePointer Input 6(int) 18(gl_WarpsPerSMNV): 17(ptr) Variable Input 20(gl_SMCountNV): 17(ptr) Variable Input 22(gl_WarpIDNV): 17(ptr) Variable Input 24(gl_SMIDNV): 17(ptr) Variable Input 27: TypePointer Uniform 7(ivec4) 4(main): 2 Function None 3 5: Label 16: 12(int) Load 15(gl_VertexIndex) 19: 6(int) Load 18(gl_WarpsPerSMNV) 21: 6(int) Load 20(gl_SMCountNV) 23: 6(int) Load 22(gl_WarpIDNV) 25: 6(int) Load 24(gl_SMIDNV) 26: 7(ivec4) CompositeConstruct 19 21 23 25 28: 27(ptr) AccessChain 11 13 16 Store 28 26 Return FunctionEnd