spv.specTexture.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 23 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 ExecutionMode 4 OriginLowerLeft Source GLSL 450 Name 4 "main" Name 9 "color_out" Name 13 "tex" Name 19 "offs" Decorate 9(color_out) Location 0 Decorate 13(tex) Location 0 Decorate 13(tex) DescriptorSet 0 Decorate 13(tex) Binding 0 Decorate 19(offs) SpecId 1 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(color_out): 8(ptr) Variable Output 10: TypeImage 6(float) 2D sampled format:Unknown 11: TypeSampledImage 10 12: TypePointer UniformConstant 11 13(tex): 12(ptr) Variable UniformConstant 15: TypeVector 6(float) 2 16: 6(float) Constant 0 17: 15(fvec2) ConstantComposite 16 16 18: TypeInt 32 1 19(offs): 18(int) SpecConstant 0 20: TypeVector 18(int) 2 21: 20(ivec2) SpecConstantComposite 19(offs) 19(offs) 4(main): 2 Function None 3 5: Label 14: 11 Load 13(tex) 22: 7(fvec4) ImageSampleExplicitLod 14 17 Lod ConstOffset 16 21 Store 9(color_out) 22 Return FunctionEnd