spv.uniformInitializer.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 16 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 ExecutionMode 4 OriginLowerLeft Source GLSL 450 Name 4 "main" Name 9 "color" Name 14 "in_color" Decorate 9(color) Location 0 Decorate 14(in_color) Location 0 Decorate 14(in_color) DescriptorSet 0 Decorate 14(in_color) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(color): 8(ptr) Variable Output 10: 6(float) Constant 0 11: 6(float) Constant 1065353216 12: 7(fvec4) ConstantComposite 10 11 10 11 13: TypePointer UniformConstant 7(fvec4) 14(in_color): 13(ptr) Variable UniformConstant 12 4(main): 2 Function None 3 5: Label 15: 7(fvec4) Load 14(in_color) Store 9(color) 15 Return FunctionEnd