spv.uniformInitializerStruct.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 63 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 ExecutionMode 4 OriginLowerLeft Source GLSL 450 Name 4 "main" Name 9 "color" Name 15 "i" Name 26 "" MemberName 26 0 "r" MemberName 26 1 "g" MemberName 26 2 "b" Name 34 "parts" Decorate 9(color) Location 0 Decorate 34(parts) Location 0 Decorate 34(parts) DescriptorSet 0 Decorate 34(parts) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(color): 8(ptr) Variable Output 10: 6(float) Constant 0 11: 6(float) Constant 1065353216 12: 7(fvec4) ConstantComposite 10 10 10 11 13: TypeInt 32 1 14: TypePointer Function 13(int) 16: 13(int) Constant 0 23: 13(int) Constant 2 24: TypeBool 26: TypeStruct 6(float) 6(float) 6(float) 27: TypeInt 32 0 28: 27(int) Constant 2 29: TypeArray 26(struct) 28 30: 26(struct) ConstantComposite 11 11 11 31: 26(struct) ConstantComposite 10 11 10 32: 29 ConstantComposite 30 31 33: TypePointer UniformConstant 29 34(parts): 33(ptr) Variable UniformConstant 32 36: TypePointer UniformConstant 6(float) 39: 27(int) Constant 0 40: TypePointer Output 6(float) 46: 13(int) Constant 1 49: 27(int) Constant 1 4(main): 2 Function None 3 5: Label 15(i): 14(ptr) Variable Function Store 9(color) 12 Store 15(i) 16 Branch 17 17: Label LoopMerge 19 20 None Branch 21 21: Label 22: 13(int) Load 15(i) 25: 24(bool) SLessThan 22 23 BranchConditional 25 18 19 18: Label 35: 13(int) Load 15(i) 37: 36(ptr) AccessChain 34(parts) 35 16 38: 6(float) Load 37 41: 40(ptr) AccessChain 9(color) 39 42: 6(float) Load 41 43: 6(float) FAdd 42 38 44: 40(ptr) AccessChain 9(color) 39 Store 44 43 45: 13(int) Load 15(i) 47: 36(ptr) AccessChain 34(parts) 45 46 48: 6(float) Load 47 50: 40(ptr) AccessChain 9(color) 49 51: 6(float) Load 50 52: 6(float) FAdd 51 48 53: 40(ptr) AccessChain 9(color) 49 Store 53 52 54: 13(int) Load 15(i) 55: 36(ptr) AccessChain 34(parts) 54 23 56: 6(float) Load 55 57: 40(ptr) AccessChain 9(color) 28 58: 6(float) Load 57 59: 6(float) FAdd 58 56 60: 40(ptr) AccessChain 9(color) 28 Store 60 59 Branch 20 20: Label 61: 13(int) Load 15(i) 62: 13(int) IAdd 61 46 Store 15(i) 62 Branch 17 19: Label Return FunctionEnd