spv.variableArrayIndex.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 93 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 10 20 34 36 54 63 ExecutionMode 4 OriginUpperLeft Source GLSL 400 Name 4 "main" Name 8 "iLocal" Name 10 "Count" Name 13 "lunarStruct1" MemberName 13(lunarStruct1) 0 "i" MemberName 13(lunarStruct1) 1 "f" Name 14 "lunarStruct2" MemberName 14(lunarStruct2) 0 "i" MemberName 14(lunarStruct2) 1 "f" MemberName 14(lunarStruct2) 2 "s1_1" Name 18 "lunarStruct3" MemberName 18(lunarStruct3) 0 "s2_1" MemberName 18(lunarStruct3) 1 "i" MemberName 18(lunarStruct3) 2 "f" MemberName 18(lunarStruct3) 3 "s1_1" Name 20 "foo3" Name 30 "scale" Name 34 "foo2" Name 36 "foo" Name 54 "gl_FragColor" Name 59 "samp2D" Name 63 "coord" Name 69 "constructed" Decorate 10(Count) Flat Decorate 10(Count) Location 39 Decorate 20(foo3) Flat Decorate 20(foo3) Location 23 Decorate 34(foo2) Flat Decorate 34(foo2) Location 3 Decorate 36(foo) Flat Decorate 36(foo) Location 1 Decorate 54(gl_FragColor) Location 0 Decorate 59(samp2D) DescriptorSet 0 Decorate 59(samp2D) Binding 0 Decorate 63(coord) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeInt 32 1 7: TypePointer Function 6(int) 9: TypePointer Input 6(int) 10(Count): 9(ptr) Variable Input 12: TypeFloat 32 13(lunarStruct1): TypeStruct 6(int) 12(float) 14(lunarStruct2): TypeStruct 6(int) 12(float) 13(lunarStruct1) 15: TypeInt 32 0 16: 15(int) Constant 3 17: TypeArray 14(lunarStruct2) 16 18(lunarStruct3): TypeStruct 17 6(int) 12(float) 13(lunarStruct1) 19: TypePointer Input 18(lunarStruct3) 20(foo3): 19(ptr) Variable Input 21: 6(int) Constant 0 22: 6(int) Constant 1 25: TypeBool 29: TypePointer Function 12(float) 31: 15(int) Constant 5 32: TypeArray 14(lunarStruct2) 31 33: TypePointer Input 32 34(foo2): 33(ptr) Variable Input 35: TypePointer Input 13(lunarStruct1) 36(foo): 35(ptr) Variable Input 41: 6(int) Constant 2 46: TypePointer Input 12(float) 52: TypeVector 12(float) 4 53: TypePointer Output 52(fvec4) 54(gl_FragColor): 53(ptr) Variable Output 56: TypeImage 12(float) 2D sampled format:Unknown 57: TypeSampledImage 56 58: TypePointer UniformConstant 57 59(samp2D): 58(ptr) Variable UniformConstant 61: TypeVector 12(float) 2 62: TypePointer Input 61(fvec2) 63(coord): 62(ptr) Variable Input 67: TypeArray 61(fvec2) 16 68: TypePointer Function 67 73: 12(float) Constant 1065353216 74: 12(float) Constant 1073741824 75: 61(fvec2) ConstantComposite 73 74 79: TypePointer Function 61(fvec2) 4(main): 2 Function None 3 5: Label 8(iLocal): 7(ptr) Variable Function 30(scale): 29(ptr) Variable Function 69(constructed): 68(ptr) Variable Function 11: 6(int) Load 10(Count) Store 8(iLocal) 11 23: 9(ptr) AccessChain 20(foo3) 21 22 21 24: 6(int) Load 23 26: 25(bool) SGreaterThan 24 21 SelectionMerge 28 None BranchConditional 26 27 49 27: Label 37: 9(ptr) AccessChain 36(foo) 21 38: 6(int) Load 37 39: 9(ptr) AccessChain 20(foo3) 21 38 21 40: 6(int) Load 39 42: 6(int) IAdd 40 41 43: 6(int) Load 8(iLocal) 44: 6(int) IAdd 43 22 Store 8(iLocal) 44 45: 6(int) IAdd 42 44 47: 46(ptr) AccessChain 34(foo2) 45 41 22 48: 12(float) Load 47 Store 30(scale) 48 Branch 28 49: Label 50: 46(ptr) AccessChain 20(foo3) 21 21 41 22 51: 12(float) Load 50 Store 30(scale) 51 Branch 28 28: Label 55: 12(float) Load 30(scale) 60: 57 Load 59(samp2D) 64: 61(fvec2) Load 63(coord) 65: 52(fvec4) ImageSampleImplicitLod 60 64 66: 52(fvec4) VectorTimesScalar 65 55 Store 54(gl_FragColor) 66 70: 61(fvec2) Load 63(coord) 71: 12(float) Load 30(scale) 72: 61(fvec2) CompositeConstruct 71 71 76: 67 CompositeConstruct 70 72 75 Store 69(constructed) 76 77: 9(ptr) AccessChain 36(foo) 21 78: 6(int) Load 77 80: 79(ptr) AccessChain 69(constructed) 78 81: 61(fvec2) Load 80 82: 9(ptr) AccessChain 36(foo) 21 83: 6(int) Load 82 84: 79(ptr) AccessChain 69(constructed) 83 85: 61(fvec2) Load 84 86: 12(float) CompositeExtract 81 0 87: 12(float) CompositeExtract 81 1 88: 12(float) CompositeExtract 85 0 89: 12(float) CompositeExtract 85 1 90: 52(fvec4) CompositeConstruct 86 87 88 89 91: 52(fvec4) Load 54(gl_FragColor) 92: 52(fvec4) FAdd 91 90 Store 54(gl_FragColor) 92 Return FunctionEnd