spv.voidFunction.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 43 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 24 37 40 42 ExecutionMode 4 OriginUpperLeft Source GLSL 400 Name 4 "main" Name 6 "foo(" Name 8 "foo2(" Name 12 "bar" Name 22 "outColor" Name 24 "bigColor" Name 37 "gl_FragColor" Name 40 "BaseColor" Name 42 "d" Decorate 24(bigColor) Location 0 Decorate 37(gl_FragColor) Location 0 Decorate 40(BaseColor) Location 1 Decorate 42(d) Location 2 2: TypeVoid 3: TypeFunction 2 10: TypeFloat 32 11: TypePointer Private 10(float) 12(bar): 11(ptr) Variable Private 13: 10(float) Constant 1073741824 15: 10(float) Constant 1065353216 20: TypeVector 10(float) 4 21: TypePointer Function 20(fvec4) 23: TypePointer Input 20(fvec4) 24(bigColor): 23(ptr) Variable Input 29: TypeInt 32 0 30: 29(int) Constant 0 31: TypePointer Function 10(float) 36: TypePointer Output 20(fvec4) 37(gl_FragColor): 36(ptr) Variable Output 40(BaseColor): 23(ptr) Variable Input 41: TypePointer Input 10(float) 42(d): 41(ptr) Variable Input 4(main): 2 Function None 3 5: Label 22(outColor): 21(ptr) Variable Function Store 12(bar) 13 25: 20(fvec4) Load 24(bigColor) Store 22(outColor) 25 26: 2 FunctionCall 6(foo() 27: 2 FunctionCall 8(foo2() 28: 10(float) Load 12(bar) 32: 31(ptr) AccessChain 22(outColor) 30 33: 10(float) Load 32 34: 10(float) FAdd 33 28 35: 31(ptr) AccessChain 22(outColor) 30 Store 35 34 38: 20(fvec4) Load 22(outColor) Store 37(gl_FragColor) 38 Return FunctionEnd 6(foo(): 2 Function None 3 7: Label 14: 10(float) Load 12(bar) 16: 10(float) FAdd 14 15 Store 12(bar) 16 Return FunctionEnd 8(foo2(): 2 Function None 3 9: Label 18: 10(float) Load 12(bar) 19: 10(float) FAdd 18 15 Store 12(bar) 19 Return FunctionEnd