spv.whileLoop.frag // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 35 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 11 24 28 33 ExecutionMode 4 OriginUpperLeft Source GLSL 140 Name 4 "main" Name 9 "color" Name 11 "BaseColor" Name 24 "d" Name 28 "bigColor" Name 33 "gl_FragColor" Decorate 11(BaseColor) Location 1 Decorate 24(d) Location 2 Decorate 28(bigColor) Location 0 Decorate 33(gl_FragColor) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Function 7(fvec4) 10: TypePointer Input 7(fvec4) 11(BaseColor): 10(ptr) Variable Input 18: TypeInt 32 0 19: 18(int) Constant 0 20: TypePointer Function 6(float) 23: TypePointer Input 6(float) 24(d): 23(ptr) Variable Input 26: TypeBool 28(bigColor): 10(ptr) Variable Input 32: TypePointer Output 7(fvec4) 33(gl_FragColor): 32(ptr) Variable Output 4(main): 2 Function None 3 5: Label 9(color): 8(ptr) Variable Function 12: 7(fvec4) Load 11(BaseColor) Store 9(color) 12 Branch 13 13: Label LoopMerge 15 16 None Branch 17 17: Label 21: 20(ptr) AccessChain 9(color) 19 22: 6(float) Load 21 25: 6(float) Load 24(d) 27: 26(bool) FOrdLessThan 22 25 BranchConditional 27 14 15 14: Label 29: 7(fvec4) Load 28(bigColor) 30: 7(fvec4) Load 9(color) 31: 7(fvec4) FAdd 30 29 Store 9(color) 31 Branch 16 16: Label Branch 13 15: Label 34: 7(fvec4) Load 9(color) Store 33(gl_FragColor) 34 Return FunctionEnd