spv.xfb3.vert // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 35 Capability Shader Capability TransformFeedback 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" 10 14 ExecutionMode 4 Xfb Source GLSL 450 Name 4 "main" Name 8 "gl_PerVertex" MemberName 8(gl_PerVertex) 0 "gl_Position" Name 10 "" Name 14 "position" Name 17 "ComponentsBlock" MemberName 17(ComponentsBlock) 0 "c1" MemberName 17(ComponentsBlock) 1 "c2" Name 19 "components" MemberDecorate 8(gl_PerVertex) 0 Offset 16 MemberDecorate 8(gl_PerVertex) 0 BuiltIn Position Decorate 8(gl_PerVertex) Block Decorate 10 XfbBuffer 3 Decorate 10 XfbStride 80 Decorate 14(position) Location 0 MemberDecorate 17(ComponentsBlock) 0 Offset 0 MemberDecorate 17(ComponentsBlock) 1 Offset 16 Decorate 17(ComponentsBlock) Block Decorate 19(components) DescriptorSet 0 Decorate 19(components) Binding 5 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(gl_PerVertex): TypeStruct 7(fvec4) 9: TypePointer Output 8(gl_PerVertex) 10: 9(ptr) Variable Output 11: TypeInt 32 1 12: 11(int) Constant 0 13: TypePointer Input 7(fvec4) 14(position): 13(ptr) Variable Input 16: TypeVector 6(float) 2 17(ComponentsBlock): TypeStruct 7(fvec4) 16(fvec2) 18: TypePointer Uniform 17(ComponentsBlock) 19(components): 18(ptr) Variable Uniform 20: TypePointer Uniform 7(fvec4) 24: 11(int) Constant 1 25: TypePointer Uniform 16(fvec2) 28: 6(float) Constant 0 33: TypePointer Output 7(fvec4) 4(main): 2 Function None 3 5: Label 15: 7(fvec4) Load 14(position) 21: 20(ptr) AccessChain 19(components) 12 22: 7(fvec4) Load 21 23: 7(fvec4) FAdd 15 22 26: 25(ptr) AccessChain 19(components) 24 27: 16(fvec2) Load 26 29: 6(float) CompositeExtract 27 0 30: 6(float) CompositeExtract 27 1 31: 7(fvec4) CompositeConstruct 29 30 28 28 32: 7(fvec4) FAdd 23 31 34: 33(ptr) AccessChain 10 12 Store 34 32 Return FunctionEnd