vulkan.ast.vert Shader version: 450 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Convert float to bool ( temp bool) 0:9 'scf1' ( specialization-constant const highp float) 0:9 1.000000 0:10 Construct bool ( specialization-constant const bool) 0:10 'scbt' ( specialization-constant const bool) 0:10 true (const bool) 0:11 Convert int to bool ( specialization-constant const bool) 0:11 'sci2' ( specialization-constant const highp int) 0:11 2 (const int) 0:13 Construct float ( temp float) 0:13 'scf1' ( specialization-constant const highp float) 0:13 1.000000 0:14 Convert bool to float ( temp float) 0:14 'scbt' ( specialization-constant const bool) 0:14 true (const bool) 0:15 Convert int to float ( temp float) 0:15 'sci2' ( specialization-constant const highp int) 0:15 2 (const int) 0:17 Convert float to int ( temp int) 0:17 'scf1' ( specialization-constant const highp float) 0:17 1.000000 0:18 Convert bool to int ( specialization-constant const int) 0:18 'scbt' ( specialization-constant const bool) 0:18 true (const bool) 0:19 Construct int ( specialization-constant const int) 0:19 'sci2' ( specialization-constant const highp int) 0:19 2 (const int) 0:21 component-wise multiply ( temp highp float) 0:21 'scf1' ( specialization-constant const highp float) 0:21 1.000000 0:21 'scf1' ( specialization-constant const highp float) 0:21 1.000000 0:22 logical-or ( specialization-constant const bool) 0:22 'scbt' ( specialization-constant const bool) 0:22 true (const bool) 0:22 'scbt' ( specialization-constant const bool) 0:22 true (const bool) 0:23 component-wise multiply ( specialization-constant const highp int) 0:23 'sci2' ( specialization-constant const highp int) 0:23 2 (const int) 0:23 'sci2' ( specialization-constant const highp int) 0:23 2 (const int) 0:24 add ( temp highp float) 0:24 'scf1' ( specialization-constant const highp float) 0:24 1.000000 0:24 Convert int to float ( temp highp float) 0:24 'sci2' ( specialization-constant const highp int) 0:24 2 (const int) 0:26 Negate value ( temp highp float) 0:26 'scf1' ( specialization-constant const highp float) 0:26 1.000000 0:27 Negate conditional ( specialization-constant const bool) 0:27 'scbt' ( specialization-constant const bool) 0:27 true (const bool) 0:28 Negate value ( specialization-constant const highp int) 0:28 'sci2' ( specialization-constant const highp int) 0:28 2 (const int) 0:30 Compare Greater Than ( temp bool) 0:30 'scf1' ( specialization-constant const highp float) 0:30 1.000000 0:30 'scf1' ( specialization-constant const highp float) 0:30 1.000000 0:31 Compare Greater Than ( specialization-constant const bool) 0:31 'sci2' ( specialization-constant const highp int) 0:31 2 (const int) 0:31 'sci2' ( specialization-constant const highp int) 0:31 2 (const int) 0:33 Compare Not Equal ( temp bool) 0:33 'scf1' ( specialization-constant const highp float) 0:33 1.000000 0:33 'scf1' ( specialization-constant const highp float) 0:33 1.000000 0:34 Compare Not Equal ( specialization-constant const bool) 0:34 'scbt' ( specialization-constant const bool) 0:34 true (const bool) 0:34 'scbt' ( specialization-constant const bool) 0:34 true (const bool) 0:35 Compare Not Equal ( specialization-constant const bool) 0:35 'sci2' ( specialization-constant const highp int) 0:35 2 (const int) 0:35 'sci2' ( specialization-constant const highp int) 0:35 2 (const int) 0:37 Construct ivec2 ( specialization-constant const 2-component vector of int) 0:37 'sci2' ( specialization-constant const highp int) 0:37 2 (const int) 0:37 'sci2' ( specialization-constant const highp int) 0:37 2 (const int) 0:38 Construct ivec2 ( temp 2-element array of 2-component vector of int) 0:38 Construct ivec2 ( specialization-constant const 2-component vector of int) 0:38 'sci2' ( specialization-constant const highp int) 0:38 2 (const int) 0:38 'sci2' ( specialization-constant const highp int) 0:38 2 (const int) 0:38 Construct ivec2 ( specialization-constant const 2-component vector of int) 0:38 'sci2' ( specialization-constant const highp int) 0:38 2 (const int) 0:38 'sci2' ( specialization-constant const highp int) 0:38 2 (const int) 0:40 Construct vec2 ( temp 2-component vector of float) 0:40 'scf1' ( specialization-constant const highp float) 0:40 1.000000 0:40 'scf1' ( specialization-constant const highp float) 0:40 1.000000 0:41 Construct vec2 ( temp 2-element array of 2-component vector of float) 0:41 Construct vec2 ( temp 2-component vector of float) 0:41 'scf1' ( specialization-constant const highp float) 0:41 1.000000 0:41 'scf1' ( specialization-constant const highp float) 0:41 1.000000 0:41 Construct vec2 ( temp 2-component vector of float) 0:41 'scf1' ( specialization-constant const highp float) 0:41 1.000000 0:41 'scf1' ( specialization-constant const highp float) 0:41 1.000000 0:? Linker Objects 0:? 'scf1' ( specialization-constant const highp float) 0:? 1.000000 0:? 'scbt' ( specialization-constant const bool) 0:? true (const bool) 0:? 'sci2' ( specialization-constant const highp int) 0:? 2 (const int) Linked vertex stage: Shader version: 450 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Convert float to bool ( temp bool) 0:9 'scf1' ( specialization-constant const highp float) 0:9 1.000000 0:10 Construct bool ( specialization-constant const bool) 0:10 'scbt' ( specialization-constant const bool) 0:10 true (const bool) 0:11 Convert int to bool ( specialization-constant const bool) 0:11 'sci2' ( specialization-constant const highp int) 0:11 2 (const int) 0:13 Construct float ( temp float) 0:13 'scf1' ( specialization-constant const highp float) 0:13 1.000000 0:14 Convert bool to float ( temp float) 0:14 'scbt' ( specialization-constant const bool) 0:14 true (const bool) 0:15 Convert int to float ( temp float) 0:15 'sci2' ( specialization-constant const highp int) 0:15 2 (const int) 0:17 Convert float to int ( temp int) 0:17 'scf1' ( specialization-constant const highp float) 0:17 1.000000 0:18 Convert bool to int ( specialization-constant const int) 0:18 'scbt' ( specialization-constant const bool) 0:18 true (const bool) 0:19 Construct int ( specialization-constant const int) 0:19 'sci2' ( specialization-constant const highp int) 0:19 2 (const int) 0:21 component-wise multiply ( temp highp float) 0:21 'scf1' ( specialization-constant const highp float) 0:21 1.000000 0:21 'scf1' ( specialization-constant const highp float) 0:21 1.000000 0:22 logical-or ( specialization-constant const bool) 0:22 'scbt' ( specialization-constant const bool) 0:22 true (const bool) 0:22 'scbt' ( specialization-constant const bool) 0:22 true (const bool) 0:23 component-wise multiply ( specialization-constant const highp int) 0:23 'sci2' ( specialization-constant const highp int) 0:23 2 (const int) 0:23 'sci2' ( specialization-constant const highp int) 0:23 2 (const int) 0:24 add ( temp highp float) 0:24 'scf1' ( specialization-constant const highp float) 0:24 1.000000 0:24 Convert int to float ( temp highp float) 0:24 'sci2' ( specialization-constant const highp int) 0:24 2 (const int) 0:26 Negate value ( temp highp float) 0:26 'scf1' ( specialization-constant const highp float) 0:26 1.000000 0:27 Negate conditional ( specialization-constant const bool) 0:27 'scbt' ( specialization-constant const bool) 0:27 true (const bool) 0:28 Negate value ( specialization-constant const highp int) 0:28 'sci2' ( specialization-constant const highp int) 0:28 2 (const int) 0:30 Compare Greater Than ( temp bool) 0:30 'scf1' ( specialization-constant const highp float) 0:30 1.000000 0:30 'scf1' ( specialization-constant const highp float) 0:30 1.000000 0:31 Compare Greater Than ( specialization-constant const bool) 0:31 'sci2' ( specialization-constant const highp int) 0:31 2 (const int) 0:31 'sci2' ( specialization-constant const highp int) 0:31 2 (const int) 0:33 Compare Not Equal ( temp bool) 0:33 'scf1' ( specialization-constant const highp float) 0:33 1.000000 0:33 'scf1' ( specialization-constant const highp float) 0:33 1.000000 0:34 Compare Not Equal ( specialization-constant const bool) 0:34 'scbt' ( specialization-constant const bool) 0:34 true (const bool) 0:34 'scbt' ( specialization-constant const bool) 0:34 true (const bool) 0:35 Compare Not Equal ( specialization-constant const bool) 0:35 'sci2' ( specialization-constant const highp int) 0:35 2 (const int) 0:35 'sci2' ( specialization-constant const highp int) 0:35 2 (const int) 0:37 Construct ivec2 ( specialization-constant const 2-component vector of int) 0:37 'sci2' ( specialization-constant const highp int) 0:37 2 (const int) 0:37 'sci2' ( specialization-constant const highp int) 0:37 2 (const int) 0:38 Construct ivec2 ( temp 2-element array of 2-component vector of int) 0:38 Construct ivec2 ( specialization-constant const 2-component vector of int) 0:38 'sci2' ( specialization-constant const highp int) 0:38 2 (const int) 0:38 'sci2' ( specialization-constant const highp int) 0:38 2 (const int) 0:38 Construct ivec2 ( specialization-constant const 2-component vector of int) 0:38 'sci2' ( specialization-constant const highp int) 0:38 2 (const int) 0:38 'sci2' ( specialization-constant const highp int) 0:38 2 (const int) 0:40 Construct vec2 ( temp 2-component vector of float) 0:40 'scf1' ( specialization-constant const highp float) 0:40 1.000000 0:40 'scf1' ( specialization-constant const highp float) 0:40 1.000000 0:41 Construct vec2 ( temp 2-element array of 2-component vector of float) 0:41 Construct vec2 ( temp 2-component vector of float) 0:41 'scf1' ( specialization-constant const highp float) 0:41 1.000000 0:41 'scf1' ( specialization-constant const highp float) 0:41 1.000000 0:41 Construct vec2 ( temp 2-component vector of float) 0:41 'scf1' ( specialization-constant const highp float) 0:41 1.000000 0:41 'scf1' ( specialization-constant const highp float) 0:41 1.000000 0:? Linker Objects 0:? 'scf1' ( specialization-constant const highp float) 0:? 1.000000 0:? 'scbt' ( specialization-constant const bool) 0:? true (const bool) 0:? 'sci2' ( specialization-constant const highp int) 0:? 2 (const int) // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 50 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Vertex 4 "main" Source GLSL 450 Name 4 "main" Name 7 "scf1" Name 11 "scbt" Name 13 "sci2" Decorate 7(scf1) SpecId 200 Decorate 11(scbt) SpecId 201 Decorate 13(sci2) SpecId 202 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7(scf1): 6(float) SpecConstant 1065353216 8: TypeBool 9: 6(float) Constant 0 11(scbt): 8(bool) SpecConstantTrue 12: TypeInt 32 1 13(sci2): 12(int) SpecConstant 2 14: TypeInt 32 0 15: 14(int) Constant 0 16: 8(bool) SpecConstantOp 171 13(sci2) 15 17: 6(float) Constant 1065353216 21: 12(int) Constant 0 22: 12(int) Constant 1 23: 12(int) SpecConstantOp 169 11(scbt) 22 21 25: 8(bool) SpecConstantOp 166 11(scbt) 11(scbt) 26: 12(int) SpecConstantOp 132 13(sci2) 13(sci2) 30: 8(bool) SpecConstantOp 168 11(scbt) 31: 12(int) SpecConstantOp 126 13(sci2) 33: 8(bool) SpecConstantOp 173 13(sci2) 13(sci2) 35: 8(bool) SpecConstantOp 165 11(scbt) 11(scbt) 36: 8(bool) SpecConstantOp 171 13(sci2) 13(sci2) 37: TypeVector 12(int) 2 38: 37(ivec2) SpecConstantComposite 13(sci2) 13(sci2) 39: 37(ivec2) SpecConstantComposite 13(sci2) 13(sci2) 40: 37(ivec2) SpecConstantComposite 13(sci2) 13(sci2) 41: 14(int) Constant 2 42: TypeArray 37(ivec2) 41 44: TypeVector 6(float) 2 48: TypeArray 44(fvec2) 41 4(main): 2 Function None 3 5: Label 10: 8(bool) FUnordNotEqual 7(scf1) 9 18: 6(float) Select 11(scbt) 17 9 19: 6(float) ConvertSToF 13(sci2) 20: 12(int) ConvertFToS 7(scf1) 24: 6(float) FMul 7(scf1) 7(scf1) 27: 6(float) ConvertSToF 13(sci2) 28: 6(float) FAdd 7(scf1) 27 29: 6(float) FNegate 7(scf1) 32: 8(bool) FOrdGreaterThan 7(scf1) 7(scf1) 34: 8(bool) FUnordNotEqual 7(scf1) 7(scf1) 43: 42 CompositeConstruct 39 40 45: 44(fvec2) CompositeConstruct 7(scf1) 7(scf1) 46: 44(fvec2) CompositeConstruct 7(scf1) 7(scf1) 47: 44(fvec2) CompositeConstruct 7(scf1) 7(scf1) 49: 48 CompositeConstruct 46 47 Return FunctionEnd