#version 450 #extension GL_EXT_shader_explicit_arithmetic_types : require const bool bool_init = true; const int8_t int8_t_init = int8_t(-1); const int16_t int16_t_init = int16_t(-2); const int32_t int32_t_init = int32_t(-3); const int64_t int64_t_init = int64_t(-4); const uint8_t uint8_t_init = uint8_t(1); const uint16_t uint16_t_init = uint16_t(2); const uint32_t uint32_t_init = uint32_t(3); const uint64_t uint64_t_init = uint64_t(4); const float16_t float16_t_init = float16_t(42.0); const float32_t float32_t_init = float32_t(13.0); const float64_t float64_t_init = float64_t(-4.0); #define TYPE_TO_TYPE(x, y) \ const x y##_to_##x = x(y##_init) #define TYPE_TO(x) \ TYPE_TO_TYPE(x, bool); \ TYPE_TO_TYPE(x, int8_t); \ TYPE_TO_TYPE(x, int16_t); \ TYPE_TO_TYPE(x, int32_t); \ TYPE_TO_TYPE(x, int64_t); \ TYPE_TO_TYPE(x, uint8_t); \ TYPE_TO_TYPE(x, uint16_t); \ TYPE_TO_TYPE(x, uint32_t); \ TYPE_TO_TYPE(x, uint64_t); \ TYPE_TO_TYPE(x, float16_t); \ TYPE_TO_TYPE(x, float32_t); \ TYPE_TO_TYPE(x, float64_t) TYPE_TO(bool); TYPE_TO(int8_t); TYPE_TO(int16_t); TYPE_TO(int32_t); TYPE_TO(int64_t); TYPE_TO(uint8_t); TYPE_TO(uint16_t); TYPE_TO(uint32_t); TYPE_TO(uint64_t); TYPE_TO(float16_t); TYPE_TO(float32_t); TYPE_TO(float64_t); void main() {}