/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "bench/Benchmark.h" #include "include/core/SkCanvas.h" #include "include/core/SkPath.h" #include "include/core/SkRegion.h" #include "include/core/SkString.h" #include "include/utils/SkRandom.h" #include "src/core/SkAAClip.h" #include "src/core/SkClipOpPriv.h" //////////////////////////////////////////////////////////////////////////////// // This bench tests out AA/BW clipping via canvas' clipPath and clipRect calls class AAClipBench : public Benchmark { SkString fName; SkPath fClipPath; SkRect fClipRect; SkRect fDrawRect; bool fDoPath; bool fDoAA; public: AAClipBench(bool doPath, bool doAA) : fDoPath(doPath) , fDoAA(doAA) { fName.printf("aaclip_%s_%s", doPath ? "path" : "rect", doAA ? "AA" : "BW"); fClipRect.setLTRB(10.5f, 10.5f, 50.5f, 50.5f); fClipPath.addRoundRect(fClipRect, SkIntToScalar(10), SkIntToScalar(10)); fDrawRect.setWH(100, 100); SkASSERT(fClipPath.isConvex()); } protected: const char* onGetName() override { return fName.c_str(); } void onDraw(int loops, SkCanvas* canvas) override { SkPaint paint; this->setupPaint(&paint); for (int i = 0; i < loops; ++i) { // jostle the clip regions each time to prevent caching fClipRect.offset((i % 2) == 0 ? SkIntToScalar(10) : SkIntToScalar(-10), 0); fClipPath.reset(); fClipPath.addRoundRect(fClipRect, SkIntToScalar(5), SkIntToScalar(5)); SkASSERT(fClipPath.isConvex()); canvas->save(); #if 1 if (fDoPath) { canvas->clipPath(fClipPath, SkClipOp::kIntersect, fDoAA); } else { canvas->clipRect(fClipRect, SkClipOp::kIntersect, fDoAA); } canvas->drawRect(fDrawRect, paint); #else // this path tests out directly draw the clip primitive // use it to comparing just drawing the clip vs. drawing using // the clip if (fDoPath) { canvas->drawPath(fClipPath, paint); } else { canvas->drawRect(fClipRect, paint); } #endif canvas->restore(); } } private: using INHERITED = Benchmark; }; //////////////////////////////////////////////////////////////////////////////// // This bench tests out nested clip stacks. It is intended to simulate // how WebKit nests clips. class NestedAAClipBench : public Benchmark { SkString fName; bool fDoAA; SkRect fDrawRect; SkRandom fRandom; static const int kNestingDepth = 3; static const int kImageSize = 400; SkPoint fSizes[kNestingDepth+1]; public: NestedAAClipBench(bool doAA) : fDoAA(doAA) { fName.printf("nested_aaclip_%s", doAA ? "AA" : "BW"); fDrawRect = SkRect::MakeLTRB(0, 0, SkIntToScalar(kImageSize), SkIntToScalar(kImageSize)); fSizes[0].set(SkIntToScalar(kImageSize), SkIntToScalar(kImageSize)); for (int i = 1; i < kNestingDepth+1; ++i) { fSizes[i].set(fSizes[i-1].fX/2, fSizes[i-1].fY/2); } } protected: const char* onGetName() override { return fName.c_str(); } void recurse(SkCanvas* canvas, int depth, const SkPoint& offset) { canvas->save(); SkRect temp = SkRect::MakeLTRB(0, 0, fSizes[depth].fX, fSizes[depth].fY); temp.offset(offset); SkPath path; path.addRoundRect(temp, SkIntToScalar(3), SkIntToScalar(3)); SkASSERT(path.isConvex()); canvas->clipPath(path, SkClipOp::kIntersect, fDoAA); if (kNestingDepth == depth) { // we only draw the draw rect at the lowest nesting level SkPaint paint; paint.setColor(0xff000000 | fRandom.nextU()); canvas->drawRect(fDrawRect, paint); } else { SkPoint childOffset = offset; this->recurse(canvas, depth+1, childOffset); childOffset += fSizes[depth+1]; this->recurse(canvas, depth+1, childOffset); childOffset.fX = offset.fX + fSizes[depth+1].fX; childOffset.fY = offset.fY; this->recurse(canvas, depth+1, childOffset); childOffset.fX = offset.fX; childOffset.fY = offset.fY + fSizes[depth+1].fY; this->recurse(canvas, depth+1, childOffset); } canvas->restore(); } void onDraw(int loops, SkCanvas* canvas) override { for (int i = 0; i < loops; ++i) { SkPoint offset = SkPoint::Make(0, 0); this->recurse(canvas, 0, offset); } } private: using INHERITED = Benchmark; }; //////////////////////////////////////////////////////////////////////////////// class AAClipBuilderBench : public Benchmark { SkString fName; SkPath fPath; SkRect fRect; SkRegion fRegion; bool fDoPath; bool fDoAA; public: AAClipBuilderBench(bool doPath, bool doAA) { fDoPath = doPath; fDoAA = doAA; fName.printf("aaclip_build_%s_%s", doPath ? "path" : "rect", doAA ? "AA" : "BW"); fRegion.setRect({0, 0, 640, 480}); fRect.set(fRegion.getBounds()); fRect.inset(SK_Scalar1/4, SK_Scalar1/4); fPath.addRoundRect(fRect, SkIntToScalar(20), SkIntToScalar(20)); } protected: const char* onGetName() override { return fName.c_str(); } void onDraw(int loops, SkCanvas*) override { SkPaint paint; this->setupPaint(&paint); for (int i = 0; i < loops; ++i) { SkAAClip clip; if (fDoPath) { clip.setPath(fPath, &fRegion, fDoAA); } else { clip.setRect(fRect, fDoAA); } } } private: using INHERITED = Benchmark; }; //////////////////////////////////////////////////////////////////////////////// class AAClipRegionBench : public Benchmark { public: AAClipRegionBench() { SkPath path; // test conversion of a complex clip to a aaclip path.addCircle(0, 0, SkIntToScalar(200)); path.addCircle(0, 0, SkIntToScalar(180)); // evenodd means we've constructed basically a stroked circle path.setFillType(SkPathFillType::kEvenOdd); SkIRect bounds; path.getBounds().roundOut(&bounds); fRegion.setPath(path, SkRegion(bounds)); } protected: const char* onGetName() override { return "aaclip_setregion"; } void onDraw(int loops, SkCanvas*) override { for (int i = 0; i < loops; ++i) { SkAAClip clip; clip.setRegion(fRegion); } } private: SkRegion fRegion; using INHERITED = Benchmark; }; //////////////////////////////////////////////////////////////////////////////// DEF_BENCH(return new AAClipBuilderBench(false, false);) DEF_BENCH(return new AAClipBuilderBench(false, true);) DEF_BENCH(return new AAClipBuilderBench(true, false);) DEF_BENCH(return new AAClipBuilderBench(true, true);) DEF_BENCH(return new AAClipRegionBench();) DEF_BENCH(return new AAClipBench(false, false);) DEF_BENCH(return new AAClipBench(false, true);) DEF_BENCH(return new AAClipBench(true, false);) DEF_BENCH(return new AAClipBench(true, true);) DEF_BENCH(return new NestedAAClipBench(false);) DEF_BENCH(return new NestedAAClipBench(true);)