// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE(skpaint_bitmap_shader, 256, 256, false, 5) { void draw(SkCanvas* canvas) { canvas->clear(SK_ColorWHITE); SkMatrix matrix; matrix.setScale(0.75f, 0.75f); matrix.preRotate(30.0f); SkPaint paint; paint.setShader(image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, SkSamplingOptions(), matrix)); canvas->drawPaint(paint); } } // END FIDDLE