/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SK_COMMON_FLAGS_CONFIG_H #define SK_COMMON_FLAGS_CONFIG_H #include "tools/flags/CommandLineFlags.h" #include "tools/gpu/GrContextFactory.h" DECLARE_string(config); class SkCommandLineConfigGpu; class SkCommandLineConfigSvg; // SkCommandLineConfig represents a Skia rendering configuration string. // The string has following form: // tag: // [via-]*backend // where 'backend' consists of chars excluding hyphen // and each 'via' consists of chars excluding hyphen. class SkCommandLineConfig { public: SkCommandLineConfig(const SkString& tag, const SkString& backend, const SkTArray& viaParts); virtual ~SkCommandLineConfig(); virtual const SkCommandLineConfigGpu* asConfigGpu() const { return nullptr; } virtual const SkCommandLineConfigSvg* asConfigSvg() const { return nullptr; } const SkString& getTag() const { return fTag; } const SkString& getBackend() const { return fBackend; } const SkTArray& getViaParts() const { return fViaParts; } private: SkString fTag; SkString fBackend; SkTArray fViaParts; }; // SkCommandLineConfigGpu is a SkCommandLineConfig that extracts information out of the backend // part of the tag. It is constructed tags that have: // * backends of form "gpu[option=value,option2=value,...]" // * backends that represent a shorthand of above (such as "glmsaa16" representing // "gpu(api=gl,samples=16)") class SkCommandLineConfigGpu : public SkCommandLineConfig { public: enum class SurfType { kDefault, kBackendTexture, kBackendRenderTarget }; typedef sk_gpu_test::GrContextFactory::ContextType ContextType; typedef sk_gpu_test::GrContextFactory::ContextOverrides ContextOverrides; SkCommandLineConfigGpu(const SkString& tag, const SkTArray& viaParts, ContextType contextType, bool fakeGLESVer2, uint32_t surfaceFlags, int samples, SkColorType colorType, SkAlphaType alphaType, sk_sp colorSpace, bool useStencilBuffers, bool testThreading, int testPersistentCache, bool testPrecompile, bool useDDLSink, bool OOPRish, bool reducedShaders, SurfType); const SkCommandLineConfigGpu* asConfigGpu() const override { return this; } ContextType getContextType() const { return fContextType; } ContextOverrides getContextOverrides() const { return fContextOverrides; } uint32_t getSurfaceFlags() const { return fSurfaceFlags; } int getSamples() const { return fSamples; } SkColorType getColorType() const { return fColorType; } SkAlphaType getAlphaType() const { return fAlphaType; } SkColorSpace* getColorSpace() const { return fColorSpace.get(); } bool getTestThreading() const { return fTestThreading; } int getTestPersistentCache() const { return fTestPersistentCache; } bool getTestPrecompile() const { return fTestPrecompile; } bool getUseDDLSink() const { return fUseDDLSink; } bool getOOPRish() const { return fOOPRish; } bool getReducedShaders() const { return fReducedShaders; } SurfType getSurfType() const { return fSurfType; } private: ContextType fContextType; ContextOverrides fContextOverrides; uint32_t fSurfaceFlags; int fSamples; SkColorType fColorType; SkAlphaType fAlphaType; sk_sp fColorSpace; bool fTestThreading; int fTestPersistentCache; bool fTestPrecompile; bool fUseDDLSink; bool fOOPRish; bool fReducedShaders; SurfType fSurfType; }; // SkCommandLineConfigSvg is a SkCommandLineConfig that extracts information out of the backend // part of the tag. It is constructed tags that have: // * backends of form "svg[option=value,option2=value,...]" class SkCommandLineConfigSvg : public SkCommandLineConfig { public: SkCommandLineConfigSvg(const SkString& tag, const SkTArray& viaParts, int pageIndex); const SkCommandLineConfigSvg* asConfigSvg() const override { return this; } int getPageIndex() const { return fPageIndex; } private: int fPageIndex; }; typedef SkTArray, true> SkCommandLineConfigArray; void ParseConfigs(const CommandLineFlags::StringArray& configList, SkCommandLineConfigArray* outResult); #endif