/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTypes.h" #include "SkTHash.h" #include "Timer.h" #include "Window_ios.h" #include "../Application.h" #include "SDL.h" using sk_app::Application; int main(int argc, char* argv[]) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) { SkDebugf("Could not initialize SDL!\n"); return 1; } Application* app = Application::Create(argc, argv, nullptr); SDL_Event event; bool done = false; while (!done) { while (SDL_PollEvent(&event)) { switch (event.type) { // events handled by the windows case SDL_WINDOWEVENT: case SDL_FINGERDOWN: case SDL_FINGERMOTION: case SDL_FINGERUP: case SDL_KEYDOWN: case SDL_KEYUP: case SDL_TEXTINPUT: done = sk_app::Window_ios::HandleWindowEvent(event); break; case SDL_QUIT: done = true; break; default: break; } } app->onIdle(); } delete app; SDL_Quit(); return 0; }