/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "../GLWindowContext.h" #include "gl/GrGLInterface.h" #include "WindowContextFactory_win.h" #include "win/SkWGL.h" #include #include using sk_app::GLWindowContext; using sk_app::DisplayParams; #if defined(_M_ARM64) namespace sk_app { namespace window_context_factory { WindowContext* NewGLForWin(HWND, const DisplayParams&) { return nullptr; } } // namespace window_context_factory } // namespace sk_app #else namespace { class GLWindowContext_win : public GLWindowContext { public: GLWindowContext_win(HWND, const DisplayParams&); ~GLWindowContext_win() override; protected: void onSwapBuffers() override; sk_sp onInitializeContext() override; void onDestroyContext() override; private: HWND fHWND; HGLRC fHGLRC; typedef GLWindowContext INHERITED; }; GLWindowContext_win::GLWindowContext_win(HWND wnd, const DisplayParams& params) : INHERITED(params) , fHWND(wnd) , fHGLRC(NULL) { // any config code here (particularly for msaa)? this->initializeContext(); } GLWindowContext_win::~GLWindowContext_win() { this->destroyContext(); } sk_sp GLWindowContext_win::onInitializeContext() { HDC dc = GetDC(fHWND); fHGLRC = SkCreateWGLContext(dc, fDisplayParams.fMSAASampleCount, false /* deepColor */, kGLPreferCompatibilityProfile_SkWGLContextRequest); if (NULL == fHGLRC) { return nullptr; } // Look to see if RenderDoc is attached. If so, re-create the context with a core profile if (wglMakeCurrent(dc, fHGLRC)) { auto interface = GrGLMakeNativeInterface(); bool renderDocAttached = interface->hasExtension("GL_EXT_debug_tool"); interface.reset(nullptr); if (renderDocAttached) { wglDeleteContext(fHGLRC); fHGLRC = SkCreateWGLContext(dc, fDisplayParams.fMSAASampleCount, false /* deepColor */, kGLPreferCoreProfile_SkWGLContextRequest); if (NULL == fHGLRC) { return nullptr; } } } if (wglMakeCurrent(dc, fHGLRC)) { glClearStencil(0); glClearColor(0, 0, 0, 0); glStencilMask(0xffffffff); glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // use DescribePixelFormat to get the stencil and color bit depth. int pixelFormat = GetPixelFormat(dc); PIXELFORMATDESCRIPTOR pfd; DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd); fStencilBits = pfd.cStencilBits; // Get sample count if the MSAA WGL extension is present SkWGLExtensions extensions; if (extensions.hasExtension(dc, "WGL_ARB_multisample")) { static const int kSampleCountAttr = SK_WGL_SAMPLES; extensions.getPixelFormatAttribiv(dc, pixelFormat, 0, 1, &kSampleCountAttr, &fSampleCount); fSampleCount = SkTMax(fSampleCount, 1); } else { fSampleCount = 1; } RECT rect; GetClientRect(fHWND, &rect); fWidth = rect.right - rect.left; fHeight = rect.bottom - rect.top; glViewport(0, 0, fWidth, fHeight); } return GrGLMakeNativeInterface(); } void GLWindowContext_win::onDestroyContext() { wglDeleteContext(fHGLRC); fHGLRC = NULL; } void GLWindowContext_win::onSwapBuffers() { HDC dc = GetDC((HWND)fHWND); SwapBuffers(dc); ReleaseDC((HWND)fHWND, dc); } } // anonymous namespace namespace sk_app { namespace window_context_factory { WindowContext* NewGLForWin(HWND wnd, const DisplayParams& params) { GLWindowContext_win* ctx = new GLWindowContext_win(wnd, params); if (!ctx->isValid()) { delete ctx; return nullptr; } return ctx; } } // namespace window_context_factory } // namespace sk_app #endif