/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H #define ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H #include "cpp/rsDispatch.h" #include "dlfcn.h" #include #include #include namespace android { namespace hardware { namespace renderscript { namespace V1_0 { namespace implementation { using ::android::hardware::renderscript::V1_0::ContextType; using ::android::hardware::renderscript::V1_0::IContext; using ::android::hardware::renderscript::V1_0::IDevice; using ::android::hidl::base::V1_0::IBase; using ::android::hardware::Return; using ::android::sp; struct Device : public IDevice { Device(); static dispatchTable& getHal(); // Methods from ::android::hardware::renderscript::V1_0::IDevice follow. Return> contextCreate(uint32_t sdkVersion, ContextType ct, int32_t flags) override; // Methods from ::android::hidl::base::V1_0::IBase follow. private: static dispatchTable mDispatchHal; }; extern "C" IDevice* HIDL_FETCH_IDevice(const char* name); } // namespace implementation } // namespace V1_0 } // namespace renderscript } // namespace hardware } // namespace android #endif // ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H