/* * Copyright (c) 2019, The Linux Foundation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of The Linux Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "gl_layer_stitch_impl.h" #include "gl_layer_stitch.h" #define __CLASS__ "GLLayerStitch" namespace sdm { GLLayerStitch* GLLayerStitch::GetInstance(bool secure) { GLLayerStitchImpl *layer_stitch = new GLLayerStitchImpl(secure); if (layer_stitch == nullptr) { DLOGE("Failed to create layer stitch instance. secure: %d", secure); return nullptr; } int status = layer_stitch->Init(); if (status != 0) { DLOGE("Failed to initialize GL layer stitch instance %d", status); delete layer_stitch; return nullptr; } DLOGI("Created instance successfully"); return layer_stitch; } void GLLayerStitch::Destroy(GLLayerStitch *intf) { GLLayerStitchImpl *layer_stitch = static_cast(intf); if (layer_stitch->Deinit() != 0) { DLOGE("De Init failed"); } delete layer_stitch; } } // namespace sdm