use gpu_display::GpuDisplay; fn main() { let mut disp = GpuDisplay::open_x(None::<&str>).unwrap(); let surface_id = disp.create_surface(None, 1280, 1024).unwrap(); let mem = disp.framebuffer(surface_id).unwrap(); for y in 0..1024 { let mut row = [0u32; 1280]; for (x, item) in row.iter_mut().enumerate() { let b = ((x as f32 / 1280.0) * 256.0) as u32; let g = ((y as f32 / 1024.0) * 256.0) as u32; *item = b | (g << 8); } mem.as_volatile_slice() .offset(1280 * 4 * y) .unwrap() .copy_from(&row); } disp.flip(surface_id); while !disp.close_requested(surface_id) { disp.dispatch_events(); } }