// automatically generated by the FlatBuffers compiler, do not modify pub mod my_game { #![allow(dead_code)] #![allow(unused_imports)] use std::mem; use std::marker::PhantomData; use std::cmp::Ordering; extern crate flatbuffers; use self::flatbuffers::EndianScalar; pub mod sample { #![allow(dead_code)] #![allow(unused_imports)] use std::mem; use std::marker::PhantomData; use std::cmp::Ordering; extern crate flatbuffers; use self::flatbuffers::EndianScalar; #[allow(non_camel_case_types)] #[repr(i8)] #[derive(Clone, Copy, PartialEq, Debug)] pub enum Color { Red = 0, Green = 1, Blue = 2 } const ENUM_MIN_COLOR: i8 = 0; const ENUM_MAX_COLOR: i8 = 2; impl<'a> flatbuffers::Follow<'a> for Color { type Inner = Self; #[inline] fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { flatbuffers::read_scalar_at::(buf, loc) } } impl flatbuffers::EndianScalar for Color { #[inline] fn to_little_endian(self) -> Self { let n = i8::to_le(self as i8); let p = &n as *const i8 as *const Color; unsafe { *p } } #[inline] fn from_little_endian(self) -> Self { let n = i8::from_le(self as i8); let p = &n as *const i8 as *const Color; unsafe { *p } } } impl flatbuffers::Push for Color { type Output = Color; #[inline] fn push(&self, dst: &mut [u8], _rest: &[u8]) { flatbuffers::emplace_scalar::(dst, *self); } } #[allow(non_camel_case_types)] const ENUM_VALUES_COLOR:[Color; 3] = [ Color::Red, Color::Green, Color::Blue ]; #[allow(non_camel_case_types)] const ENUM_NAMES_COLOR:[&'static str; 3] = [ "Red", "Green", "Blue" ]; pub fn enum_name_color(e: Color) -> &'static str { let index: usize = e as usize; ENUM_NAMES_COLOR[index] } #[allow(non_camel_case_types)] #[repr(u8)] #[derive(Clone, Copy, PartialEq, Debug)] pub enum Equipment { NONE = 0, Weapon = 1 } const ENUM_MIN_EQUIPMENT: u8 = 0; const ENUM_MAX_EQUIPMENT: u8 = 1; impl<'a> flatbuffers::Follow<'a> for Equipment { type Inner = Self; #[inline] fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { flatbuffers::read_scalar_at::(buf, loc) } } impl flatbuffers::EndianScalar for Equipment { #[inline] fn to_little_endian(self) -> Self { let n = u8::to_le(self as u8); let p = &n as *const u8 as *const Equipment; unsafe { *p } } #[inline] fn from_little_endian(self) -> Self { let n = u8::from_le(self as u8); let p = &n as *const u8 as *const Equipment; unsafe { *p } } } impl flatbuffers::Push for Equipment { type Output = Equipment; #[inline] fn push(&self, dst: &mut [u8], _rest: &[u8]) { flatbuffers::emplace_scalar::(dst, *self); } } #[allow(non_camel_case_types)] const ENUM_VALUES_EQUIPMENT:[Equipment; 2] = [ Equipment::NONE, Equipment::Weapon ]; #[allow(non_camel_case_types)] const ENUM_NAMES_EQUIPMENT:[&'static str; 2] = [ "NONE", "Weapon" ]; pub fn enum_name_equipment(e: Equipment) -> &'static str { let index: usize = e as usize; ENUM_NAMES_EQUIPMENT[index] } pub struct EquipmentUnionTableOffset {} // struct Vec3, aligned to 4 #[repr(C, align(4))] #[derive(Clone, Copy, Debug, PartialEq)] pub struct Vec3 { x_: f32, y_: f32, z_: f32, } // pub struct Vec3 impl flatbuffers::SafeSliceAccess for Vec3 {} impl<'a> flatbuffers::Follow<'a> for Vec3 { type Inner = &'a Vec3; #[inline] fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { <&'a Vec3>::follow(buf, loc) //flatbuffers::follow_cast_ref::(buf, loc) } } impl<'a> flatbuffers::Follow<'a> for &'a Vec3 { type Inner = &'a Vec3; #[inline] fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { flatbuffers::follow_cast_ref::(buf, loc) } } impl<'b> flatbuffers::Push for Vec3 { type Output = Vec3; #[inline] fn push(&self, dst: &mut [u8], _rest: &[u8]) { let src = unsafe { ::std::slice::from_raw_parts(self as *const Vec3 as *const u8, Self::size()) }; dst.copy_from_slice(src); } } impl<'b> flatbuffers::Push for &'b Vec3 { type Output = Vec3; #[inline] fn push(&self, dst: &mut [u8], _rest: &[u8]) { let src = unsafe { ::std::slice::from_raw_parts(*self as *const Vec3 as *const u8, Self::size()) }; dst.copy_from_slice(src); } } impl Vec3 { pub fn new<'a>(_x: f32, _y: f32, _z: f32) -> Self { Vec3 { x_: _x.to_little_endian(), y_: _y.to_little_endian(), z_: _z.to_little_endian(), } } pub fn x<'a>(&'a self) -> f32 { self.x_.from_little_endian() } pub fn y<'a>(&'a self) -> f32 { self.y_.from_little_endian() } pub fn z<'a>(&'a self) -> f32 { self.z_.from_little_endian() } } pub enum MonsterOffset {} #[derive(Copy, Clone, Debug, PartialEq)] pub struct Monster<'a> { pub _tab: flatbuffers::Table<'a>, } impl<'a> flatbuffers::Follow<'a> for Monster<'a> { type Inner = Monster<'a>; #[inline] fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { Self { _tab: flatbuffers::Table { buf: buf, loc: loc }, } } } impl<'a> Monster<'a> { #[inline] pub fn init_from_table(table: flatbuffers::Table<'a>) -> Self { Monster { _tab: table, } } #[allow(unused_mut)] pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr>( _fbb: &'mut_bldr mut flatbuffers::FlatBufferBuilder<'bldr>, args: &'args MonsterArgs<'args>) -> flatbuffers::WIPOffset> { let mut builder = MonsterBuilder::new(_fbb); if let Some(x) = args.equipped { builder.add_equipped(x); } if let Some(x) = args.weapons { builder.add_weapons(x); } if let Some(x) = args.inventory { builder.add_inventory(x); } if let Some(x) = args.name { builder.add_name(x); } if let Some(x) = args.pos { builder.add_pos(x); } builder.add_hp(args.hp); builder.add_mana(args.mana); builder.add_equipped_type(args.equipped_type); builder.add_color(args.color); builder.finish() } pub const VT_POS: flatbuffers::VOffsetT = 4; pub const VT_MANA: flatbuffers::VOffsetT = 6; pub const VT_HP: flatbuffers::VOffsetT = 8; pub const VT_NAME: flatbuffers::VOffsetT = 10; pub const VT_INVENTORY: flatbuffers::VOffsetT = 14; pub const VT_COLOR: flatbuffers::VOffsetT = 16; pub const VT_WEAPONS: flatbuffers::VOffsetT = 18; pub const VT_EQUIPPED_TYPE: flatbuffers::VOffsetT = 20; pub const VT_EQUIPPED: flatbuffers::VOffsetT = 22; #[inline] pub fn pos(&'a self) -> Option<&'a Vec3> { self._tab.get::(Monster::VT_POS, None) } #[inline] pub fn mana(&'a self) -> i16 { self._tab.get::(Monster::VT_MANA, Some(150)).unwrap() } #[inline] pub fn hp(&'a self) -> i16 { self._tab.get::(Monster::VT_HP, Some(100)).unwrap() } #[inline] pub fn name(&'a self) -> Option<&'a str> { self._tab.get::>(Monster::VT_NAME, None) } #[inline] pub fn inventory(&'a self) -> Option<&'a [u8]> { self._tab.get::>>(Monster::VT_INVENTORY, None).map(|v| v.safe_slice()) } #[inline] pub fn color(&'a self) -> Color { self._tab.get::(Monster::VT_COLOR, Some(Color::Blue)).unwrap() } #[inline] pub fn weapons(&'a self) -> Option>>> { self._tab.get::>>>>(Monster::VT_WEAPONS, None) } #[inline] pub fn equipped_type(&'a self) -> Equipment { self._tab.get::(Monster::VT_EQUIPPED_TYPE, Some(Equipment::NONE)).unwrap() } #[inline] pub fn equipped(&'a self) -> Option> { self._tab.get::>>(Monster::VT_EQUIPPED, None) } #[inline] #[allow(non_snake_case)] pub fn equipped_as_weapon(&'a self) -> Option { if self.equipped_type() == Equipment::Weapon { self.equipped().map(|u| Weapon::init_from_table(u)) } else { None } } } pub struct MonsterArgs<'a> { pub pos: Option<&'a Vec3>, pub mana: i16, pub hp: i16, pub name: Option>, pub inventory: Option>>, pub color: Color, pub weapons: Option>>>>, pub equipped_type: Equipment, pub equipped: Option>, } impl<'a> Default for MonsterArgs<'a> { #[inline] fn default() -> Self { MonsterArgs { pos: None, mana: 150, hp: 100, name: None, inventory: None, color: Color::Blue, weapons: None, equipped_type: Equipment::NONE, equipped: None, } } } pub struct MonsterBuilder<'a: 'b, 'b> { fbb_: &'b mut flatbuffers::FlatBufferBuilder<'a>, start_: flatbuffers::WIPOffset, } impl<'a: 'b, 'b> MonsterBuilder<'a, 'b> { #[inline] pub fn add_pos(&mut self, pos: &'b Vec3) { self.fbb_.push_slot_always::<&Vec3>(Monster::VT_POS, pos); } #[inline] pub fn add_mana(&mut self, mana: i16) { self.fbb_.push_slot::(Monster::VT_MANA, mana, 150); } #[inline] pub fn add_hp(&mut self, hp: i16) { self.fbb_.push_slot::(Monster::VT_HP, hp, 100); } #[inline] pub fn add_name(&mut self, name: flatbuffers::WIPOffset<&'b str>) { self.fbb_.push_slot_always::>(Monster::VT_NAME, name); } #[inline] pub fn add_inventory(&mut self, inventory: flatbuffers::WIPOffset>) { self.fbb_.push_slot_always::>(Monster::VT_INVENTORY, inventory); } #[inline] pub fn add_color(&mut self, color: Color) { self.fbb_.push_slot::(Monster::VT_COLOR, color, Color::Blue); } #[inline] pub fn add_weapons(&mut self, weapons: flatbuffers::WIPOffset>>>) { self.fbb_.push_slot_always::>(Monster::VT_WEAPONS, weapons); } #[inline] pub fn add_equipped_type(&mut self, equipped_type: Equipment) { self.fbb_.push_slot::(Monster::VT_EQUIPPED_TYPE, equipped_type, Equipment::NONE); } #[inline] pub fn add_equipped(&mut self, equipped: flatbuffers::WIPOffset) { self.fbb_.push_slot_always::>(Monster::VT_EQUIPPED, equipped); } #[inline] pub fn new(_fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>) -> MonsterBuilder<'a, 'b> { let start = _fbb.start_table(); MonsterBuilder { fbb_: _fbb, start_: start, } } #[inline] pub fn finish(self) -> flatbuffers::WIPOffset> { let o = self.fbb_.end_table(self.start_); flatbuffers::WIPOffset::new(o.value()) } } pub enum WeaponOffset {} #[derive(Copy, Clone, Debug, PartialEq)] pub struct Weapon<'a> { pub _tab: flatbuffers::Table<'a>, } impl<'a> flatbuffers::Follow<'a> for Weapon<'a> { type Inner = Weapon<'a>; #[inline] fn follow(buf: &'a [u8], loc: usize) -> Self::Inner { Self { _tab: flatbuffers::Table { buf: buf, loc: loc }, } } } impl<'a> Weapon<'a> { #[inline] pub fn init_from_table(table: flatbuffers::Table<'a>) -> Self { Weapon { _tab: table, } } #[allow(unused_mut)] pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr>( _fbb: &'mut_bldr mut flatbuffers::FlatBufferBuilder<'bldr>, args: &'args WeaponArgs<'args>) -> flatbuffers::WIPOffset> { let mut builder = WeaponBuilder::new(_fbb); if let Some(x) = args.name { builder.add_name(x); } builder.add_damage(args.damage); builder.finish() } pub const VT_NAME: flatbuffers::VOffsetT = 4; pub const VT_DAMAGE: flatbuffers::VOffsetT = 6; #[inline] pub fn name(&'a self) -> Option<&'a str> { self._tab.get::>(Weapon::VT_NAME, None) } #[inline] pub fn damage(&'a self) -> i16 { self._tab.get::(Weapon::VT_DAMAGE, Some(0)).unwrap() } } pub struct WeaponArgs<'a> { pub name: Option>, pub damage: i16, } impl<'a> Default for WeaponArgs<'a> { #[inline] fn default() -> Self { WeaponArgs { name: None, damage: 0, } } } pub struct WeaponBuilder<'a: 'b, 'b> { fbb_: &'b mut flatbuffers::FlatBufferBuilder<'a>, start_: flatbuffers::WIPOffset, } impl<'a: 'b, 'b> WeaponBuilder<'a, 'b> { #[inline] pub fn add_name(&mut self, name: flatbuffers::WIPOffset<&'b str>) { self.fbb_.push_slot_always::>(Weapon::VT_NAME, name); } #[inline] pub fn add_damage(&mut self, damage: i16) { self.fbb_.push_slot::(Weapon::VT_DAMAGE, damage, 0); } #[inline] pub fn new(_fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>) -> WeaponBuilder<'a, 'b> { let start = _fbb.start_table(); WeaponBuilder { fbb_: _fbb, start_: start, } } #[inline] pub fn finish(self) -> flatbuffers::WIPOffset> { let o = self.fbb_.end_table(self.start_); flatbuffers::WIPOffset::new(o.value()) } } #[inline] pub fn get_root_as_monster<'a>(buf: &'a [u8]) -> Monster<'a> { flatbuffers::get_root::>(buf) } #[inline] pub fn get_size_prefixed_root_as_monster<'a>(buf: &'a [u8]) -> Monster<'a> { flatbuffers::get_size_prefixed_root::>(buf) } #[inline] pub fn finish_monster_buffer<'a, 'b>( fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>, root: flatbuffers::WIPOffset>) { fbb.finish(root, None); } #[inline] pub fn finish_size_prefixed_monster_buffer<'a, 'b>(fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>, root: flatbuffers::WIPOffset>) { fbb.finish_size_prefixed(root, None); } } // pub mod Sample } // pub mod MyGame