# automatically generated by the FlatBuffers compiler, do not modify # namespace: Example import flatbuffers from flatbuffers.compat import import_numpy np = import_numpy() class ArrayTable(object): __slots__ = ['_tab'] @classmethod def GetRootAsArrayTable(cls, buf, offset): n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset) x = ArrayTable() x.Init(buf, n + offset) return x @classmethod def ArrayTableBufferHasIdentifier(cls, buf, offset, size_prefixed=False): return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x41\x52\x52\x54", size_prefixed=size_prefixed) # ArrayTable def Init(self, buf, pos): self._tab = flatbuffers.table.Table(buf, pos) # ArrayTable def A(self): o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4)) if o != 0: x = o + self._tab.Pos from MyGame.Example.ArrayStruct import ArrayStruct obj = ArrayStruct() obj.Init(self._tab.Bytes, x) return obj return None def ArrayTableStart(builder): builder.StartObject(1) def ArrayTableAddA(builder, a): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0) def ArrayTableEnd(builder): return builder.EndObject() import MyGame.Example.ArrayStruct try: from typing import Optional except: pass class ArrayTableT(object): # ArrayTableT def __init__(self): self.a = None # type: Optional[MyGame.Example.ArrayStruct.ArrayStructT] @classmethod def InitFromBuf(cls, buf, pos): arrayTable = ArrayTable() arrayTable.Init(buf, pos) return cls.InitFromObj(arrayTable) @classmethod def InitFromObj(cls, arrayTable): x = ArrayTableT() x._UnPack(arrayTable) return x # ArrayTableT def _UnPack(self, arrayTable): if arrayTable is None: return if arrayTable.A() is not None: self.a = MyGame.Example.ArrayStruct.ArrayStructT.InitFromObj(arrayTable.A()) # ArrayTableT def Pack(self, builder): ArrayTableStart(builder) if self.a is not None: a = self.a.Pack(builder) ArrayTableAddA(builder, a) arrayTable = ArrayTableEnd(builder) return arrayTable