// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example; import java.nio.*; import java.lang.*; import java.util.*; import com.google.flatbuffers.*; @SuppressWarnings("unused") public final class Test extends Struct { public void __init(int _i, ByteBuffer _bb) { __reset(_i, _bb); } public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } public short a() { return bb.getShort(bb_pos + 0); } public void mutateA(short a) { bb.putShort(bb_pos + 0, a); } public byte b() { return bb.get(bb_pos + 2); } public void mutateB(byte b) { bb.put(bb_pos + 2, b); } public static int createTest(FlatBufferBuilder builder, short a, byte b) { builder.prep(2, 4); builder.pad(1); builder.putByte(b); builder.putShort(a); return builder.offset(); } public static final class Vector extends BaseVector { public Vector __assign(int _vector, int _element_size, ByteBuffer _bb) { __reset(_vector, _element_size, _bb); return this; } public Test get(int j) { return get(new Test(), j); } public Test get(Test obj, int j) { return obj.__assign(__element(j), bb); } } }