// Copyright 2020 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Coroutine.hpp" #include "Reactor.hpp" #include "benchmark/benchmark.h" BENCHMARK_MAIN(); class Coroutines : public benchmark::Fixture { public: void SetUp(const ::benchmark::State &state) {} void TearDown(const ::benchmark::State &state) {} }; BENCHMARK_DEFINE_F(Coroutines, Fibonacci) (benchmark::State &state) { using namespace rr; if(!Caps.CoroutinesSupported) { state.SkipWithError("Coroutines are not supported"); return; } Coroutine function; { Yield(Int(0)); Yield(Int(1)); Int current = 1; Int next = 1; While(true) { Yield(next); auto tmp = current + next; current = next; next = tmp; } } auto coroutine = function(); const auto iterations = state.range(0); int out = 0; for(auto _ : state) { for(int64_t i = 0; i < iterations; i++) { coroutine->await(out); } } } BENCHMARK_REGISTER_F(Coroutines, Fibonacci)->RangeMultiplier(8)->Range(1, 0x1000000)->ArgName("iterations");