// Copyright 2021 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "DrawTester.hpp" #include "gmock/gmock.h" #include "gtest/gtest.h" class DrawTest : public testing::Test { }; // Test that a vertex shader with no gl_Position works. // This was fixed in swiftshader-cl/51808 TEST_F(DrawTest, VertexShaderNoPositionOutput) { DrawTester tester; tester.onCreateVertexBuffers([](DrawTester &tester) { struct Vertex { float position[3]; }; Vertex vertexBufferData[] = { { { 1.0f, 1.0f, 0.5f } }, { { -1.0f, 1.0f, 0.5f } }, { { 0.0f, -1.0f, 0.5f } } }; std::vector inputAttributes; inputAttributes.push_back(vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, position))); tester.addVertexBuffer(vertexBufferData, sizeof(vertexBufferData), std::move(inputAttributes)); }); tester.onCreateVertexShader([](DrawTester &tester) { const char *vertexShader = R"(#version 310 es layout(location = 0) in vec3 inPos; void main() { // Remove gl_Position on purpose for the test //gl_Position = vec4(inPos.xyz, 1.0); })"; return tester.createShaderModule(vertexShader, EShLanguage::EShLangVertex); }); tester.onCreateFragmentShader([](DrawTester &tester) { const char *fragmentShader = R"(#version 310 es precision highp float; layout(location = 0) out vec4 outColor; void main() { outColor = vec4(1.0, 1.0, 1.0, 1.0); })"; return tester.createShaderModule(fragmentShader, EShLanguage::EShLangFragment); }); tester.initialize(); tester.renderFrame(); }