/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef JSON_ASSET_LOADER_H_ #define JSON_ASSET_LOADER_H_ #include #include #include #include #include "protos/license_protos.pb.h" #include "jsmn.h" namespace android { struct ABuffer; namespace clearkeycas { class JsonAssetLoader { public: JsonAssetLoader(); virtual ~JsonAssetLoader(); status_t extractAssetFromString( const String8& jsonAssetString, Asset *asset); private: Vector mJsmnTokens; Vector mJsonObjects; Vector mTokens; static sp decodeBase64String( const String8& encodedText); bool findKey(const String8& jsonObject, Asset *asset); void findValue( const String8 &key, String8* value); bool parseJsonObject( const String8& jsonObject, Vector* tokens); bool parseJsonAssetString( const String8& jsonString, Vector* jsonObjects); DISALLOW_EVIL_CONSTRUCTORS(JsonAssetLoader); }; } // namespace clearkeycas } // namespace android #endif // JSON_ASSET_LOADER_H_