/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef PIPELINE_WATCHER_H_ #define PIPELINE_WATCHER_H_ #include #include #include #include namespace android { /** * PipelineWatcher watches the pipeline and infers the status of work items from * events. */ class PipelineWatcher { public: typedef std::chrono::steady_clock Clock; PipelineWatcher() : mInputDelay(0), mPipelineDelay(0), mOutputDelay(0), mSmoothnessFactor(0) {} ~PipelineWatcher() = default; /** * \param value the new input delay value * \return this object */ PipelineWatcher &inputDelay(uint32_t value); /** * \param value the new pipeline delay value * \return this object */ PipelineWatcher &pipelineDelay(uint32_t value); /** * \param value the new output delay value * \return this object */ PipelineWatcher &outputDelay(uint32_t value); /** * \param value the new smoothness factor value * \return this object */ PipelineWatcher &smoothnessFactor(uint32_t value); /** * Client queued a work item to the component. * * \param frameIndex input frame index of this work * \param buffers input buffers of the queued work item * \param queuedAt time when the client queued the buffer */ void onWorkQueued( uint64_t frameIndex, std::vector> &&buffers, const Clock::time_point &queuedAt); /** * The component released input buffers from a work item. * * \param frameIndex input frame index * \param arrayIndex index of the buffer at the original |buffers| in * onWorkQueued(). * \return buffers[arrayIndex] */ std::shared_ptr onInputBufferReleased( uint64_t frameIndex, size_t arrayIndex); /** * The component finished processing a work item. * * \param frameIndex input frame index */ void onWorkDone(uint64_t frameIndex); /** * Flush the pipeline. */ void flush(); /** * \return true if pipeline does not need more work items to proceed * smoothly, considering delays and smoothness factor; * false otherwise. */ bool pipelineFull() const; /** * Return elapsed processing time of a work item, nth from the longest * processing time to the shortest. * * \param now current timestamp * \param n nth work item, from the longest processing time to the * shortest. It's a 0-based index. * \return elapsed processing time of nth work item. */ Clock::duration elapsed(const Clock::time_point &now, size_t n) const; private: uint32_t mInputDelay; uint32_t mPipelineDelay; uint32_t mOutputDelay; uint32_t mSmoothnessFactor; struct Frame { Frame(std::vector> &&b, const Clock::time_point &q) : buffers(b), queuedAt(q) {} std::vector> buffers; const Clock::time_point queuedAt; }; std::map mFramesInPipeline; }; } // namespace android #endif // PIPELINE_WATCHER_H_