/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LIBINPUT_INPUT_TRANSPORT_H #define _LIBINPUT_INPUT_TRANSPORT_H #pragma GCC system_header /** * Native input transport. * * The InputChannel provides a mechanism for exchanging InputMessage structures across processes. * * The InputPublisher and InputConsumer each handle one end-point of an input channel. * The InputPublisher is used by the input dispatcher to send events to the application. * The InputConsumer is used by the application to receive events from the input dispatcher. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace android { class Parcel; /* * Intermediate representation used to send input events and related signals. * * Note that this structure is used for IPCs so its layout must be identical * on 64 and 32 bit processes. This is tested in StructLayout_test.cpp. * * Since the struct must be aligned to an 8-byte boundary, there could be uninitialized bytes * in-between the defined fields. This padding data should be explicitly accounted for by adding * "empty" fields into the struct. This data is memset to zero before sending the struct across * the socket. Adding the explicit fields ensures that the memset is not optimized away by the * compiler. When a new field is added to the struct, the corresponding change * in StructLayout_test should be made. */ struct InputMessage { enum class Type : uint32_t { KEY, MOTION, FINISHED, FOCUS, CAPTURE, DRAG, TIMELINE, }; struct Header { Type type; // 4 bytes uint32_t seq; } header; // For keys and motions, rely on the fact that std::array takes up exactly as much space // as the underlying data. This is not guaranteed by C++, but it simplifies the conversions. static_assert(sizeof(std::array) == 32); // For bool values, rely on the fact that they take up exactly one byte. This is not guaranteed // by C++ and is implementation-dependent, but it simplifies the conversions. static_assert(sizeof(bool) == 1); // Body *must* be 8 byte aligned. union Body { struct Key { int32_t eventId; uint32_t empty1; nsecs_t eventTime __attribute__((aligned(8))); int32_t deviceId; int32_t source; int32_t displayId; std::array hmac; int32_t action; int32_t flags; int32_t keyCode; int32_t scanCode; int32_t metaState; int32_t repeatCount; uint32_t empty2; nsecs_t downTime __attribute__((aligned(8))); inline size_t size() const { return sizeof(Key); } } key; struct Motion { int32_t eventId; uint32_t empty1; nsecs_t eventTime __attribute__((aligned(8))); int32_t deviceId; int32_t source; int32_t displayId; std::array hmac; int32_t action; int32_t actionButton; int32_t flags; int32_t metaState; int32_t buttonState; MotionClassification classification; // base type: uint8_t uint8_t empty2[3]; // 3 bytes to fill gap created by classification int32_t edgeFlags; nsecs_t downTime __attribute__((aligned(8))); float dsdx; float dtdx; float dtdy; float dsdy; float tx; float ty; float xPrecision; float yPrecision; float xCursorPosition; float yCursorPosition; int32_t displayWidth; int32_t displayHeight; uint32_t pointerCount; uint32_t empty3; /** * The "pointers" field must be the last field of the struct InputMessage. * When we send the struct InputMessage across the socket, we are not * writing the entire "pointers" array, but only the pointerCount portion * of it as an optimization. Adding a field after "pointers" would break this. */ struct Pointer { PointerProperties properties; PointerCoords coords; } pointers[MAX_POINTERS] __attribute__((aligned(8))); int32_t getActionId() const { uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; return pointers[index].properties.id; } inline size_t size() const { return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS + sizeof(Pointer) * pointerCount; } } motion; struct Finished { bool handled; uint8_t empty[7]; nsecs_t consumeTime; // The time when the event was consumed by the receiving end inline size_t size() const { return sizeof(Finished); } } finished; struct Focus { int32_t eventId; // The following 3 fields take up 4 bytes total bool hasFocus; bool inTouchMode; uint8_t empty[2]; inline size_t size() const { return sizeof(Focus); } } focus; struct Capture { int32_t eventId; bool pointerCaptureEnabled; uint8_t empty[3]; inline size_t size() const { return sizeof(Capture); } } capture; struct Drag { int32_t eventId; float x; float y; bool isExiting; uint8_t empty[3]; inline size_t size() const { return sizeof(Drag); } } drag; struct Timeline { int32_t eventId; uint32_t empty; std::array graphicsTimeline; inline size_t size() const { return sizeof(Timeline); } } timeline; } __attribute__((aligned(8))) body; bool isValid(size_t actualSize) const; size_t size() const; void getSanitizedCopy(InputMessage* msg) const; }; /* * An input channel consists of a local unix domain socket used to send and receive * input messages across processes. Each channel has a descriptive name for debugging purposes. * * Each endpoint has its own InputChannel object that specifies its file descriptor. * * The input channel is closed when all references to it are released. */ class InputChannel : public Parcelable { public: static std::unique_ptr create(const std::string& name, android::base::unique_fd fd, sp token); InputChannel() = default; InputChannel(const InputChannel& other) : mName(other.mName), mFd(::dup(other.mFd)), mToken(other.mToken){}; InputChannel(const std::string name, android::base::unique_fd fd, sp token); ~InputChannel() override; /** * Create a pair of input channels. * The two returned input channels are equivalent, and are labeled as "server" and "client" * for convenience. The two input channels share the same token. * * Return OK on success. */ static status_t openInputChannelPair(const std::string& name, std::unique_ptr& outServerChannel, std::unique_ptr& outClientChannel); inline std::string getName() const { return mName; } inline const android::base::unique_fd& getFd() const { return mFd; } inline sp getToken() const { return mToken; } /* Send a message to the other endpoint. * * If the channel is full then the message is guaranteed not to have been sent at all. * Try again after the consumer has sent a finished signal indicating that it has * consumed some of the pending messages from the channel. * * Return OK on success. * Return WOULD_BLOCK if the channel is full. * Return DEAD_OBJECT if the channel's peer has been closed. * Other errors probably indicate that the channel is broken. */ status_t sendMessage(const InputMessage* msg); /* Receive a message sent by the other endpoint. * * If there is no message present, try again after poll() indicates that the fd * is readable. * * Return OK on success. * Return WOULD_BLOCK if there is no message present. * Return DEAD_OBJECT if the channel's peer has been closed. * Other errors probably indicate that the channel is broken. */ status_t receiveMessage(InputMessage* msg); /* Return a new object that has a duplicate of this channel's fd. */ std::unique_ptr dup() const; void copyTo(InputChannel& outChannel) const; status_t readFromParcel(const android::Parcel* parcel) override; status_t writeToParcel(android::Parcel* parcel) const override; /** * The connection token is used to identify the input connection, i.e. * the pair of input channels that were created simultaneously. Input channels * are always created in pairs, and the token can be used to find the server-side * input channel from the client-side input channel, and vice versa. * * Do not use connection token to check equality of a specific input channel object * to another, because two different (client and server) input channels will share the * same connection token. * * Return the token that identifies this connection. */ sp getConnectionToken() const; bool operator==(const InputChannel& inputChannel) const { struct stat lhs, rhs; if (fstat(mFd.get(), &lhs) != 0) { return false; } if (fstat(inputChannel.getFd(), &rhs) != 0) { return false; } // If file descriptors are pointing to same inode they are duplicated fds. return inputChannel.getName() == getName() && inputChannel.getConnectionToken() == mToken && lhs.st_ino == rhs.st_ino; } private: base::unique_fd dupFd() const; std::string mName; android::base::unique_fd mFd; sp mToken; }; /* * Publishes input events to an input channel. */ class InputPublisher { public: /* Creates a publisher associated with an input channel. */ explicit InputPublisher(const std::shared_ptr& channel); /* Destroys the publisher and releases its input channel. */ ~InputPublisher(); /* Gets the underlying input channel. */ inline std::shared_ptr getChannel() { return mChannel; } /* Publishes a key event to the input channel. * * Returns OK on success. * Returns WOULD_BLOCK if the channel is full. * Returns DEAD_OBJECT if the channel's peer has been closed. * Returns BAD_VALUE if seq is 0. * Other errors probably indicate that the channel is broken. */ status_t publishKeyEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source, int32_t displayId, std::array hmac, int32_t action, int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, int32_t repeatCount, nsecs_t downTime, nsecs_t eventTime); /* Publishes a motion event to the input channel. * * Returns OK on success. * Returns WOULD_BLOCK if the channel is full. * Returns DEAD_OBJECT if the channel's peer has been closed. * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS. * Other errors probably indicate that the channel is broken. */ status_t publishMotionEvent(uint32_t seq, int32_t eventId, int32_t deviceId, int32_t source, int32_t displayId, std::array hmac, int32_t action, int32_t actionButton, int32_t flags, int32_t edgeFlags, int32_t metaState, int32_t buttonState, MotionClassification classification, const ui::Transform& transform, float xPrecision, float yPrecision, float xCursorPosition, float yCursorPosition, int32_t displayWidth, int32_t displayHeight, nsecs_t downTime, nsecs_t eventTime, uint32_t pointerCount, const PointerProperties* pointerProperties, const PointerCoords* pointerCoords); /* Publishes a focus event to the input channel. * * Returns OK on success. * Returns WOULD_BLOCK if the channel is full. * Returns DEAD_OBJECT if the channel's peer has been closed. * Other errors probably indicate that the channel is broken. */ status_t publishFocusEvent(uint32_t seq, int32_t eventId, bool hasFocus, bool inTouchMode); /* Publishes a capture event to the input channel. * * Returns OK on success. * Returns WOULD_BLOCK if the channel is full. * Returns DEAD_OBJECT if the channel's peer has been closed. * Other errors probably indicate that the channel is broken. */ status_t publishCaptureEvent(uint32_t seq, int32_t eventId, bool pointerCaptureEnabled); /* Publishes a drag event to the input channel. * * Returns OK on success. * Returns WOULD_BLOCK if the channel is full. * Returns DEAD_OBJECT if the channel's peer has been closed. * Other errors probably indicate that the channel is broken. */ status_t publishDragEvent(uint32_t seq, int32_t eventId, float x, float y, bool isExiting); struct Finished { uint32_t seq; bool handled; nsecs_t consumeTime; }; struct Timeline { int32_t inputEventId; std::array graphicsTimeline; }; typedef std::variant ConsumerResponse; /* Receive a signal from the consumer in reply to the original dispatch signal. * If a signal was received, returns a Finished or a Timeline object. * The InputConsumer should return a Finished object for every InputMessage that it is sent * to confirm that it has been processed and that the InputConsumer is responsive. * If several InputMessages are sent to InputConsumer, it's possible to receive Finished * events out of order for those messages. * * The Timeline object is returned whenever the receiving end has processed a graphical frame * and is returning the timeline of the frame. Not all input events will cause a Timeline * object to be returned, and there is not guarantee about when it will arrive. * * If an object of Finished is returned, the returned sequence number is never 0 unless the * operation failed. * * Returned error codes: * OK on success. * WOULD_BLOCK if there is no signal present. * DEAD_OBJECT if the channel's peer has been closed. * Other errors probably indicate that the channel is broken. */ android::base::Result receiveConsumerResponse(); private: std::shared_ptr mChannel; }; /* * Consumes input events from an input channel. */ class InputConsumer { public: /* Creates a consumer associated with an input channel. */ explicit InputConsumer(const std::shared_ptr& channel); /* Destroys the consumer and releases its input channel. */ ~InputConsumer(); /* Gets the underlying input channel. */ inline std::shared_ptr getChannel() { return mChannel; } /* Consumes an input event from the input channel and copies its contents into * an InputEvent object created using the specified factory. * * Tries to combine a series of move events into larger batches whenever possible. * * If consumeBatches is false, then defers consuming pending batched events if it * is possible for additional samples to be added to them later. Call hasPendingBatch() * to determine whether a pending batch is available to be consumed. * * If consumeBatches is true, then events are still batched but they are consumed * immediately as soon as the input channel is exhausted. * * The frameTime parameter specifies the time when the current display frame started * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown. * * The returned sequence number is never 0 unless the operation failed. * * Returns OK on success. * Returns WOULD_BLOCK if there is no event present. * Returns DEAD_OBJECT if the channel's peer has been closed. * Returns NO_MEMORY if the event could not be created. * Other errors probably indicate that the channel is broken. */ status_t consume(InputEventFactoryInterface* factory, bool consumeBatches, nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent); /* Sends a finished signal to the publisher to inform it that the message * with the specified sequence number has finished being process and whether * the message was handled by the consumer. * * Returns OK on success. * Returns BAD_VALUE if seq is 0. * Other errors probably indicate that the channel is broken. */ status_t sendFinishedSignal(uint32_t seq, bool handled); status_t sendTimeline(int32_t inputEventId, std::array timeline); /* Returns true if there is a deferred event waiting. * * Should be called after calling consume() to determine whether the consumer * has a deferred event to be processed. Deferred events are somewhat special in * that they have already been removed from the input channel. If the input channel * becomes empty, the client may need to do extra work to ensure that it processes * the deferred event despite the fact that the input channel's file descriptor * is not readable. * * One option is simply to call consume() in a loop until it returns WOULD_BLOCK. * This guarantees that all deferred events will be processed. * * Alternately, the caller can call hasDeferredEvent() to determine whether there is * a deferred event waiting and then ensure that its event loop wakes up at least * one more time to consume the deferred event. */ bool hasDeferredEvent() const; /* Returns true if there is a pending batch. * * Should be called after calling consume() with consumeBatches == false to determine * whether consume() should be called again later on with consumeBatches == true. */ bool hasPendingBatch() const; /* Returns the source of first pending batch if exist. * * Should be called after calling consume() with consumeBatches == false to determine * whether consume() should be called again later on with consumeBatches == true. */ int32_t getPendingBatchSource() const; std::string dump() const; private: // True if touch resampling is enabled. const bool mResampleTouch; std::shared_ptr mChannel; // The current input message. InputMessage mMsg; // True if mMsg contains a valid input message that was deferred from the previous // call to consume and that still needs to be handled. bool mMsgDeferred; // Batched motion events per device and source. struct Batch { std::vector samples; }; std::vector mBatches; // Touch state per device and source, only for sources of class pointer. struct History { nsecs_t eventTime; BitSet32 idBits; int32_t idToIndex[MAX_POINTER_ID + 1]; PointerCoords pointers[MAX_POINTERS]; void initializeFrom(const InputMessage& msg) { eventTime = msg.body.motion.eventTime; idBits.clear(); for (uint32_t i = 0; i < msg.body.motion.pointerCount; i++) { uint32_t id = msg.body.motion.pointers[i].properties.id; idBits.markBit(id); idToIndex[id] = i; pointers[i].copyFrom(msg.body.motion.pointers[i].coords); } } void initializeFrom(const History& other) { eventTime = other.eventTime; idBits = other.idBits; // temporary copy for (size_t i = 0; i < other.idBits.count(); i++) { uint32_t id = idBits.clearFirstMarkedBit(); int32_t index = other.idToIndex[id]; idToIndex[id] = index; pointers[index].copyFrom(other.pointers[index]); } idBits = other.idBits; // final copy } const PointerCoords& getPointerById(uint32_t id) const { return pointers[idToIndex[id]]; } bool hasPointerId(uint32_t id) const { return idBits.hasBit(id); } }; struct TouchState { int32_t deviceId; int32_t source; size_t historyCurrent; size_t historySize; History history[2]; History lastResample; void initialize(int32_t deviceId, int32_t source) { this->deviceId = deviceId; this->source = source; historyCurrent = 0; historySize = 0; lastResample.eventTime = 0; lastResample.idBits.clear(); } void addHistory(const InputMessage& msg) { historyCurrent ^= 1; if (historySize < 2) { historySize += 1; } history[historyCurrent].initializeFrom(msg); } const History* getHistory(size_t index) const { return &history[(historyCurrent + index) & 1]; } bool recentCoordinatesAreIdentical(uint32_t id) const { // Return true if the two most recently received "raw" coordinates are identical if (historySize < 2) { return false; } if (!getHistory(0)->hasPointerId(id) || !getHistory(1)->hasPointerId(id)) { return false; } float currentX = getHistory(0)->getPointerById(id).getX(); float currentY = getHistory(0)->getPointerById(id).getY(); float previousX = getHistory(1)->getPointerById(id).getX(); float previousY = getHistory(1)->getPointerById(id).getY(); if (currentX == previousX && currentY == previousY) { return true; } return false; } }; std::vector mTouchStates; // Chain of batched sequence numbers. When multiple input messages are combined into // a batch, we append a record here that associates the last sequence number in the // batch with the previous one. When the finished signal is sent, we traverse the // chain to individually finish all input messages that were part of the batch. struct SeqChain { uint32_t seq; // sequence number of batched input message uint32_t chain; // sequence number of previous batched input message }; std::vector mSeqChains; // The time at which each event with the sequence number 'seq' was consumed. // This data is provided in 'finishInputEvent' so that the receiving end can measure the latency // This collection is populated when the event is received, and the entries are erased when the // events are finished. It should not grow infinitely because if an event is not ack'd, ANR // will be raised for that connection, and no further events will be posted to that channel. std::unordered_map mConsumeTimes; status_t consumeBatch(InputEventFactoryInterface* factory, nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent); status_t consumeSamples(InputEventFactoryInterface* factory, Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent); void updateTouchState(InputMessage& msg); void resampleTouchState(nsecs_t frameTime, MotionEvent* event, const InputMessage *next); ssize_t findBatch(int32_t deviceId, int32_t source) const; ssize_t findTouchState(int32_t deviceId, int32_t source) const; nsecs_t getConsumeTime(uint32_t seq) const; void popConsumeTime(uint32_t seq); status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled); static void rewriteMessage(TouchState& state, InputMessage& msg); static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg); static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg); static void initializeFocusEvent(FocusEvent* event, const InputMessage* msg); static void initializeCaptureEvent(CaptureEvent* event, const InputMessage* msg); static void initializeDragEvent(DragEvent* event, const InputMessage* msg); static void addSample(MotionEvent* event, const InputMessage* msg); static bool canAddSample(const Batch& batch, const InputMessage* msg); static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time); static bool shouldResampleTool(int32_t toolType); static bool isTouchResamplingEnabled(); }; } // namespace android #endif // _LIBINPUT_INPUT_TRANSPORT_H