/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using android::os::IInputFlinger; using android::hardware::graphics::common::V1_1::BufferUsage; namespace android::test { using Transaction = SurfaceComposerClient::Transaction; sp getInputFlinger() { sp input(defaultServiceManager()->getService( String16("inputflinger"))); if (input == nullptr) { ALOGE("Failed to link to input service"); } else { ALOGE("Linked to input"); } return interface_cast(input); } // We use the top 10 layers as a way to haphazardly place ourselves above anything else. static const int LAYER_BASE = INT32_MAX - 10; static constexpr std::chrono::nanoseconds DISPATCHING_TIMEOUT = 5s; class InputSurface { public: InputSurface(const sp &sc, int width, int height, bool noInputChannel = false) { mSurfaceControl = sc; mInputFlinger = getInputFlinger(); if (noInputChannel) { mInputInfo.inputFeatures = InputWindowInfo::Feature::NO_INPUT_CHANNEL; } else { mClientChannel = std::make_shared(); mInputFlinger->createInputChannel("testchannels", mClientChannel.get()); mInputInfo.token = mClientChannel->getConnectionToken(); mInputConsumer = new InputConsumer(mClientChannel); } mInputInfo.name = "Test info"; mInputInfo.dispatchingTimeout = 5s; mInputInfo.globalScaleFactor = 1.0; mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCH_MODAL; mInputInfo.type = InputWindowInfo::Type::BASE_APPLICATION; mInputInfo.focusable = true; mInputInfo.hasWallpaper = false; mInputInfo.paused = false; // TODO: Fill in from SF? mInputInfo.ownerPid = 11111; mInputInfo.ownerUid = 11111; mInputInfo.displayId = 0; mInputInfo.touchableRegion.orSelf(Rect(0, 0, width, height)); InputApplicationInfo aInfo; aInfo.token = new BBinder(); aInfo.name = "Test app info"; aInfo.dispatchingTimeoutMillis = std::chrono::duration_cast(DISPATCHING_TIMEOUT).count(); mInputInfo.applicationInfo = aInfo; } static std::unique_ptr makeColorInputSurface(const sp &scc, int width, int height) { sp surfaceControl = scc->createSurface(String8("Test Surface"), 0 /* bufHeight */, 0 /* bufWidth */, PIXEL_FORMAT_RGBA_8888, ISurfaceComposerClient::eFXSurfaceEffect); return std::make_unique(surfaceControl, width, height); } static std::unique_ptr makeBufferInputSurface( const sp &scc, int width, int height) { sp surfaceControl = scc->createSurface(String8("Test Buffer Surface"), width, height, PIXEL_FORMAT_RGBA_8888, 0 /* flags */); return std::make_unique(surfaceControl, width, height); } static std::unique_ptr makeContainerInputSurface( const sp &scc, int width, int height) { sp surfaceControl = scc->createSurface(String8("Test Container Surface"), 0 /* bufHeight */, 0 /* bufWidth */, PIXEL_FORMAT_RGBA_8888, ISurfaceComposerClient::eFXSurfaceContainer); return std::make_unique(surfaceControl, width, height); } static std::unique_ptr makeContainerInputSurfaceNoInputChannel( const sp &scc, int width, int height) { sp surfaceControl = scc->createSurface(String8("Test Container Surface"), 0 /* bufHeight */, 0 /* bufWidth */, PIXEL_FORMAT_RGBA_8888, ISurfaceComposerClient::eFXSurfaceContainer); return std::make_unique(surfaceControl, width, height, true /* noInputChannel */); } static std::unique_ptr makeCursorInputSurface( const sp &scc, int width, int height) { sp surfaceControl = scc->createSurface(String8("Test Cursor Surface"), 0 /* bufHeight */, 0 /* bufWidth */, PIXEL_FORMAT_RGBA_8888, ISurfaceComposerClient::eCursorWindow); return std::make_unique(surfaceControl, width, height); } InputEvent *consumeEvent(int timeoutMs = 3000) { waitForEventAvailable(timeoutMs); InputEvent *ev; uint32_t seqId; status_t consumed = mInputConsumer->consume(&mInputEventFactory, true, -1, &seqId, &ev); if (consumed != OK) { return nullptr; } status_t status = mInputConsumer->sendFinishedSignal(seqId, true); EXPECT_EQ(OK, status) << "Could not send finished signal"; return ev; } void assertFocusChange(bool hasFocus) { InputEvent *ev = consumeEvent(); ASSERT_NE(ev, nullptr); ASSERT_EQ(AINPUT_EVENT_TYPE_FOCUS, ev->getType()); FocusEvent *focusEvent = static_cast(ev); EXPECT_EQ(hasFocus, focusEvent->getHasFocus()); } void expectTap(int x, int y) { InputEvent* ev = consumeEvent(); ASSERT_NE(ev, nullptr); ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType()); MotionEvent* mev = static_cast(ev); EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction()); EXPECT_EQ(x, mev->getX(0)); EXPECT_EQ(y, mev->getY(0)); EXPECT_EQ(0, mev->getFlags() & VERIFIED_MOTION_EVENT_FLAGS); ev = consumeEvent(); ASSERT_NE(ev, nullptr); ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType()); mev = static_cast(ev); EXPECT_EQ(AMOTION_EVENT_ACTION_UP, mev->getAction()); EXPECT_EQ(0, mev->getFlags() & VERIFIED_MOTION_EVENT_FLAGS); } void expectKey(uint32_t keycode) { InputEvent *ev = consumeEvent(); ASSERT_NE(ev, nullptr); ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, ev->getType()); KeyEvent *keyEvent = static_cast(ev); EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, keyEvent->getAction()); EXPECT_EQ(keycode, keyEvent->getKeyCode()); EXPECT_EQ(0, keyEvent->getFlags() & VERIFIED_KEY_EVENT_FLAGS); ev = consumeEvent(); ASSERT_NE(ev, nullptr); ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, ev->getType()); keyEvent = static_cast(ev); EXPECT_EQ(AMOTION_EVENT_ACTION_UP, keyEvent->getAction()); EXPECT_EQ(keycode, keyEvent->getKeyCode()); EXPECT_EQ(0, keyEvent->getFlags() & VERIFIED_KEY_EVENT_FLAGS); } void expectTapWithFlag(int x, int y, int32_t flags) { InputEvent *ev = consumeEvent(); ASSERT_NE(ev, nullptr); ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType()); MotionEvent *mev = static_cast(ev); EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction()); EXPECT_EQ(x, mev->getX(0)); EXPECT_EQ(y, mev->getY(0)); EXPECT_EQ(flags, mev->getFlags() & flags); ev = consumeEvent(); ASSERT_NE(ev, nullptr); ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType()); mev = static_cast(ev); EXPECT_EQ(AMOTION_EVENT_ACTION_UP, mev->getAction()); EXPECT_EQ(flags, mev->getFlags() & flags); } virtual ~InputSurface() { if (mClientChannel) { mInputFlinger->removeInputChannel(mClientChannel->getConnectionToken()); } } virtual void doTransaction( std::function &)> transactionBody) { SurfaceComposerClient::Transaction t; transactionBody(t, mSurfaceControl); t.apply(true); } virtual void showAt(int x, int y, Rect crop = Rect(0, 0, 100, 100)) { SurfaceComposerClient::Transaction t; t.show(mSurfaceControl); t.setInputWindowInfo(mSurfaceControl, mInputInfo); t.setLayer(mSurfaceControl, LAYER_BASE); t.setPosition(mSurfaceControl, x, y); t.setCrop(mSurfaceControl, crop); t.setAlpha(mSurfaceControl, 1); t.apply(true); } void requestFocus() { SurfaceComposerClient::Transaction t; FocusRequest request; request.token = mInputInfo.token; request.windowName = mInputInfo.name; request.focusedToken = nullptr; request.focusedWindowName = ""; request.timestamp = systemTime(SYSTEM_TIME_MONOTONIC); request.displayId = 0; t.setFocusedWindow(request); t.apply(true); } private: void waitForEventAvailable(int timeoutMs) { struct pollfd fd; fd.fd = mClientChannel->getFd(); fd.events = POLLIN; poll(&fd, 1, timeoutMs); } public: sp mSurfaceControl; std::shared_ptr mClientChannel; sp mInputFlinger; InputWindowInfo mInputInfo; PreallocatedInputEventFactory mInputEventFactory; InputConsumer* mInputConsumer; }; class BlastInputSurface : public InputSurface { public: BlastInputSurface(const sp &sc, const sp &parentSc, int width, int height) : InputSurface(sc, width, height) { mParentSurfaceControl = parentSc; } ~BlastInputSurface() = default; static std::unique_ptr makeBlastInputSurface( const sp &scc, int width, int height) { sp parentSc = scc->createSurface(String8("Test Parent Surface"), 0 /* bufHeight */, 0 /* bufWidth */, PIXEL_FORMAT_RGBA_8888, ISurfaceComposerClient::eFXSurfaceContainer); sp surfaceControl = scc->createSurface(String8("Test Buffer Surface"), width, height, PIXEL_FORMAT_RGBA_8888, ISurfaceComposerClient::eFXSurfaceBufferState, parentSc->getHandle()); return std::make_unique(surfaceControl, parentSc, width, height); } void doTransaction( std::function &)> transactionBody) override { SurfaceComposerClient::Transaction t; transactionBody(t, mParentSurfaceControl); t.apply(true); } void showAt(int x, int y, Rect crop = Rect(0, 0, 100, 100)) override { SurfaceComposerClient::Transaction t; t.show(mParentSurfaceControl); t.setLayer(mParentSurfaceControl, LAYER_BASE); t.setPosition(mParentSurfaceControl, x, y); t.setCrop(mParentSurfaceControl, crop); t.show(mSurfaceControl); t.setInputWindowInfo(mSurfaceControl, mInputInfo); t.setCrop(mSurfaceControl, crop); t.setAlpha(mSurfaceControl, 1); t.apply(true); } private: sp mParentSurfaceControl; }; class InputSurfacesTest : public ::testing::Test { public: InputSurfacesTest() { ProcessState::self()->startThreadPool(); } void SetUp() { mComposerClient = new SurfaceComposerClient; ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); const auto display = mComposerClient->getInternalDisplayToken(); ASSERT_NE(display, nullptr); ui::DisplayMode mode; ASSERT_EQ(NO_ERROR, mComposerClient->getActiveDisplayMode(display, &mode)); // After a new buffer is queued, SurfaceFlinger is notified and will // latch the new buffer on next vsync. Let's heuristically wait for 3 // vsyncs. mBufferPostDelay = static_cast(1e6 / mode.refreshRate) * 3; } void TearDown() { mComposerClient->dispose(); } std::unique_ptr makeSurface(int width, int height) { return InputSurface::makeColorInputSurface(mComposerClient, width, height); } void postBuffer(const sp &layer, int32_t w, int32_t h) { int64_t usageFlags = BufferUsage::CPU_READ_OFTEN | BufferUsage::CPU_WRITE_OFTEN | BufferUsage::COMPOSER_OVERLAY | BufferUsage::GPU_TEXTURE; sp buffer = new GraphicBuffer(w, h, PIXEL_FORMAT_RGBA_8888, 1, usageFlags, "test"); Transaction().setBuffer(layer, buffer).apply(true); usleep(mBufferPostDelay); } sp mComposerClient; int32_t mBufferPostDelay; }; void injectTap(int x, int y) { char *buf1, *buf2; asprintf(&buf1, "%d", x); asprintf(&buf2, "%d", y); if (fork() == 0) { execlp("input", "input", "tap", buf1, buf2, NULL); } } void injectKey(uint32_t keycode) { char *buf1; asprintf(&buf1, "%d", keycode); if (fork() == 0) { execlp("input", "input", "keyevent", buf1, NULL); } } TEST_F(InputSurfacesTest, can_receive_input) { std::unique_ptr surface = makeSurface(100, 100); surface->showAt(100, 100); injectTap(101, 101); EXPECT_NE(surface->consumeEvent(), nullptr); } /** * Set up two surfaces side-by-side. Tap each surface. * Next, swap the positions of the two surfaces. Inject tap into the two * original locations. Ensure that the tap is received by the surfaces in the * reverse order. */ TEST_F(InputSurfacesTest, input_respects_positioning) { std::unique_ptr surface = makeSurface(100, 100); surface->showAt(100, 100); std::unique_ptr surface2 = makeSurface(100, 100); surface2->showAt(200, 200); injectTap(201, 201); surface2->expectTap(1, 1); injectTap(101, 101); surface->expectTap(1, 1); surface2->doTransaction([](auto &t, auto &sc) { t.setPosition(sc, 100, 100); }); surface->doTransaction([](auto &t, auto &sc) { t.setPosition(sc, 200, 200); }); injectTap(101, 101); surface2->expectTap(1, 1); injectTap(201, 201); surface->expectTap(1, 1); } TEST_F(InputSurfacesTest, input_respects_layering) { std::unique_ptr surface = makeSurface(100, 100); std::unique_ptr surface2 = makeSurface(100, 100); surface->showAt(10, 10); surface2->showAt(10, 10); surface->doTransaction([](auto &t, auto &sc) { t.setLayer(sc, LAYER_BASE + 1); }); injectTap(11, 11); surface->expectTap(1, 1); surface2->doTransaction([](auto &t, auto &sc) { t.setLayer(sc, LAYER_BASE + 1); }); injectTap(11, 11); surface2->expectTap(1, 1); surface2->doTransaction([](auto &t, auto &sc) { t.hide(sc); }); injectTap(11, 11); surface->expectTap(1, 1); } // Surface Insets are set to offset the client content and draw a border around the client surface // (such as shadows in dialogs). Inputs sent to the client are offset such that 0,0 is the start // of the client content. TEST_F(InputSurfacesTest, input_respects_surface_insets) { std::unique_ptr bgSurface = makeSurface(100, 100); std::unique_ptr fgSurface = makeSurface(100, 100); bgSurface->showAt(100, 100); fgSurface->mInputInfo.surfaceInset = 5; fgSurface->showAt(100, 100); injectTap(106, 106); fgSurface->expectTap(1, 1); injectTap(101, 101); bgSurface->expectTap(1, 1); } // Ensure a surface whose insets are cropped, handles the touch offset correctly. ref:b/120413463 TEST_F(InputSurfacesTest, input_respects_cropped_surface_insets) { std::unique_ptr parentSurface = makeSurface(100, 100); std::unique_ptr childSurface = makeSurface(100, 100); parentSurface->showAt(100, 100); childSurface->mInputInfo.surfaceInset = 10; childSurface->showAt(100, 100); childSurface->doTransaction([&](auto &t, auto &sc) { t.setPosition(sc, -5, -5); t.reparent(sc, parentSurface->mSurfaceControl); }); injectTap(106, 106); childSurface->expectTap(1, 1); injectTap(101, 101); parentSurface->expectTap(1, 1); } // Ensure a surface whose insets are scaled, handles the touch offset correctly. TEST_F(InputSurfacesTest, input_respects_scaled_surface_insets) { std::unique_ptr bgSurface = makeSurface(100, 100); std::unique_ptr fgSurface = makeSurface(100, 100); bgSurface->showAt(100, 100); fgSurface->mInputInfo.surfaceInset = 5; fgSurface->showAt(100, 100); fgSurface->doTransaction([&](auto &t, auto &sc) { t.setMatrix(sc, 2.0, 0, 0, 4.0); }); // expect = touch / scale - inset injectTap(112, 124); fgSurface->expectTap(1, 1); injectTap(101, 101); bgSurface->expectTap(1, 1); } TEST_F(InputSurfacesTest, input_respects_scaled_surface_insets_overflow) { std::unique_ptr fgSurface = makeSurface(100, 100); // In case we pass the very big inset without any checking. fgSurface->mInputInfo.surfaceInset = INT32_MAX; fgSurface->showAt(100, 100); fgSurface->doTransaction([&](auto &t, auto &sc) { t.setMatrix(sc, 2.0, 0, 0, 2.0); }); // expect no crash for overflow, and inset size to be clamped to surface size injectTap(202, 202); fgSurface->expectTap(1, 1); } // Ensure we ignore transparent region when getting screen bounds when positioning input frame. TEST_F(InputSurfacesTest, input_ignores_transparent_region) { std::unique_ptr surface = makeSurface(100, 100); surface->doTransaction([](auto &t, auto &sc) { Region transparentRegion(Rect(0, 0, 10, 10)); t.setTransparentRegionHint(sc, transparentRegion); }); surface->showAt(100, 100); injectTap(101, 101); surface->expectTap(1, 1); } // TODO(b/139494112) update tests once we define expected behavior // Ensure we still send input to the surface regardless of surface visibility changes due to the // first buffer being submitted or alpha changes. // Original bug ref: b/120839715 TEST_F(InputSurfacesTest, input_ignores_buffer_layer_buffer) { std::unique_ptr bgSurface = makeSurface(100, 100); std::unique_ptr bufferSurface = BlastInputSurface::makeBlastInputSurface(mComposerClient, 100, 100); bgSurface->showAt(10, 10); bufferSurface->showAt(10, 10); injectTap(11, 11); bufferSurface->expectTap(1, 1); postBuffer(bufferSurface->mSurfaceControl, 100, 100); injectTap(11, 11); bufferSurface->expectTap(1, 1); } TEST_F(InputSurfacesTest, input_ignores_buffer_layer_alpha) { std::unique_ptr bgSurface = makeSurface(100, 100); std::unique_ptr bufferSurface = BlastInputSurface::makeBlastInputSurface(mComposerClient, 100, 100); postBuffer(bufferSurface->mSurfaceControl, 100, 100); bgSurface->showAt(10, 10); bufferSurface->showAt(10, 10); injectTap(11, 11); bufferSurface->expectTap(1, 1); bufferSurface->doTransaction([](auto &t, auto &sc) { t.setAlpha(sc, 0.0); }); injectTap(11, 11); bufferSurface->expectTap(1, 1); } TEST_F(InputSurfacesTest, input_ignores_color_layer_alpha) { std::unique_ptr bgSurface = makeSurface(100, 100); std::unique_ptr fgSurface = makeSurface(100, 100); bgSurface->showAt(10, 10); fgSurface->showAt(10, 10); injectTap(11, 11); fgSurface->expectTap(1, 1); fgSurface->doTransaction([](auto &t, auto &sc) { t.setAlpha(sc, 0.0); }); injectTap(11, 11); fgSurface->expectTap(1, 1); } TEST_F(InputSurfacesTest, input_respects_container_layer_visiblity) { std::unique_ptr bgSurface = makeSurface(100, 100); std::unique_ptr containerSurface = InputSurface::makeContainerInputSurface(mComposerClient, 100, 100); bgSurface->showAt(10, 10); containerSurface->showAt(10, 10); injectTap(11, 11); containerSurface->expectTap(1, 1); containerSurface->doTransaction([](auto &t, auto &sc) { t.hide(sc); }); injectTap(11, 11); bgSurface->expectTap(1, 1); } TEST_F(InputSurfacesTest, input_respects_outscreen) { std::unique_ptr surface = makeSurface(100, 100); surface->showAt(-1, -1); injectTap(0, 0); surface->expectTap(1, 1); } TEST_F(InputSurfacesTest, input_ignores_cursor_layer) { std::unique_ptr surface = makeSurface(100, 100); std::unique_ptr cursorSurface = InputSurface::makeCursorInputSurface(mComposerClient, 10, 10); surface->showAt(10, 10); cursorSurface->showAt(10, 10); injectTap(11, 11); surface->expectTap(1, 1); } TEST_F(InputSurfacesTest, drop_input_policy) { std::unique_ptr surface = makeSurface(100, 100); surface->doTransaction( [&](auto &t, auto &sc) { t.setDropInputMode(sc, gui::DropInputMode::ALL); }); surface->showAt(100, 100); surface->requestFocus(); surface->assertFocusChange(true); injectTap(101, 101); EXPECT_EQ(surface->consumeEvent(100), nullptr); injectKey(AKEYCODE_V); EXPECT_EQ(surface->consumeEvent(100), nullptr); } TEST_F(InputSurfacesTest, can_be_focused) { std::unique_ptr surface = makeSurface(100, 100); surface->showAt(100, 100); surface->requestFocus(); surface->assertFocusChange(true); } TEST_F(InputSurfacesTest, rotate_surface) { std::unique_ptr surface = makeSurface(100, 100); surface->showAt(10, 10); surface->doTransaction([](auto &t, auto &sc) { t.setMatrix(sc, 0, 1, -1, 0); // 90 degrees }); injectTap(8, 11); surface->expectTap(1, 2); surface->doTransaction([](auto &t, auto &sc) { t.setMatrix(sc, -1, 0, 0, -1); // 180 degrees }); injectTap(9, 8); surface->expectTap(1, 2); surface->doTransaction([](auto &t, auto &sc) { t.setMatrix(sc, 0, -1, 1, 0); // 270 degrees }); injectTap(12, 9); surface->expectTap(1, 2); } TEST_F(InputSurfacesTest, rotate_surface_with_scale) { std::unique_ptr surface = makeSurface(100, 100); surface->showAt(10, 10); surface->doTransaction([](auto &t, auto &sc) { t.setMatrix(sc, 0, 2, -4, 0); // 90 degrees }); injectTap(2, 12); surface->expectTap(1, 2); surface->doTransaction([](auto &t, auto &sc) { t.setMatrix(sc, -2, 0, 0, -4); // 180 degrees }); injectTap(8, 2); surface->expectTap(1, 2); surface->doTransaction([](auto &t, auto &sc) { t.setMatrix(sc, 0, -2, 4, 0); // 270 degrees }); injectTap(18, 8); surface->expectTap(1, 2); } TEST_F(InputSurfacesTest, rotate_surface_with_scale_and_insets) { std::unique_ptr surface = makeSurface(100, 100); surface->mInputInfo.surfaceInset = 5; surface->showAt(100, 100); surface->doTransaction([](auto &t, auto &sc) { t.setMatrix(sc, 0, 2, -4, 0); // 90 degrees }); injectTap(40, 120); surface->expectTap(5, 10); surface->doTransaction([](auto &t, auto &sc) { t.setMatrix(sc, -2, 0, 0, -4); // 180 degrees }); injectTap(80, 40); surface->expectTap(5, 10); surface->doTransaction([](auto &t, auto &sc) { t.setMatrix(sc, 0, -2, 4, 0); // 270 degrees }); injectTap(160, 80); surface->expectTap(5, 10); } TEST_F(InputSurfacesTest, touch_flag_obscured) { std::unique_ptr surface = makeSurface(100, 100); surface->showAt(100, 100); // Add non touchable window to fully cover touchable window. Window behind gets touch, but // with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED std::unique_ptr nonTouchableSurface = makeSurface(100, 100); nonTouchableSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE; nonTouchableSurface->mInputInfo.ownerUid = 22222; // Overriding occlusion mode otherwise the touch would be discarded at InputDispatcher by // the default obscured/untrusted touch filter introduced in S. nonTouchableSurface->mInputInfo.touchOcclusionMode = TouchOcclusionMode::ALLOW; nonTouchableSurface->showAt(100, 100); injectTap(190, 199); surface->expectTapWithFlag(90, 99, AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED); } TEST_F(InputSurfacesTest, touch_flag_partially_obscured_with_crop) { std::unique_ptr surface = makeSurface(100, 100); surface->showAt(100, 100); // Add non touchable window to cover touchable window, but parent is cropped to not cover area // that will be tapped. Window behind gets touch, but with flag // AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED std::unique_ptr parentSurface = makeSurface(100, 100); std::unique_ptr nonTouchableSurface = makeSurface(100, 100); nonTouchableSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE; parentSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE; nonTouchableSurface->mInputInfo.ownerUid = 22222; parentSurface->mInputInfo.ownerUid = 22222; nonTouchableSurface->showAt(0, 0); parentSurface->showAt(100, 100); nonTouchableSurface->doTransaction([&](auto &t, auto &sc) { t.setCrop(parentSurface->mSurfaceControl, Rect(0, 0, 50, 50)); t.reparent(sc, parentSurface->mSurfaceControl); }); injectTap(190, 199); surface->expectTapWithFlag(90, 99, AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED); } TEST_F(InputSurfacesTest, touch_not_obscured_with_crop) { std::unique_ptr surface = makeSurface(100, 100); surface->showAt(100, 100); // Add non touchable window to cover touchable window, but parent is cropped to avoid covering // the touchable window. Window behind gets touch with no obscured flags. std::unique_ptr parentSurface = makeSurface(100, 100); std::unique_ptr nonTouchableSurface = makeSurface(100, 100); nonTouchableSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE; parentSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE; nonTouchableSurface->mInputInfo.ownerUid = 22222; parentSurface->mInputInfo.ownerUid = 22222; nonTouchableSurface->showAt(0, 0); parentSurface->showAt(50, 50); nonTouchableSurface->doTransaction([&](auto &t, auto &sc) { t.setCrop(parentSurface->mSurfaceControl, Rect(0, 0, 50, 50)); t.reparent(sc, parentSurface->mSurfaceControl); }); injectTap(101, 110); surface->expectTap(1, 10); } TEST_F(InputSurfacesTest, touch_not_obscured_with_zero_sized_bql) { std::unique_ptr surface = makeSurface(100, 100); std::unique_ptr bufferSurface = InputSurface::makeBufferInputSurface(mComposerClient, 0, 0); bufferSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE; bufferSurface->mInputInfo.ownerUid = 22222; surface->showAt(10, 10); bufferSurface->showAt(50, 50, Rect::EMPTY_RECT); injectTap(11, 11); surface->expectTap(1, 1); } TEST_F(InputSurfacesTest, touch_not_obscured_with_zero_sized_blast) { std::unique_ptr surface = makeSurface(100, 100); std::unique_ptr bufferSurface = BlastInputSurface::makeBlastInputSurface(mComposerClient, 0, 0); bufferSurface->mInputInfo.flags = InputWindowInfo::Flag::NOT_TOUCHABLE; bufferSurface->mInputInfo.ownerUid = 22222; surface->showAt(10, 10); bufferSurface->showAt(50, 50, Rect::EMPTY_RECT); injectTap(11, 11); surface->expectTap(1, 1); } TEST_F(InputSurfacesTest, child_container_with_no_input_channel_blocks_parent) { std::unique_ptr parent = makeSurface(100, 100); parent->showAt(100, 100); injectTap(101, 101); parent->expectTap(1, 1); std::unique_ptr childContainerSurface = InputSurface::makeContainerInputSurfaceNoInputChannel(mComposerClient, 100, 100); childContainerSurface->showAt(0, 0); childContainerSurface->doTransaction( [&](auto &t, auto &sc) { t.reparent(sc, parent->mSurfaceControl); }); injectTap(101, 101); EXPECT_EQ(parent->consumeEvent(100), nullptr); } } // namespace android::test