/* * Copyright 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #define RETURN_IF_ERROR(op) \ if (const status_t status = (op); status != OK) return status; namespace android::ui { std::optional DynamicDisplayInfo::getActiveDisplayMode() const { for (const auto& currMode : supportedDisplayModes) { if (currMode.id == activeDisplayModeId) { return currMode; } } return {}; } size_t DynamicDisplayInfo::getFlattenedSize() const { return FlattenableHelpers::getFlattenedSize(supportedDisplayModes) + FlattenableHelpers::getFlattenedSize(activeDisplayModeId) + FlattenableHelpers::getFlattenedSize(supportedColorModes) + FlattenableHelpers::getFlattenedSize(activeColorMode) + FlattenableHelpers::getFlattenedSize(hdrCapabilities) + FlattenableHelpers::getFlattenedSize(autoLowLatencyModeSupported) + FlattenableHelpers::getFlattenedSize(gameContentTypeSupported); } status_t DynamicDisplayInfo::flatten(void* buffer, size_t size) const { if (size < getFlattenedSize()) { return NO_MEMORY; } RETURN_IF_ERROR(FlattenableHelpers::flatten(&buffer, &size, supportedDisplayModes)); RETURN_IF_ERROR(FlattenableHelpers::flatten(&buffer, &size, activeDisplayModeId)); RETURN_IF_ERROR(FlattenableHelpers::flatten(&buffer, &size, supportedColorModes)); RETURN_IF_ERROR(FlattenableHelpers::flatten(&buffer, &size, activeColorMode)); RETURN_IF_ERROR(FlattenableHelpers::flatten(&buffer, &size, hdrCapabilities)); RETURN_IF_ERROR(FlattenableHelpers::flatten(&buffer, &size, autoLowLatencyModeSupported)); RETURN_IF_ERROR(FlattenableHelpers::flatten(&buffer, &size, gameContentTypeSupported)); return OK; } status_t DynamicDisplayInfo::unflatten(const void* buffer, size_t size) { RETURN_IF_ERROR(FlattenableHelpers::unflatten(&buffer, &size, &supportedDisplayModes)); RETURN_IF_ERROR(FlattenableHelpers::unflatten(&buffer, &size, &activeDisplayModeId)); RETURN_IF_ERROR(FlattenableHelpers::unflatten(&buffer, &size, &supportedColorModes)); RETURN_IF_ERROR(FlattenableHelpers::unflatten(&buffer, &size, &activeColorMode)); RETURN_IF_ERROR(FlattenableHelpers::unflatten(&buffer, &size, &hdrCapabilities)); RETURN_IF_ERROR(FlattenableHelpers::unflatten(&buffer, &size, &autoLowLatencyModeSupported)); RETURN_IF_ERROR(FlattenableHelpers::unflatten(&buffer, &size, &gameContentTypeSupported)); return OK; } } // namespace android::ui