/* ** Copyright 2010, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include #include #include #include #define ATTRIBUTE(_attr) { _attr, #_attr } struct Attribute { EGLint attribute; char const* name; }; // clang-format off Attribute attributes[] = { ATTRIBUTE( EGL_BUFFER_SIZE ), ATTRIBUTE( EGL_ALPHA_SIZE ), ATTRIBUTE( EGL_BLUE_SIZE ), ATTRIBUTE( EGL_GREEN_SIZE ), ATTRIBUTE( EGL_RED_SIZE ), ATTRIBUTE( EGL_DEPTH_SIZE ), ATTRIBUTE( EGL_STENCIL_SIZE ), ATTRIBUTE( EGL_CONFIG_CAVEAT ), ATTRIBUTE( EGL_CONFIG_ID ), ATTRIBUTE( EGL_LEVEL ), ATTRIBUTE( EGL_MAX_PBUFFER_HEIGHT ), ATTRIBUTE( EGL_MAX_PBUFFER_WIDTH ), ATTRIBUTE( EGL_MAX_PBUFFER_PIXELS ), ATTRIBUTE( EGL_NATIVE_RENDERABLE ), ATTRIBUTE( EGL_NATIVE_VISUAL_ID ), ATTRIBUTE( EGL_NATIVE_VISUAL_TYPE ), ATTRIBUTE( EGL_SAMPLES ), ATTRIBUTE( EGL_SAMPLE_BUFFERS ), ATTRIBUTE( EGL_SURFACE_TYPE ), ATTRIBUTE( EGL_TRANSPARENT_TYPE ), ATTRIBUTE( EGL_TRANSPARENT_BLUE_VALUE ), ATTRIBUTE( EGL_TRANSPARENT_GREEN_VALUE ), ATTRIBUTE( EGL_TRANSPARENT_RED_VALUE ), ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGB ), ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGBA ), ATTRIBUTE( EGL_MIN_SWAP_INTERVAL ), ATTRIBUTE( EGL_MAX_SWAP_INTERVAL ), ATTRIBUTE( EGL_LUMINANCE_SIZE ), ATTRIBUTE( EGL_ALPHA_MASK_SIZE ), ATTRIBUTE( EGL_COLOR_BUFFER_TYPE ), ATTRIBUTE( EGL_RENDERABLE_TYPE ), ATTRIBUTE( EGL_MATCH_NATIVE_PIXMAP ), ATTRIBUTE( EGL_CONFORMANT ), ATTRIBUTE( EGL_COLOR_COMPONENT_TYPE_EXT ), }; // clang-format on int main(int /*argc*/, char** /*argv*/) { EGLConfig* configs; EGLint n; EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(dpy, 0, 0); eglGetConfigs(dpy, NULL, 0, &n); configs = new EGLConfig[n]; eglGetConfigs(dpy, configs, n, &n); for (EGLint i=0 ; i