/* ** ** Copyright 2012 The Android Open Source Project ** ** Licensed under the Apache License Version 2.0(the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing software ** distributed under the License is distributed on an "AS IS" BASIS ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wconversion" // #define LOG_NDEBUG 0 #undef LOG_TAG #define LOG_TAG "FramebufferSurface" #include #include #include #include #include #include #include // HUANGLONG begin #include // HUANGLONG end #include #include #include #include #include #include #include "FramebufferSurface.h" #include "HWComposer.h" #include "../SurfaceFlinger.h" // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- using ui::Dataspace; /* * This implements the (main) framebuffer management. This class is used * mostly by SurfaceFlinger, but also by command line GL application. * */ FramebufferSurface::FramebufferSurface(HWComposer& hwc, PhysicalDisplayId displayId, const sp& consumer, const ui::Size& size, const ui::Size& maxSize) : ConsumerBase(consumer), mDisplayId(displayId), mMaxSize(maxSize), mCurrentBufferSlot(-1), mCurrentBuffer(), mCurrentFence(Fence::NO_FENCE), mHwc(hwc), mHasPendingRelease(false), mPreviousBufferSlot(BufferQueue::INVALID_BUFFER_SLOT), mPreviousBuffer() { ALOGV("Creating for display %s", to_string(displayId).c_str()); mName = "FramebufferSurface"; mConsumer->setConsumerName(mName); // HUANGLONG begin // For dual-screen display, get/set usage process uint64_t usage = GRALLOC_USAGE_HW_FB | GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER; if (displayId.value == HWC_DISPLAY_EXTERNAL) { usage |= GRALLOC1_CONSUMER_USAGE_PRIVATE_19; } mConsumer->setConsumerUsageBits(usage); // mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_FB | // GRALLOC_USAGE_HW_RENDER | // GRALLOC_USAGE_HW_COMPOSER); // HUANGLONG add end const auto limitedSize = limitSize(size); mConsumer->setDefaultBufferSize(limitedSize.width, limitedSize.height); mConsumer->setMaxAcquiredBufferCount( SurfaceFlinger::maxFrameBufferAcquiredBuffers - 1); } void FramebufferSurface::resizeBuffers(const ui::Size& newSize) { const auto limitedSize = limitSize(newSize); mConsumer->setDefaultBufferSize(limitedSize.width, limitedSize.height); } status_t FramebufferSurface::beginFrame(bool /*mustRecompose*/) { return NO_ERROR; } status_t FramebufferSurface::prepareFrame(CompositionType /*compositionType*/) { return NO_ERROR; } status_t FramebufferSurface::advanceFrame() { uint32_t slot = 0; sp buf; sp acquireFence(Fence::NO_FENCE); Dataspace dataspace = Dataspace::UNKNOWN; status_t result = nextBuffer(slot, buf, acquireFence, dataspace); mDataSpace = dataspace; if (result != NO_ERROR) { ALOGE("error latching next FramebufferSurface buffer: %s (%d)", strerror(-result), result); } return result; } status_t FramebufferSurface::nextBuffer(uint32_t& outSlot, sp& outBuffer, sp& outFence, Dataspace& outDataspace) { Mutex::Autolock lock(mMutex); BufferItem item; status_t err = acquireBufferLocked(&item, 0); if (err == BufferQueue::NO_BUFFER_AVAILABLE) { mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer, &outSlot, &outBuffer); return NO_ERROR; } else if (err != NO_ERROR) { ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err); return err; } // If the BufferQueue has freed and reallocated a buffer in mCurrentSlot // then we may have acquired the slot we already own. If we had released // our current buffer before we call acquireBuffer then that release call // would have returned STALE_BUFFER_SLOT, and we would have called // freeBufferLocked on that slot. Because the buffer slot has already // been overwritten with the new buffer all we have to do is skip the // releaseBuffer call and we should be in the same state we'd be in if we // had released the old buffer first. if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT && item.mSlot != mCurrentBufferSlot) { mHasPendingRelease = true; mPreviousBufferSlot = mCurrentBufferSlot; mPreviousBuffer = mCurrentBuffer; } mCurrentBufferSlot = item.mSlot; mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; mCurrentFence = item.mFence; outFence = item.mFence; mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer, &outSlot, &outBuffer); outDataspace = static_cast(item.mDataSpace); status_t result = mHwc.setClientTarget(mDisplayId, outSlot, outFence, outBuffer, outDataspace); if (result != NO_ERROR) { ALOGE("error posting framebuffer: %d", result); return result; } return NO_ERROR; } void FramebufferSurface::freeBufferLocked(int slotIndex) { ConsumerBase::freeBufferLocked(slotIndex); if (slotIndex == mCurrentBufferSlot) { mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT; } } void FramebufferSurface::onFrameCommitted() { if (mHasPendingRelease) { sp fence = mHwc.getPresentFence(mDisplayId); if (fence->isValid()) { status_t result = addReleaseFence(mPreviousBufferSlot, mPreviousBuffer, fence); ALOGE_IF(result != NO_ERROR, "onFrameCommitted: failed to add the" " fence: %s (%d)", strerror(-result), result); } status_t result = releaseBufferLocked(mPreviousBufferSlot, mPreviousBuffer); ALOGE_IF(result != NO_ERROR, "onFrameCommitted: error releasing buffer:" " %s (%d)", strerror(-result), result); mPreviousBuffer.clear(); mHasPendingRelease = false; } } ui::Size FramebufferSurface::limitSize(const ui::Size& size) { return limitSizeInternal(size, mMaxSize); } ui::Size FramebufferSurface::limitSizeInternal(const ui::Size& size, const ui::Size& maxSize) { ui::Size limitedSize = size; bool wasLimited = false; if (size.width > maxSize.width && maxSize.width != 0) { const float aspectRatio = static_cast(size.width) / size.height; limitedSize.height = maxSize.width / aspectRatio; limitedSize.width = maxSize.width; wasLimited = true; } if (limitedSize.height > maxSize.height && maxSize.height != 0) { const float aspectRatio = static_cast(size.width) / size.height; limitedSize.height = maxSize.height; limitedSize.width = maxSize.height * aspectRatio; wasLimited = true; } ALOGI_IF(wasLimited, "framebuffer size has been limited to [%dx%d] from [%dx%d]", limitedSize.width, limitedSize.height, size.width, size.height); return limitedSize; } void FramebufferSurface::dumpAsString(String8& result) const { Mutex::Autolock lock(mMutex); result.appendFormat(" FramebufferSurface: dataspace: %s(%d)\n", dataspaceDetails(static_cast(mDataSpace)).c_str(), mDataSpace); ConsumerBase::dumpLocked(result, " "); } void FramebufferSurface::dumpLocked(String8& result, const char* prefix) const { ConsumerBase::dumpLocked(result, prefix); } const sp& FramebufferSurface::getClientTargetAcquireFence() const { return mCurrentFence; } // ---------------------------------------------------------------------------- }; // namespace android // ---------------------------------------------------------------------------- // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic pop // ignored "-Wconversion"