/* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include namespace android { // Generates pseudo-random IDs of type GpuVirtualDisplayId or HalVirtualDisplayId. template class DisplayIdGenerator { public: explicit DisplayIdGenerator(size_t maxIdsCount = std::numeric_limits::max()) : mMaxIdsCount(maxIdsCount) {} bool inUse() const { return !mUsedIds.empty(); } std::optional generateId() { if (mUsedIds.size() >= mMaxIdsCount) { return std::nullopt; } constexpr int kMaxAttempts = 1000; for (int attempts = 0; attempts < kMaxAttempts; attempts++) { const Id id{mDistribution(mGenerator)}; if (mUsedIds.count(id) == 0) { mUsedIds.insert(id); return id; } } LOG_ALWAYS_FATAL("Couldn't generate ID after %d attempts", kMaxAttempts); } void releaseId(Id id) { mUsedIds.erase(id); } private: const size_t mMaxIdsCount; std::unordered_set mUsedIds; // Pseudo-random with random seed, in contrast to physical display IDs, which are stable // across reboots. The only ISurfaceComposer exposure for these IDs is a restricted API // for screencap, so there is little benefit in making them unpredictable. std::default_random_engine mGenerator{std::random_device()()}; std::uniform_int_distribution mDistribution; }; } // namespace android