/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include namespace android { // Value which represents "frames per second". This class is a wrapper around // float, providing some useful utilities, such as comparisons with tolerance // and converting between period duration and frequency. class Fps { public: static constexpr Fps fromPeriodNsecs(nsecs_t period) { return Fps(1e9f / period, period); } Fps() = default; explicit constexpr Fps(float fps) : fps(fps), period(fps == 0.0f ? 0 : static_cast(1e9f / fps)) {} constexpr float getValue() const { return fps; } constexpr nsecs_t getPeriodNsecs() const { return period; } bool equalsWithMargin(const Fps& other) const { return std::abs(fps - other.fps) < kMargin; } // DO NOT use for std::sort. Instead use comparesLess(). bool lessThanWithMargin(const Fps& other) const { return fps + kMargin < other.fps; } bool greaterThanWithMargin(const Fps& other) const { return fps > other.fps + kMargin; } bool lessThanOrEqualWithMargin(const Fps& other) const { return !greaterThanWithMargin(other); } bool greaterThanOrEqualWithMargin(const Fps& other) const { return !lessThanWithMargin(other); } bool isValid() const { return fps > 0.0f; } int getIntValue() const { return static_cast(std::round(fps)); } // Use this comparator for sorting. Using a comparator with margins can // cause std::sort to crash. inline static bool comparesLess(const Fps& left, const Fps& right) { return left.fps < right.fps; } // Compares two FPS with margin. // Transitivity is not guaranteed, i.e. a==b and b==c doesn't imply a==c. // DO NOT use with hash maps. Instead use EqualsInBuckets. struct EqualsWithMargin { bool operator()(const Fps& left, const Fps& right) const { return left.equalsWithMargin(right); } }; // Equals comparator which can be used with hash maps. // It's guaranteed that if two elements are equal, then their hashes are equal. struct EqualsInBuckets { bool operator()(const Fps& left, const Fps& right) const { return left.getBucket() == right.getBucket(); } }; inline friend std::string to_string(const Fps& fps) { return base::StringPrintf("%.2ffps", fps.fps); } inline friend std::ostream& operator<<(std::ostream& os, const Fps& fps) { return os << to_string(fps); } private: friend std::hash; constexpr Fps(float fps, nsecs_t period) : fps(fps), period(period) {} float getBucket() const { return std::round(fps / kMargin); } static constexpr float kMargin = 0.001f; float fps = 0; nsecs_t period = 0; }; static_assert(std::is_trivially_copyable_v); } // namespace android namespace std { template <> struct hash { std::size_t operator()(const android::Fps& fps) const { return std::hash()(fps.getBucket()); } }; } // namespace std