/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wconversion" #pragma clang diagnostic ignored "-Wextra" #include #include "RefreshRateOverlay.h" #include "Client.h" #include "Layer.h" #include #undef LOG_TAG #define LOG_TAG "RefreshRateOverlay" namespace android { void RefreshRateOverlay::SevenSegmentDrawer::drawRect(const Rect& r, const half4& color, const sp& buffer, uint8_t* pixels) { for (int32_t j = r.top; j < r.bottom; j++) { if (j >= buffer->getHeight()) { break; } for (int32_t i = r.left; i < r.right; i++) { if (i >= buffer->getWidth()) { break; } uint8_t* iter = pixels + 4 * (i + (buffer->getStride() * j)); iter[0] = uint8_t(color.r * 255); iter[1] = uint8_t(color.g * 255); iter[2] = uint8_t(color.b * 255); iter[3] = uint8_t(color.a * 255); } } } void RefreshRateOverlay::SevenSegmentDrawer::drawSegment(Segment segment, int left, const half4& color, const sp& buffer, uint8_t* pixels) { const Rect rect = [&]() { switch (segment) { case Segment::Upper: return Rect(left, 0, left + DIGIT_WIDTH, DIGIT_SPACE); case Segment::UpperLeft: return Rect(left, 0, left + DIGIT_SPACE, DIGIT_HEIGHT / 2); case Segment::UpperRight: return Rect(left + DIGIT_WIDTH - DIGIT_SPACE, 0, left + DIGIT_WIDTH, DIGIT_HEIGHT / 2); case Segment::Middle: return Rect(left, DIGIT_HEIGHT / 2 - DIGIT_SPACE / 2, left + DIGIT_WIDTH, DIGIT_HEIGHT / 2 + DIGIT_SPACE / 2); case Segment::LowerLeft: return Rect(left, DIGIT_HEIGHT / 2, left + DIGIT_SPACE, DIGIT_HEIGHT); case Segment::LowerRight: return Rect(left + DIGIT_WIDTH - DIGIT_SPACE, DIGIT_HEIGHT / 2, left + DIGIT_WIDTH, DIGIT_HEIGHT); case Segment::Buttom: return Rect(left, DIGIT_HEIGHT - DIGIT_SPACE, left + DIGIT_WIDTH, DIGIT_HEIGHT); } }(); drawRect(rect, color, buffer, pixels); } void RefreshRateOverlay::SevenSegmentDrawer::drawDigit(int digit, int left, const half4& color, const sp& buffer, uint8_t* pixels) { if (digit < 0 || digit > 9) return; if (digit == 0 || digit == 2 || digit == 3 || digit == 5 || digit == 6 || digit == 7 || digit == 8 || digit == 9) drawSegment(Segment::Upper, left, color, buffer, pixels); if (digit == 0 || digit == 4 || digit == 5 || digit == 6 || digit == 8 || digit == 9) drawSegment(Segment::UpperLeft, left, color, buffer, pixels); if (digit == 0 || digit == 1 || digit == 2 || digit == 3 || digit == 4 || digit == 7 || digit == 8 || digit == 9) drawSegment(Segment::UpperRight, left, color, buffer, pixels); if (digit == 2 || digit == 3 || digit == 4 || digit == 5 || digit == 6 || digit == 8 || digit == 9) drawSegment(Segment::Middle, left, color, buffer, pixels); if (digit == 0 || digit == 2 || digit == 6 || digit == 8) drawSegment(Segment::LowerLeft, left, color, buffer, pixels); if (digit == 0 || digit == 1 || digit == 3 || digit == 4 || digit == 5 || digit == 6 || digit == 7 || digit == 8 || digit == 9) drawSegment(Segment::LowerRight, left, color, buffer, pixels); if (digit == 0 || digit == 2 || digit == 3 || digit == 5 || digit == 6 || digit == 8 || digit == 9) drawSegment(Segment::Buttom, left, color, buffer, pixels); } std::vector> RefreshRateOverlay::SevenSegmentDrawer::drawNumber( int number, const half4& color, bool showSpinner) { if (number < 0 || number > 1000) return {}; const auto hundreds = number / 100; const auto tens = (number / 10) % 10; const auto ones = number % 10; std::vector> buffers; const auto loopCount = showSpinner ? 6 : 1; for (int i = 0; i < loopCount; i++) { sp buffer = new GraphicBuffer(BUFFER_WIDTH, BUFFER_HEIGHT, HAL_PIXEL_FORMAT_RGBA_8888, 1, GRALLOC_USAGE_SW_WRITE_RARELY | GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_TEXTURE, "RefreshRateOverlayBuffer"); const status_t bufferStatus = buffer->initCheck(); LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "RefreshRateOverlay: Buffer failed to allocate: %d", bufferStatus); uint8_t* pixels; buffer->lock(GRALLOC_USAGE_SW_WRITE_RARELY, reinterpret_cast(&pixels)); // Clear buffer content drawRect(Rect(BUFFER_WIDTH, BUFFER_HEIGHT), half4(0), buffer, pixels); int left = 0; if (hundreds != 0) { drawDigit(hundreds, left, color, buffer, pixels); } left += DIGIT_WIDTH + DIGIT_SPACE; if (tens != 0) { drawDigit(tens, left, color, buffer, pixels); } left += DIGIT_WIDTH + DIGIT_SPACE; drawDigit(ones, left, color, buffer, pixels); left += DIGIT_WIDTH + DIGIT_SPACE; if (showSpinner) { switch (i) { case 0: drawSegment(Segment::Upper, left, color, buffer, pixels); break; case 1: drawSegment(Segment::UpperRight, left, color, buffer, pixels); break; case 2: drawSegment(Segment::LowerRight, left, color, buffer, pixels); break; case 3: drawSegment(Segment::Buttom, left, color, buffer, pixels); break; case 4: drawSegment(Segment::LowerLeft, left, color, buffer, pixels); break; case 5: drawSegment(Segment::UpperLeft, left, color, buffer, pixels); break; } } buffer->unlock(); buffers.emplace_back(buffer); } return buffers; } RefreshRateOverlay::RefreshRateOverlay(SurfaceFlinger& flinger, bool showSpinner) : mFlinger(flinger), mClient(new Client(&mFlinger)), mShowSpinner(showSpinner) { createLayer(); reset(); } bool RefreshRateOverlay::createLayer() { int32_t layerId; const status_t ret = mFlinger.createLayer(String8("RefreshRateOverlay"), mClient, SevenSegmentDrawer::getWidth(), SevenSegmentDrawer::getHeight(), PIXEL_FORMAT_RGBA_8888, ISurfaceComposerClient::eFXSurfaceBufferState, LayerMetadata(), &mIBinder, &mGbp, nullptr, &layerId); if (ret) { ALOGE("failed to create buffer state layer"); return false; } Mutex::Autolock _l(mFlinger.mStateLock); mLayer = mClient->getLayerUser(mIBinder); mLayer->setFrameRate(Layer::FrameRate(Fps(0.0f), Layer::FrameRateCompatibility::NoVote)); mLayer->setIsAtRoot(true); // setting Layer's Z requires resorting layersSortedByZ ssize_t idx = mFlinger.mDrawingState.layersSortedByZ.indexOf(mLayer); if (mLayer->setLayer(INT32_MAX - 2) && idx >= 0) { mFlinger.mDrawingState.layersSortedByZ.removeAt(idx); mFlinger.mDrawingState.layersSortedByZ.add(mLayer); } return true; } const std::vector>& RefreshRateOverlay::getOrCreateBuffers(uint32_t fps) { if (mBufferCache.find(fps) == mBufferCache.end()) { // Ensure the range is > 0, so we don't divide by 0. const auto rangeLength = std::max(1u, mHighFps - mLowFps); // Clip values outside the range [mLowFps, mHighFps]. The current fps may be outside // of this range if the display has changed its set of supported refresh rates. fps = std::max(fps, mLowFps); fps = std::min(fps, mHighFps); const auto fpsScale = static_cast(fps - mLowFps) / rangeLength; half4 color; color.r = HIGH_FPS_COLOR.r * fpsScale + LOW_FPS_COLOR.r * (1 - fpsScale); color.g = HIGH_FPS_COLOR.g * fpsScale + LOW_FPS_COLOR.g * (1 - fpsScale); color.b = HIGH_FPS_COLOR.b * fpsScale + LOW_FPS_COLOR.b * (1 - fpsScale); color.a = ALPHA; auto buffers = SevenSegmentDrawer::drawNumber(fps, color, mShowSpinner); std::vector> textures; std::transform(buffers.begin(), buffers.end(), std::back_inserter(textures), [&](const auto& buffer) -> std::shared_ptr { return std::make_shared< renderengine::ExternalTexture>(buffer, mFlinger.getRenderEngine(), renderengine::ExternalTexture:: Usage::READABLE); }); mBufferCache.emplace(fps, textures); } return mBufferCache[fps]; } void RefreshRateOverlay::setViewport(ui::Size viewport) { Rect frame((3 * viewport.width) >> 4, viewport.height >> 5); frame.offsetBy(viewport.width >> 5, viewport.height >> 4); layer_state_t::matrix22_t matrix; matrix.dsdx = frame.getWidth() / static_cast(SevenSegmentDrawer::getWidth()); matrix.dtdx = 0; matrix.dtdy = 0; matrix.dsdy = frame.getHeight() / static_cast(SevenSegmentDrawer::getHeight()); mLayer->setMatrix(matrix, true); mLayer->setPosition(frame.left, frame.top); mFlinger.mTransactionFlags.fetch_or(eTransactionMask); } void RefreshRateOverlay::changeRefreshRate(const Fps& fps) { mCurrentFps = fps.getIntValue(); auto buffer = getOrCreateBuffers(*mCurrentFps)[mFrame]; mLayer->setBuffer(buffer, Fence::NO_FENCE, 0, 0, true, {}, mLayer->getHeadFrameNumber(-1 /* expectedPresentTime */), std::nullopt /* dequeueTime */, FrameTimelineInfo{}, nullptr /* releaseBufferListener */); mFlinger.mTransactionFlags.fetch_or(eTransactionMask); } void RefreshRateOverlay::onInvalidate() { if (!mCurrentFps.has_value()) return; const auto& buffers = getOrCreateBuffers(*mCurrentFps); mFrame = (mFrame + 1) % buffers.size(); auto buffer = buffers[mFrame]; mLayer->setBuffer(buffer, Fence::NO_FENCE, 0, 0, true, {}, mLayer->getHeadFrameNumber(-1 /* expectedPresentTime */), std::nullopt /* dequeueTime */, FrameTimelineInfo{}, nullptr /* releaseBufferListener */); mFlinger.mTransactionFlags.fetch_or(eTransactionMask); } void RefreshRateOverlay::reset() { mBufferCache.clear(); const auto range = mFlinger.mRefreshRateConfigs->getSupportedRefreshRateRange(); mLowFps = range.min.getIntValue(); mHighFps = range.max.getIntValue(); } } // namespace android // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic pop // ignored "-Wconversion -Wextra"