/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include "DisplayHardware/DisplayMode.h" #include "DisplayHardware/HWComposer.h" #include "Fps.h" #include "Scheduler/SchedulerUtils.h" #include "Scheduler/Seamlessness.h" #include "Scheduler/StrongTyping.h" namespace android::scheduler { using namespace std::chrono_literals; // HUANGLONG begin // RefreshRateType of keystone perfered enum class RefreshRateType { REFRESH_RATE_NONE = 0, REFRESH_RATE_20_HZ = 20, REFRESH_RATE_30_HZ = 30, REFRESH_RATE_60_HZ = 60, REFRESH_RATE_120_HZ = 120 }; // HUANGLONG end enum class RefreshRateConfigEvent : unsigned { None = 0b0, Changed = 0b1 }; inline RefreshRateConfigEvent operator|(RefreshRateConfigEvent lhs, RefreshRateConfigEvent rhs) { using T = std::underlying_type_t; return static_cast(static_cast(lhs) | static_cast(rhs)); } using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride; /** * This class is used to encapsulate configuration for refresh rates. It holds information * about available refresh rates on the device, and the mapping between the numbers and human * readable names. */ class RefreshRateConfigs { public: // Margin used when matching refresh rates to the content desired ones. static constexpr nsecs_t MARGIN_FOR_PERIOD_CALCULATION = std::chrono::nanoseconds(800us).count(); class RefreshRate { private: // Effectively making the constructor private while allowing // std::make_unique to create the object struct ConstructorTag { explicit ConstructorTag(int) {} }; public: RefreshRate(DisplayModeId modeId, DisplayModePtr mode, Fps fps, ConstructorTag) : modeId(modeId), mode(mode), fps(std::move(fps)) {} DisplayModeId getModeId() const { return modeId; } nsecs_t getVsyncPeriod() const { return mode->getVsyncPeriod(); } int32_t getModeGroup() const { return mode->getGroup(); } std::string getName() const { return to_string(fps); } Fps getFps() const { return fps; } // Checks whether the fps of this RefreshRate struct is within a given min and max refresh // rate passed in. Margin of error is applied to the boundaries for approximation. bool inPolicy(Fps minRefreshRate, Fps maxRefreshRate) const { return minRefreshRate.lessThanOrEqualWithMargin(fps) && fps.lessThanOrEqualWithMargin(maxRefreshRate); } bool operator!=(const RefreshRate& other) const { return modeId != other.modeId || mode != other.mode; } bool operator<(const RefreshRate& other) const { return getFps().getValue() < other.getFps().getValue(); } bool operator==(const RefreshRate& other) const { return !(*this != other); } std::string toString() const; friend std::ostream& operator<<(std::ostream& os, const RefreshRate& refreshRate) { return os << refreshRate.toString(); } private: friend RefreshRateConfigs; friend class RefreshRateConfigsTest; const DisplayModeId modeId; DisplayModePtr mode; // Refresh rate in frames per second const Fps fps{0.0f}; }; using AllRefreshRatesMapType = std::unordered_map>; struct FpsRange { Fps min{0.0f}; Fps max{std::numeric_limits::max()}; bool operator==(const FpsRange& other) const { return min.equalsWithMargin(other.min) && max.equalsWithMargin(other.max); } bool operator!=(const FpsRange& other) const { return !(*this == other); } std::string toString() const { return base::StringPrintf("[%s %s]", to_string(min).c_str(), to_string(max).c_str()); } }; struct Policy { private: static constexpr int kAllowGroupSwitchingDefault = false; public: // The default mode, used to ensure we only initiate display mode switches within the // same mode group as defaultMode's group. DisplayModeId defaultMode; // Whether or not we switch mode groups to get the best frame rate. bool allowGroupSwitching = kAllowGroupSwitchingDefault; // The primary refresh rate range represents display manager's general guidance on the // display modes we'll consider when switching refresh rates. Unless we get an explicit // signal from an app, we should stay within this range. FpsRange primaryRange; // The app request refresh rate range allows us to consider more display modes when // switching refresh rates. Although we should generally stay within the primary range, // specific considerations, such as layer frame rate settings specified via the // setFrameRate() api, may cause us to go outside the primary range. We never go outside the // app request range. The app request range will be greater than or equal to the primary // refresh rate range, never smaller. FpsRange appRequestRange; Policy() = default; Policy(DisplayModeId defaultMode, const FpsRange& range) : Policy(defaultMode, kAllowGroupSwitchingDefault, range, range) {} Policy(DisplayModeId defaultMode, bool allowGroupSwitching, const FpsRange& range) : Policy(defaultMode, allowGroupSwitching, range, range) {} Policy(DisplayModeId defaultMode, const FpsRange& primaryRange, const FpsRange& appRequestRange) : Policy(defaultMode, kAllowGroupSwitchingDefault, primaryRange, appRequestRange) {} Policy(DisplayModeId defaultMode, bool allowGroupSwitching, const FpsRange& primaryRange, const FpsRange& appRequestRange) : defaultMode(defaultMode), allowGroupSwitching(allowGroupSwitching), primaryRange(primaryRange), appRequestRange(appRequestRange) {} bool operator==(const Policy& other) const { return defaultMode == other.defaultMode && primaryRange == other.primaryRange && appRequestRange == other.appRequestRange && allowGroupSwitching == other.allowGroupSwitching; } bool operator!=(const Policy& other) const { return !(*this == other); } std::string toString() const; }; // Return code set*Policy() to indicate the current policy is unchanged. static constexpr int CURRENT_POLICY_UNCHANGED = 1; // We maintain the display manager policy and the override policy separately. The override // policy is used by CTS tests to get a consistent device state for testing. While the override // policy is set, it takes precedence over the display manager policy. Once the override policy // is cleared, we revert to using the display manager policy. // Sets the display manager policy to choose refresh rates. The return value will be: // - A negative value if the policy is invalid or another error occurred. // - NO_ERROR if the policy was successfully updated, and the current policy is different from // what it was before the call. // - CURRENT_POLICY_UNCHANGED if the policy was successfully updated, but the current policy // is the same as it was before the call. status_t setDisplayManagerPolicy(const Policy& policy) EXCLUDES(mLock); // Sets the override policy. See setDisplayManagerPolicy() for the meaning of the return value. status_t setOverridePolicy(const std::optional& policy) EXCLUDES(mLock); // Gets the current policy, which will be the override policy if active, and the display manager // policy otherwise. Policy getCurrentPolicy() const EXCLUDES(mLock); // Gets the display manager policy, regardless of whether an override policy is active. Policy getDisplayManagerPolicy() const EXCLUDES(mLock); // Returns true if mode is allowed by the current policy. bool isModeAllowed(DisplayModeId) const EXCLUDES(mLock); // Describes the different options the layer voted for refresh rate enum class LayerVoteType { NoVote, // Doesn't care about the refresh rate Min, // Minimal refresh rate available Max, // Maximal refresh rate available Heuristic, // Specific refresh rate that was calculated by platform using a heuristic ExplicitDefault, // Specific refresh rate that was provided by the app with Default // compatibility ExplicitExactOrMultiple, // Specific refresh rate that was provided by the app with // ExactOrMultiple compatibility ExplicitExact, // Specific refresh rate that was provided by the app with // Exact compatibility }; // Captures the layer requirements for a refresh rate. This will be used to determine the // display refresh rate. struct LayerRequirement { // Layer's name. Used for debugging purposes. std::string name; // Layer's owner uid uid_t ownerUid = static_cast(-1); // Layer vote type. LayerVoteType vote = LayerVoteType::NoVote; // Layer's desired refresh rate, if applicable. Fps desiredRefreshRate{0.0f}; // If a seamless mode switch is required. Seamlessness seamlessness = Seamlessness::Default; // Layer's weight in the range of [0, 1]. The higher the weight the more impact this layer // would have on choosing the refresh rate. float weight = 0.0f; // Whether layer is in focus or not based on WindowManager's state bool focused = false; bool operator==(const LayerRequirement& other) const { return name == other.name && vote == other.vote && desiredRefreshRate.equalsWithMargin(other.desiredRefreshRate) && seamlessness == other.seamlessness && weight == other.weight && focused == other.focused; } bool operator!=(const LayerRequirement& other) const { return !(*this == other); } }; // Global state describing signals that affect refresh rate choice. struct GlobalSignals { // Whether the user touched the screen recently. Used to apply touch boost. bool touch = false; // True if the system hasn't seen any buffers posted to layers recently. bool idle = false; bool operator==(const GlobalSignals& other) const { return touch == other.touch && idle == other.idle; } }; // Returns the refresh rate that fits best to the given layers. // layers - The layer requirements to consider. // globalSignals - global state of touch and idle // outSignalsConsidered - An output param that tells the caller whether the refresh rate was // chosen based on touch boost and/or idle timer. RefreshRate getBestRefreshRate(const std::vector& layers, const GlobalSignals& globalSignals, GlobalSignals* outSignalsConsidered = nullptr) const EXCLUDES(mLock); FpsRange getSupportedRefreshRateRange() const EXCLUDES(mLock) { std::lock_guard lock(mLock); return {mMinSupportedRefreshRate->getFps(), mMaxSupportedRefreshRate->getFps()}; } std::optional onKernelTimerChanged(std::optional desiredActiveModeId, bool timerExpired) const EXCLUDES(mLock); // Returns the highest refresh rate according to the current policy. May change at runtime. Only // uses the primary range, not the app request range. RefreshRate getMaxRefreshRateByPolicy() const EXCLUDES(mLock); // Returns the current refresh rate RefreshRate getCurrentRefreshRate() const EXCLUDES(mLock); // Returns the current refresh rate, if allowed. Otherwise the default that is allowed by // the policy. RefreshRate getCurrentRefreshRateByPolicy() const; // Returns the refresh rate that corresponds to a DisplayModeId. This may change at // runtime. // TODO(b/159590486) An invalid mode id may be given here if the dipslay modes have changed. RefreshRate getRefreshRateFromModeId(DisplayModeId modeId) const EXCLUDES(mLock) { std::lock_guard lock(mLock); return *mRefreshRates.at(modeId); }; // HUANGLONG begin // set perfered RefreshRateType void setPerferedRateType(RefreshRateType rateType); // HUANGLONG end // Stores the current modeId the device operates at void setCurrentModeId(DisplayModeId) EXCLUDES(mLock); // Returns a string that represents the layer vote type static std::string layerVoteTypeString(LayerVoteType vote); // Returns a known frame rate that is the closest to frameRate Fps findClosestKnownFrameRate(Fps frameRate) const; // Configuration flags. struct Config { bool enableFrameRateOverride = false; // Specifies the upper refresh rate threshold (inclusive) for layer vote types of multiple // or heuristic, such that refresh rates higher than this value will not be voted for. 0 if // no threshold is set. int frameRateMultipleThreshold = 0; }; RefreshRateConfigs(const DisplayModes& modes, DisplayModeId currentModeId, Config config = {.enableFrameRateOverride = false, .frameRateMultipleThreshold = 0}); void updateDisplayModes(const DisplayModes& mode, DisplayModeId currentModeId) EXCLUDES(mLock); // Returns whether switching modes (refresh rate or resolution) is possible. // TODO(b/158780872): Consider HAL support, and skip frame rate detection if the modes only // differ in resolution. bool canSwitch() const EXCLUDES(mLock) { std::lock_guard lock(mLock); return mRefreshRates.size() > 1; } // Class to enumerate options around toggling the kernel timer on and off. enum class KernelIdleTimerAction { TurnOff, // Turn off the idle timer. TurnOn // Turn on the idle timer. }; // Checks whether kernel idle timer should be active depending the policy decisions around // refresh rates. KernelIdleTimerAction getIdleTimerAction() const; bool supportsFrameRateOverride() const { return mSupportsFrameRateOverride; } // Return the display refresh rate divider to match the layer // frame rate, or 0 if the display refresh rate is not a multiple of the // layer refresh rate. static int getFrameRateDivider(Fps displayFrameRate, Fps layerFrameRate); using UidToFrameRateOverride = std::map; // Returns the frame rate override for each uid. // // @param layers list of visible layers // @param displayFrameRate the display frame rate // @param touch whether touch timer is active (i.e. user touched the screen recently) UidToFrameRateOverride getFrameRateOverrides(const std::vector& layers, Fps displayFrameRate, bool touch) const EXCLUDES(mLock); void dump(std::string& result) const EXCLUDES(mLock); private: friend class RefreshRateConfigsTest; void constructAvailableRefreshRates() REQUIRES(mLock); void getSortedRefreshRateListLocked( const std::function& shouldAddRefreshRate, std::vector* outRefreshRates) REQUIRES(mLock); std::optional getCachedBestRefreshRate(const std::vector& layers, const GlobalSignals& globalSignals, GlobalSignals* outSignalsConsidered) const REQUIRES(mLock); RefreshRate getBestRefreshRateLocked(const std::vector& layers, const GlobalSignals& globalSignals, GlobalSignals* outSignalsConsidered) const REQUIRES(mLock); // Returns the refresh rate with the highest score in the collection specified from begin // to end. If there are more than one with the same highest refresh rate, the first one is // returned. template const RefreshRate* getBestRefreshRate(Iter begin, Iter end) const; // Returns number of display frames and remainder when dividing the layer refresh period by // display refresh period. std::pair getDisplayFrames(nsecs_t layerPeriod, nsecs_t displayPeriod) const; // Returns the lowest refresh rate according to the current policy. May change at runtime. Only // uses the primary range, not the app request range. const RefreshRate& getMinRefreshRateByPolicyLocked() const REQUIRES(mLock); // Returns the highest refresh rate according to the current policy. May change at runtime. Only // uses the primary range, not the app request range. const RefreshRate& getMaxRefreshRateByPolicyLocked() const REQUIRES(mLock); // Returns the current refresh rate, if allowed. Otherwise the default that is allowed by // the policy. const RefreshRate& getCurrentRefreshRateByPolicyLocked() const REQUIRES(mLock); const Policy* getCurrentPolicyLocked() const REQUIRES(mLock); bool isPolicyValidLocked(const Policy& policy) const REQUIRES(mLock); // Returns whether the layer is allowed to vote for the given refresh rate. bool isVoteAllowed(const LayerRequirement&, const RefreshRate&) const; // calculates a score for a layer. Used to determine the display refresh rate // and the frame rate override for certains applications. float calculateLayerScoreLocked(const LayerRequirement&, const RefreshRate&, bool isSeamlessSwitch) const REQUIRES(mLock); // The list of refresh rates, indexed by display modes ID. This may change after this // object is initialized. AllRefreshRatesMapType mRefreshRates GUARDED_BY(mLock); // The list of refresh rates in the primary range of the current policy, ordered by vsyncPeriod // (the first element is the lowest refresh rate). std::vector mPrimaryRefreshRates GUARDED_BY(mLock); // The list of refresh rates in the app request range of the current policy, ordered by // vsyncPeriod (the first element is the lowest refresh rate). std::vector mAppRequestRefreshRates GUARDED_BY(mLock); // The current display mode. This will change at runtime. This is set by SurfaceFlinger on // the main thread, and read by the Scheduler (and other objects) on other threads. const RefreshRate* mCurrentRefreshRate GUARDED_BY(mLock); // The policy values will change at runtime. They're set by SurfaceFlinger on the main thread, // and read by the Scheduler (and other objects) on other threads. Policy mDisplayManagerPolicy GUARDED_BY(mLock); std::optional mOverridePolicy GUARDED_BY(mLock); // The min and max refresh rates supported by the device. // This may change at runtime. const RefreshRate* mMinSupportedRefreshRate GUARDED_BY(mLock); const RefreshRate* mMaxSupportedRefreshRate GUARDED_BY(mLock); mutable std::mutex mLock; // A sorted list of known frame rates that a Heuristic layer will choose // from based on the closest value. const std::vector mKnownFrameRates; const Config mConfig; bool mSupportsFrameRateOverride; // HUANGLONG begin // perfered RefreshRateType RefreshRateType perferedRateType = RefreshRateType::REFRESH_RATE_NONE; // HUANGLONG end struct GetBestRefreshRateInvocation { std::vector layerRequirements; GlobalSignals globalSignals; GlobalSignals outSignalsConsidered; RefreshRate resultingBestRefreshRate; }; mutable std::optional lastBestRefreshRateInvocation GUARDED_BY(mLock); }; } // namespace android::scheduler