/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include "StrongTyping.h" namespace android::scheduler { class TimeKeeper; class VSyncTracker; using ScheduleResult = std::optional; enum class CancelResult { Cancelled, TooLate, Error }; /* * VSyncDispatch is a class that will dispatch callbacks relative to system vsync events. */ class VSyncDispatch { public: using CallbackToken = StrongTyping; virtual ~VSyncDispatch(); /* * A callback that can be registered to be awoken at a given time relative to a vsync event. * \param [in] vsyncTime: The timestamp of the vsync the callback is for. * \param [in] targetWakeupTime: The timestamp of intended wakeup time of the cb. * \param [in] readyTime: The timestamp of intended time where client needs to finish * its work by. */ using Callback = std::function; /* * Registers a callback that will be called at designated points on the vsync timeline. * The callback can be scheduled, rescheduled targeting vsync times, or cancelled. * The token returned must be cleaned up via unregisterCallback. * * \param [in] callbackFn A function to schedule for callback. The resources needed to invoke * callbackFn must have lifetimes encompassing the lifetime of the * CallbackToken returned. * \param [in] callbackName A human-readable, unique name to identify the callback. * \return A token that can be used to schedule, reschedule, or cancel the * invocation of callbackFn. * */ virtual CallbackToken registerCallback(Callback const& callbackFn, std::string callbackName) = 0; /* * Unregisters a callback. * * \param [in] token The callback to unregister. * */ virtual void unregisterCallback(CallbackToken token) = 0; /* * Timing information about a scheduled callback * * @workDuration: The time needed for the client to perform its work * @readyDuration: The time needed for the client to be ready before a vsync event. * For external (non-SF) clients, not only do we need to account for their * workDuration, but we also need to account for the time SF will take to * process their buffer/transaction. In this case, readyDuration will be set * to the SF duration in order to provide enough end-to-end time, and to be * able to provide the ready-by time (deadline) on the callback. * For internal clients, we don't need to add additional padding, so * readyDuration will typically be 0. * @earliestVsync: The targeted display time. This will be snapped to the closest * predicted vsync time after earliestVsync. * * callback will be dispatched at 'workDuration + readyDuration' nanoseconds before a vsync * event. */ struct ScheduleTiming { nsecs_t workDuration = 0; nsecs_t readyDuration = 0; nsecs_t earliestVsync = 0; bool operator==(const ScheduleTiming& other) const { return workDuration == other.workDuration && readyDuration == other.readyDuration && earliestVsync == other.earliestVsync; } bool operator!=(const ScheduleTiming& other) const { return !(*this == other); } }; /* * Schedules the registered callback to be dispatched. * * The callback will be dispatched at 'workDuration + readyDuration' nanoseconds before a vsync * event. * * The caller designates the earliest vsync event that should be targeted by the earliestVsync * parameter. * The callback will be scheduled at (workDuration + readyDuration - predictedVsync), where * predictedVsync is the first vsync event time where ( predictedVsync >= earliestVsync ). * * If (workDuration + readyDuration - earliestVsync) is in the past, or if a callback has * already been dispatched for the predictedVsync, an error will be returned. * * It is valid to reschedule a callback to a different time. * * \param [in] token The callback to schedule. * \param [in] scheduleTiming The timing information for this schedule call * \return The expected callback time if a callback was scheduled. * std::nullopt if the callback is not registered. */ virtual ScheduleResult schedule(CallbackToken token, ScheduleTiming scheduleTiming) = 0; /* Cancels a scheduled callback, if possible. * * \param [in] token The callback to cancel. * \return A CancelResult::TooLate if the callback was already dispatched. * A CancelResult::Cancelled if the callback was successfully cancelled. * A CancelResult::Error if there was an pre-condition violation. */ virtual CancelResult cancel(CallbackToken token) = 0; virtual void dump(std::string& result) const = 0; protected: VSyncDispatch() = default; VSyncDispatch(VSyncDispatch const&) = delete; VSyncDispatch& operator=(VSyncDispatch const&) = delete; }; /* * Helper class to operate on registered callbacks. It is up to user of the class to ensure * that VsyncDispatch lifetime exceeds the lifetime of VSyncCallbackRegistation. */ class VSyncCallbackRegistration { public: VSyncCallbackRegistration(VSyncDispatch&, VSyncDispatch::Callback const& callbackFn, std::string const& callbackName); VSyncCallbackRegistration(VSyncCallbackRegistration&&); VSyncCallbackRegistration& operator=(VSyncCallbackRegistration&&); ~VSyncCallbackRegistration(); // See documentation for VSyncDispatch::schedule. ScheduleResult schedule(VSyncDispatch::ScheduleTiming scheduleTiming); // See documentation for VSyncDispatch::cancel. CancelResult cancel(); private: VSyncCallbackRegistration(VSyncCallbackRegistration const&) = delete; VSyncCallbackRegistration& operator=(VSyncCallbackRegistration const&) = delete; std::reference_wrapper mDispatch; VSyncDispatch::CallbackToken mToken; bool mValidToken; }; } // namespace android::scheduler