/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include <../Fps.h> #include #include #include #include #include #include #include #include #include #include #include #include using namespace android::surfaceflinger; namespace android { class TimeStats { public: using SetFrameRateVote = TimeStatsHelper::SetFrameRateVote; virtual ~TimeStats() = default; // Process a pull request from statsd. virtual bool onPullAtom(const int atomId, std::string* pulledData); virtual void parseArgs(bool asProto, const Vector& args, std::string& result) = 0; virtual bool isEnabled() = 0; virtual std::string miniDump() = 0; virtual void incrementTotalFrames() = 0; virtual void incrementMissedFrames() = 0; virtual void incrementClientCompositionFrames() = 0; virtual void incrementClientCompositionReusedFrames() = 0; // Increments the number of times the display refresh rate changed. virtual void incrementRefreshRateSwitches() = 0; // Increments the number of changes in composition strategy // The intention is to reflect the number of changes between hwc and gpu // composition, where "gpu composition" may also include mixed composition. virtual void incrementCompositionStrategyChanges() = 0; // Records the most up-to-date count of display event connections. // The stored count will be the maximum ever recoded. virtual void recordDisplayEventConnectionCount(int32_t count) = 0; // Records the start and end times for a frame. // The start time is the same as the beginning of a SurfaceFlinger // invalidate message. // The end time corresponds to when SurfaceFlinger finishes submitting the // request to HWC to present a frame. virtual void recordFrameDuration(nsecs_t startTime, nsecs_t endTime) = 0; // Records the start time and end times for when RenderEngine begins work. // The start time corresponds to the beginning of RenderEngine::drawLayers. // The end time corresponds to when RenderEngine finishes rendering. virtual void recordRenderEngineDuration(nsecs_t startTime, nsecs_t endTime) = 0; // Same as above, but passes in a fence representing the end time. virtual void recordRenderEngineDuration(nsecs_t startTime, const std::shared_ptr& readyFence) = 0; virtual void setPostTime(int32_t layerId, uint64_t frameNumber, const std::string& layerName, uid_t uid, nsecs_t postTime, int32_t gameMode) = 0; virtual void setLatchTime(int32_t layerId, uint64_t frameNumber, nsecs_t latchTime) = 0; // Reasons why latching a particular buffer may be skipped enum class LatchSkipReason { // If the acquire fence did not fire on some devices we skip latching // the buffer until the fence fires. LateAcquire, }; // Increments the counter of skipped latch buffers. virtual void incrementLatchSkipped(int32_t layerId, LatchSkipReason reason) = 0; // Increments the counter of bad desired present times for this layer. // Bad desired present times are "implausible" and cause SurfaceFlinger to // latch a buffer immediately to avoid stalling. virtual void incrementBadDesiredPresent(int32_t layerId) = 0; virtual void setDesiredTime(int32_t layerId, uint64_t frameNumber, nsecs_t desiredTime) = 0; virtual void setAcquireTime(int32_t layerId, uint64_t frameNumber, nsecs_t acquireTime) = 0; virtual void setAcquireFence(int32_t layerId, uint64_t frameNumber, const std::shared_ptr& acquireFence) = 0; // SetPresent{Time, Fence} are not expected to be called in the critical // rendering path, as they flush prior fences if those fences have fired. virtual void setPresentTime(int32_t layerId, uint64_t frameNumber, nsecs_t presentTime, Fps displayRefreshRate, std::optional renderRate, SetFrameRateVote frameRateVote, int32_t gameMode) = 0; virtual void setPresentFence(int32_t layerId, uint64_t frameNumber, const std::shared_ptr& presentFence, Fps displayRefreshRate, std::optional renderRate, SetFrameRateVote frameRateVote, int32_t gameMode) = 0; // Increments janky frames, blamed to the provided {refreshRate, renderRate, uid, layerName} // key, with JankMetadata as supplementary reasons for the jank. Because FrameTimeline is the // infrastructure responsible for computing jank in the system, this is expected to be called // from FrameTimeline, rather than directly from SurfaceFlinger or individual layers. If there // are no jank reasons, then total frames are incremented but jank is not, for accurate // accounting of janky frames. // displayDeadlineDelta, displayPresentJitter, and appDeadlineDelta are also provided in order // to provide contextual information about a janky frame. These values may only be uploaded if // there was an associated valid jank reason, and they must be positive. When these frame counts // are incremented, these are also aggregated into a global reporting packet to help with data // validation and assessing of overall device health. struct JankyFramesInfo { Fps refreshRate; std::optional renderRate; uid_t uid = 0; std::string layerName; int32_t gameMode = 0; int32_t reasons = 0; nsecs_t displayDeadlineDelta = 0; nsecs_t displayPresentJitter = 0; nsecs_t appDeadlineDelta = 0; bool operator==(const JankyFramesInfo& o) const { return Fps::EqualsInBuckets{}(refreshRate, o.refreshRate) && ((renderRate == std::nullopt && o.renderRate == std::nullopt) || (renderRate != std::nullopt && o.renderRate != std::nullopt && Fps::EqualsInBuckets{}(*renderRate, *o.renderRate))) && uid == o.uid && layerName == o.layerName && gameMode == o.gameMode && reasons == o.reasons && displayDeadlineDelta == o.displayDeadlineDelta && displayPresentJitter == o.displayPresentJitter && appDeadlineDelta == o.appDeadlineDelta; } friend std::ostream& operator<<(std::ostream& os, const JankyFramesInfo& info) { os << "JankyFramesInfo {"; os << "\n .refreshRate = " << info.refreshRate; os << "\n .renderRate = " << (info.renderRate ? to_string(*info.renderRate) : "nullopt"); os << "\n .uid = " << info.uid; os << "\n .layerName = " << info.layerName; os << "\n .reasons = " << info.reasons; os << "\n .displayDeadlineDelta = " << info.displayDeadlineDelta; os << "\n .displayPresentJitter = " << info.displayPresentJitter; os << "\n .appDeadlineDelta = " << info.appDeadlineDelta; return os << "\n}"; } }; virtual void incrementJankyFrames(const JankyFramesInfo& info) = 0; // Clean up the layer record virtual void onDestroy(int32_t layerId) = 0; // If SF skips or rejects a buffer, remove the corresponding TimeRecord. virtual void removeTimeRecord(int32_t layerId, uint64_t frameNumber) = 0; virtual void setPowerMode( hardware::graphics::composer::V2_4::IComposerClient::PowerMode powerMode) = 0; // Source of truth is RefrehRateStats. virtual void recordRefreshRate(uint32_t fps, nsecs_t duration) = 0; virtual void setPresentFenceGlobal(const std::shared_ptr& presentFence) = 0; }; namespace impl { class TimeStats : public android::TimeStats { using PowerMode = android::hardware::graphics::composer::V2_4::IComposerClient::PowerMode; struct FrameTime { uint64_t frameNumber = 0; nsecs_t postTime = 0; nsecs_t latchTime = 0; nsecs_t acquireTime = 0; nsecs_t desiredTime = 0; nsecs_t presentTime = 0; }; struct TimeRecord { bool ready = false; FrameTime frameTime; std::shared_ptr acquireFence; std::shared_ptr presentFence; }; struct LayerRecord { uid_t uid; std::string layerName; int32_t gameMode = 0; // This is the index in timeRecords, at which the timestamps for that // specific frame are still not fully received. This is not waiting for // fences to signal, but rather waiting to receive those fences/timestamps. int32_t waitData = -1; uint32_t droppedFrames = 0; uint32_t lateAcquireFrames = 0; uint32_t badDesiredPresentFrames = 0; TimeRecord prevTimeRecord; std::deque timeRecords; }; struct PowerTime { PowerMode powerMode = PowerMode::OFF; nsecs_t prevTime = 0; }; struct RenderEngineDuration { nsecs_t startTime; std::variant> endTime; }; struct GlobalRecord { nsecs_t prevPresentTime = 0; std::deque> presentFences; std::deque renderEngineDurations; }; public: TimeStats(); // For testing only for injecting custom dependencies. TimeStats(std::optional maxPulledLayers, std::optional maxPulledHistogramBuckets); bool onPullAtom(const int atomId, std::string* pulledData) override; void parseArgs(bool asProto, const Vector& args, std::string& result) override; bool isEnabled() override; std::string miniDump() override; void incrementTotalFrames() override; void incrementMissedFrames() override; void incrementClientCompositionFrames() override; void incrementClientCompositionReusedFrames() override; void incrementRefreshRateSwitches() override; void incrementCompositionStrategyChanges() override; void recordDisplayEventConnectionCount(int32_t count) override; void recordFrameDuration(nsecs_t startTime, nsecs_t endTime) override; void recordRenderEngineDuration(nsecs_t startTime, nsecs_t endTime) override; void recordRenderEngineDuration(nsecs_t startTime, const std::shared_ptr& readyFence) override; void setPostTime(int32_t layerId, uint64_t frameNumber, const std::string& layerName, uid_t uid, nsecs_t postTime, int32_t gameMode) override; void setLatchTime(int32_t layerId, uint64_t frameNumber, nsecs_t latchTime) override; void incrementLatchSkipped(int32_t layerId, LatchSkipReason reason) override; void incrementBadDesiredPresent(int32_t layerId) override; void setDesiredTime(int32_t layerId, uint64_t frameNumber, nsecs_t desiredTime) override; void setAcquireTime(int32_t layerId, uint64_t frameNumber, nsecs_t acquireTime) override; void setAcquireFence(int32_t layerId, uint64_t frameNumber, const std::shared_ptr& acquireFence) override; void setPresentTime(int32_t layerId, uint64_t frameNumber, nsecs_t presentTime, Fps displayRefreshRate, std::optional renderRate, SetFrameRateVote frameRateVote, int32_t gameMode) override; void setPresentFence(int32_t layerId, uint64_t frameNumber, const std::shared_ptr& presentFence, Fps displayRefreshRate, std::optional renderRate, SetFrameRateVote frameRateVote, int32_t gameMode) override; void incrementJankyFrames(const JankyFramesInfo& info) override; // Clean up the layer record void onDestroy(int32_t layerId) override; // If SF skips or rejects a buffer, remove the corresponding TimeRecord. void removeTimeRecord(int32_t layerId, uint64_t frameNumber) override; void setPowerMode( hardware::graphics::composer::V2_4::IComposerClient::PowerMode powerMode) override; // Source of truth is RefrehRateStats. void recordRefreshRate(uint32_t fps, nsecs_t duration) override; void setPresentFenceGlobal(const std::shared_ptr& presentFence) override; static const size_t MAX_NUM_TIME_RECORDS = 64; private: bool populateGlobalAtom(std::string* pulledData); bool populateLayerAtom(std::string* pulledData); bool recordReadyLocked(int32_t layerId, TimeRecord* timeRecord); void flushAvailableRecordsToStatsLocked(int32_t layerId, Fps displayRefreshRate, std::optional renderRate, SetFrameRateVote frameRateVote, int32_t gameMode); void flushPowerTimeLocked(); void flushAvailableGlobalRecordsToStatsLocked(); bool canAddNewAggregatedStats(uid_t uid, const std::string& layerName, int32_t gameMode); void enable(); void disable(); void clearAll(); void clearGlobalLocked(); void clearLayersLocked(); void dump(bool asProto, std::optional maxLayers, std::string& result); std::atomic mEnabled = false; std::mutex mMutex; TimeStatsHelper::TimeStatsGlobal mTimeStats; // Hashmap for LayerRecord with layerId as the hash key std::unordered_map mTimeStatsTracker; PowerTime mPowerTime; GlobalRecord mGlobalRecord; static const size_t MAX_NUM_LAYER_RECORDS = 200; static const size_t REFRESH_RATE_BUCKET_WIDTH = 30; static const size_t RENDER_RATE_BUCKET_WIDTH = REFRESH_RATE_BUCKET_WIDTH; static const size_t MAX_NUM_LAYER_STATS = 200; static const size_t MAX_NUM_PULLED_LAYERS = MAX_NUM_LAYER_STATS; size_t mMaxPulledLayers = MAX_NUM_PULLED_LAYERS; size_t mMaxPulledHistogramBuckets = 6; }; } // namespace impl } // namespace android