/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace android { class CallbackHandle : public RefBase { public: CallbackHandle(const sp& transactionListener, const std::vector& ids, const sp& sc); sp listener; std::vector callbackIds; wp surfaceControl; bool releasePreviousBuffer = false; sp previousReleaseFence; nsecs_t acquireTime = -1; nsecs_t latchTime = -1; uint32_t transformHint = 0; uint32_t currentMaxAcquiredBufferCount = 0; std::shared_ptr gpuCompositionDoneFence{FenceTime::NO_FENCE}; CompositorTiming compositorTiming; nsecs_t refreshStartTime = 0; nsecs_t dequeueReadyTime = 0; uint64_t frameNumber = 0; ReleaseCallbackId previousReleaseCallbackId = ReleaseCallbackId::INVALID_ID; }; class TransactionCallbackInvoker { public: ~TransactionCallbackInvoker(); // Adds listener and callbackIds in case there are no SurfaceControls that are supposed // to be included in the callback. This functions should be call before attempting to register // any callback handles. status_t startRegistration(const ListenerCallbacks& listenerCallbacks); // Ends the registration. After this is called, no more CallbackHandles will be registered. // It is safe to send a callback if the Transaction doesn't have any Pending callback handles. status_t endRegistration(const ListenerCallbacks& listenerCallbacks); // Informs the TransactionCallbackInvoker that there is a Transaction with a CallbackHandle // that needs to be latched and presented this frame. This function should be called once the // layer has received the CallbackHandle so the TransactionCallbackInvoker knows not to send // a callback for that Listener/Transaction pair until that CallbackHandle has been latched and // presented. status_t registerPendingCallbackHandle(const sp& handle); // Notifies the TransactionCallbackInvoker that a pending CallbackHandle has been presented. status_t finalizePendingCallbackHandles(const std::deque>& handles, const std::vector& jankData); status_t finalizeOnCommitCallbackHandles(const std::deque>& handles, std::deque>& outRemainingHandles); // Adds the Transaction CallbackHandle from a layer that does not need to be relatched and // presented this frame. status_t registerUnpresentedCallbackHandle(const sp& handle); void addPresentFence(const sp& presentFence); void sendCallbacks(); private: bool isRegisteringTransaction(const sp& transactionListener, const std::vector& callbackIds) REQUIRES(mMutex); status_t findTransactionStats(const sp& listener, const std::vector& callbackIds, TransactionStats** outTransactionStats) REQUIRES(mMutex); status_t addCallbackHandle(const sp& handle, const std::vector& jankData) REQUIRES(mMutex); status_t finalizeCallbackHandle(const sp& handle, const std::vector& jankData) REQUIRES(mMutex); class CallbackDeathRecipient : public IBinder::DeathRecipient { public: // This function is a no-op. isBinderAlive needs a linked DeathRecipient to work. // Death recipients needs a binderDied function. // // (isBinderAlive checks if BpBinder's mAlive is 0. mAlive is only set to 0 in sendObituary. // sendObituary is only called if linkToDeath was called with a DeathRecipient.) void binderDied(const wp& /*who*/) override {} }; sp mDeathRecipient = new CallbackDeathRecipient(); std::mutex mMutex; std::condition_variable_any mConditionVariable; std::unordered_set mRegisteringTransactions GUARDED_BY(mMutex); std::unordered_map< sp, std::unordered_map, uint32_t /*count*/, CallbackIdsHash>, IListenerHash> mPendingTransactions GUARDED_BY(mMutex); std::unordered_map, std::deque, IListenerHash> mCompletedTransactions GUARDED_BY(mMutex); sp mPresentFence GUARDED_BY(mMutex); }; } // namespace android