/* * Copyright (C) 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include namespace android { namespace { class VirtualDisplayTest : public ::testing::Test { protected: void SetUp() override { sp consumer; BufferQueue::createBufferQueue(&mProducer, &consumer); consumer->setConsumerName(String8("Virtual disp consumer")); consumer->setDefaultBufferSize(100, 100); mGLConsumer = new GLConsumer(consumer, GLConsumer::TEXTURE_EXTERNAL, true, false); } sp mProducer; sp mGLConsumer; }; TEST_F(VirtualDisplayTest, VirtualDisplayDestroyedSurfaceReuse) { sp virtualDisplay = SurfaceComposerClient::createDisplay(String8("VirtualDisplay"), false /*secure*/); SurfaceComposerClient::Transaction t; t.setDisplaySurface(virtualDisplay, mProducer); t.apply(true); SurfaceComposerClient::destroyDisplay(virtualDisplay); virtualDisplay.clear(); // Sync here to ensure the display was completely destroyed in SF t.apply(true); // add another sync since we are deferring the display destruction t.apply(true); sp surface = new Surface(mProducer); sp window(surface); ASSERT_EQ(NO_ERROR, native_window_api_connect(window.get(), NATIVE_WINDOW_API_EGL)); } } // namespace } // namespace android