/* * Copyright 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include namespace sftest { // Description of a rendered rectangle. Should only contain // instructions necessary to rasterize the rectangle. The full scene // is given as a sorted list of rectangles, bottom layer at index 0. class RenderState { public: RenderState() = default; // Default copy-ctor hwc_rect_t mDisplayFrame = {0, 0, 0, 0}; hwc_frect_t mSourceCrop = {0.f, 0.f, 0.f, 0.f}; std::vector mVisibleRegion; hwc2_blend_mode_t mBlendMode = HWC2_BLEND_MODE_NONE; buffer_handle_t mBuffer = 0; uint32_t mSwapCount = 0; // How many set buffer calls to the layer. int32_t mAcquireFence = 0; // Probably should not be here. float mPlaneAlpha = 0.f; hwc_color_t mLayerColor = {0, 0, 0, 0}; hwc_transform_t mTransform = static_cast(0); }; } // namespace sftest