/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wconversion" #pragma clang diagnostic ignored "-Wextra" #undef LOG_TAG #define LOG_TAG "LibSurfaceFlingerUnittests" #include #include #include #include #include #include #include #include #include #include #include "libsurfaceflinger_unittest_main.h" using namespace android::surfaceflinger; using namespace google::protobuf; using namespace std::chrono_literals; namespace android { namespace { using testing::_; using testing::AnyNumber; using testing::Contains; using testing::HasSubstr; using testing::InSequence; using testing::Not; using testing::SizeIs; using testing::StrEq; using testing::UnorderedElementsAre; using PowerMode = hardware::graphics::composer::V2_4::IComposerClient::PowerMode; using SurfaceflingerStatsLayerInfo = android::surfaceflinger::SurfaceflingerStatsLayerInfo; using SurfaceflingerStatsLayerInfoWrapper = android::surfaceflinger::SurfaceflingerStatsLayerInfoWrapper; // clang-format off #define FMT_PROTO true #define FMT_STRING false #define LAYER_ID_0 0 #define LAYER_ID_1 1 #define UID_0 123 #define REFRESH_RATE_0 61 #define RENDER_RATE_0 31 #define REFRESH_RATE_BUCKET_0 60 #define RENDER_RATE_BUCKET_0 30 #define LAYER_ID_INVALID -1 #define NUM_LAYERS 1 #define NUM_LAYERS_INVALID "INVALID" const constexpr Fps kRefreshRate0 = Fps(static_cast(REFRESH_RATE_0)); const constexpr Fps kRenderRate0 = Fps(static_cast(RENDER_RATE_0)); static constexpr int32_t kGameMode = TimeStatsHelper::GameModeUnsupported; enum InputCommand : int32_t { ENABLE = 0, DISABLE = 1, CLEAR = 2, DUMP_ALL = 3, DUMP_MAXLAYERS_1 = 4, DUMP_MAXLAYERS_INVALID = 5, INPUT_COMMAND_BEGIN = ENABLE, INPUT_COMMAND_END = DUMP_MAXLAYERS_INVALID, INPUT_COMMAND_RANGE = INPUT_COMMAND_END - INPUT_COMMAND_BEGIN + 1, }; enum TimeStamp : int32_t { POST = 0, ACQUIRE = 1, ACQUIRE_FENCE = 2, LATCH = 3, DESIRED = 4, PRESENT = 5, PRESENT_FENCE = 6, TIME_STAMP_BEGIN = POST, TIME_STAMP_END = PRESENT, TIME_STAMP_RANGE = TIME_STAMP_END - TIME_STAMP_BEGIN + 1, }; static const TimeStamp NORMAL_SEQUENCE[] = { TimeStamp::POST, TimeStamp::ACQUIRE, TimeStamp::LATCH, TimeStamp::DESIRED, TimeStamp::PRESENT, }; static const TimeStamp NORMAL_SEQUENCE_2[] = { TimeStamp::POST, TimeStamp::ACQUIRE_FENCE, TimeStamp::LATCH, TimeStamp::DESIRED, TimeStamp::PRESENT_FENCE, }; static const TimeStamp UNORDERED_SEQUENCE[] = { TimeStamp::ACQUIRE, TimeStamp::LATCH, TimeStamp::POST, TimeStamp::DESIRED, TimeStamp::PRESENT, }; static const TimeStamp INCOMPLETE_SEQUENCE[] = { TimeStamp::POST, }; // clang-format on class TimeStatsTest : public testing::Test { public: TimeStatsTest() { const ::testing::TestInfo* const test_info = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name()); } ~TimeStatsTest() { const ::testing::TestInfo* const test_info = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name()); } std::string inputCommand(InputCommand cmd, bool useProto); void setTimeStamp(TimeStamp type, int32_t id, uint64_t frameNumber, nsecs_t ts, TimeStats::SetFrameRateVote frameRateVote, int32_t gameMode); int32_t genRandomInt32(int32_t begin, int32_t end); template void insertTimeRecord(const TimeStamp (&sequence)[N], int32_t id, uint64_t frameNumber, nsecs_t ts, TimeStats::SetFrameRateVote frameRateVote = {}, int32_t gameMode = kGameMode) { for (size_t i = 0; i < N; i++, ts += 1000000) { setTimeStamp(sequence[i], id, frameNumber, ts, frameRateVote, gameMode); } } std::mt19937 mRandomEngine = std::mt19937(std::random_device()()); std::unique_ptr mTimeStats = std::make_unique(std::nullopt, std::nullopt); }; std::string TimeStatsTest::inputCommand(InputCommand cmd, bool useProto) { std::string result; Vector args; switch (cmd) { case InputCommand::ENABLE: args.push_back(String16("-enable")); break; case InputCommand::DISABLE: args.push_back(String16("-disable")); break; case InputCommand::CLEAR: args.push_back(String16("-clear")); break; case InputCommand::DUMP_ALL: args.push_back(String16("-dump")); break; case InputCommand::DUMP_MAXLAYERS_1: args.push_back(String16("-dump")); args.push_back(String16("-maxlayers")); args.push_back(String16(std::to_string(NUM_LAYERS).c_str())); break; case InputCommand::DUMP_MAXLAYERS_INVALID: args.push_back(String16("-dump")); args.push_back(String16("-maxlayers")); args.push_back(String16(NUM_LAYERS_INVALID)); break; default: ALOGD("Invalid control command"); } EXPECT_NO_FATAL_FAILURE(mTimeStats->parseArgs(useProto, args, result)); return result; } static std::string genLayerName(int32_t layerId) { return (layerId < 0 ? "PopupWindow:b54fcd1#0" : "com.example.fake#") + std::to_string(layerId); } void TimeStatsTest::setTimeStamp(TimeStamp type, int32_t id, uint64_t frameNumber, nsecs_t ts, TimeStats::SetFrameRateVote frameRateVote, int32_t gameMode) { switch (type) { case TimeStamp::POST: ASSERT_NO_FATAL_FAILURE(mTimeStats->setPostTime(id, frameNumber, genLayerName(id), UID_0, ts, gameMode)); break; case TimeStamp::ACQUIRE: ASSERT_NO_FATAL_FAILURE(mTimeStats->setAcquireTime(id, frameNumber, ts)); break; case TimeStamp::ACQUIRE_FENCE: ASSERT_NO_FATAL_FAILURE( mTimeStats->setAcquireFence(id, frameNumber, std::make_shared(ts))); break; case TimeStamp::LATCH: ASSERT_NO_FATAL_FAILURE(mTimeStats->setLatchTime(id, frameNumber, ts)); break; case TimeStamp::DESIRED: ASSERT_NO_FATAL_FAILURE(mTimeStats->setDesiredTime(id, frameNumber, ts)); break; case TimeStamp::PRESENT: ASSERT_NO_FATAL_FAILURE(mTimeStats->setPresentTime(id, frameNumber, ts, kRefreshRate0, kRenderRate0, frameRateVote, gameMode)); break; case TimeStamp::PRESENT_FENCE: ASSERT_NO_FATAL_FAILURE(mTimeStats->setPresentFence(id, frameNumber, std::make_shared(ts), kRefreshRate0, kRenderRate0, frameRateVote, gameMode)); break; default: ALOGD("Invalid timestamp type"); } } int32_t TimeStatsTest::genRandomInt32(int32_t begin, int32_t end) { std::uniform_int_distribution distr(begin, end); return distr(mRandomEngine); } TEST_F(TimeStatsTest, disabledByDefault) { ASSERT_FALSE(mTimeStats->isEnabled()); } TEST_F(TimeStatsTest, canEnableAndDisableTimeStats) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); ASSERT_TRUE(mTimeStats->isEnabled()); EXPECT_TRUE(inputCommand(InputCommand::DISABLE, FMT_STRING).empty()); ASSERT_FALSE(mTimeStats->isEnabled()); } TEST_F(TimeStatsTest, canIncreaseGlobalStats) { constexpr size_t TOTAL_FRAMES = 5; constexpr size_t MISSED_FRAMES = 4; constexpr size_t CLIENT_COMPOSITION_FRAMES = 3; EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); for (size_t i = 0; i < TOTAL_FRAMES; i++) { ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementTotalFrames()); } for (size_t i = 0; i < MISSED_FRAMES; i++) { ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementMissedFrames()); } for (size_t i = 0; i < CLIENT_COMPOSITION_FRAMES; i++) { ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementClientCompositionFrames()); } SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); ASSERT_TRUE(globalProto.has_total_frames()); EXPECT_EQ(TOTAL_FRAMES, globalProto.total_frames()); ASSERT_TRUE(globalProto.has_missed_frames()); EXPECT_EQ(MISSED_FRAMES, globalProto.missed_frames()); ASSERT_TRUE(globalProto.has_client_composition_frames()); EXPECT_EQ(CLIENT_COMPOSITION_FRAMES, globalProto.client_composition_frames()); } TEST_F(TimeStatsTest, canIncreaseLateAcquireFrames) { // this stat is not in the proto so verify by checking the string dump constexpr size_t LATE_ACQUIRE_FRAMES = 2; EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); for (size_t i = 0; i < LATE_ACQUIRE_FRAMES; i++) { mTimeStats->incrementLatchSkipped(LAYER_ID_0, TimeStats::LatchSkipReason::LateAcquire); } insertTimeRecord(NORMAL_SEQUENCE_2, LAYER_ID_0, 2, 2000000); const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); const std::string expectedResult = "lateAcquireFrames = " + std::to_string(LATE_ACQUIRE_FRAMES); EXPECT_THAT(result, HasSubstr(expectedResult)); } TEST_F(TimeStatsTest, canIncreaseBadDesiredPresent) { // this stat is not in the proto so verify by checking the string dump constexpr size_t BAD_DESIRED_PRESENT_FRAMES = 2; EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); for (size_t i = 0; i < BAD_DESIRED_PRESENT_FRAMES; i++) { mTimeStats->incrementBadDesiredPresent(LAYER_ID_0); } insertTimeRecord(NORMAL_SEQUENCE_2, LAYER_ID_0, 2, 2000000); const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); const std::string expectedResult = "badDesiredPresentFrames = " + std::to_string(BAD_DESIRED_PRESENT_FRAMES); EXPECT_THAT(result, HasSubstr(expectedResult)); } TEST_F(TimeStatsTest, canIncreaseJankyFramesForLayer) { // this stat is not in the proto so verify by checking the string dump EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::SurfaceFlingerCpuDeadlineMissed, 1, 2, 3}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::SurfaceFlingerGpuDeadlineMissed, 1, 2, 3}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::DisplayHAL, 1, 2, 3}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::AppDeadlineMissed, 1, 2, 3}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::SurfaceFlingerScheduling, 1, 2, 3}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::PredictionError, 1, 2, 3}); mTimeStats->incrementJankyFrames( {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::AppDeadlineMissed | JankType::BufferStuffing, 1, 2, 3}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::None, 1, 2, 3}); const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); std::string expectedResult = "displayRefreshRate = " + std::to_string(REFRESH_RATE_BUCKET_0) + " fps"; EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "renderRate = " + std::to_string(RENDER_RATE_BUCKET_0) + " fps"; EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "totalTimelineFrames = " + std::to_string(8); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "jankyFrames = " + std::to_string(7); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfLongCpuJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfLongGpuJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfUnattributedJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "appUnattributedJankyFrames = " + std::to_string(2); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfSchedulingJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfPredictionErrorJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "appBufferStuffingJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); } TEST_F(TimeStatsTest, canCaptureSetFrameRateVote) { // this stat is not in the proto so verify by checking the string dump EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); const auto frameRate60 = TimeStats::SetFrameRateVote{ .frameRate = 60.0f, .frameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility::Default, .seamlessness = TimeStats::SetFrameRateVote::Seamlessness::ShouldBeSeamless, }; const auto frameRate90 = TimeStats::SetFrameRateVote{ .frameRate = 90.0f, .frameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility::ExactOrMultiple, .seamlessness = TimeStats::SetFrameRateVote::Seamlessness::NotRequired, }; insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000, frameRate60); std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); std::string expectedResult = "frameRate = 60.00"; EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "frameRateCompatibility = Default"; EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "seamlessness = ShouldBeSeamless"; EXPECT_THAT(result, HasSubstr(expectedResult)); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 3000000, frameRate90); result = inputCommand(InputCommand::DUMP_ALL, FMT_STRING); expectedResult = "frameRate = 90.00"; EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "frameRateCompatibility = ExactOrMultiple"; EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "seamlessness = NotRequired"; EXPECT_THAT(result, HasSubstr(expectedResult)); insertTimeRecord(NORMAL_SEQUENCE_2, LAYER_ID_0, 4, 4000000, frameRate60); result = inputCommand(InputCommand::DUMP_ALL, FMT_STRING); expectedResult = "frameRate = 60.00"; EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "frameRateCompatibility = Default"; EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "seamlessness = ShouldBeSeamless"; EXPECT_THAT(result, HasSubstr(expectedResult)); } TEST_F(TimeStatsTest, canCaptureSetFrameRateVoteAfterZeroForLayer) { // this stat is not in the proto so verify by checking the string dump EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); const auto frameRate90 = TimeStats::SetFrameRateVote{ .frameRate = 90.0f, .frameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility::ExactOrMultiple, .seamlessness = TimeStats::SetFrameRateVote::Seamlessness::NotRequired, }; const auto frameRateDefault = TimeStats::SetFrameRateVote{ .frameRate = 0.0f, .frameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility::Default, .seamlessness = TimeStats::SetFrameRateVote::Seamlessness::ShouldBeSeamless, }; insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000, frameRate90); std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); std::string expectedResult = "frameRate = 90.00"; EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "frameRateCompatibility = ExactOrMultiple"; EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "seamlessness = NotRequired"; EXPECT_THAT(result, HasSubstr(expectedResult)); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 3000000, frameRateDefault); result = inputCommand(InputCommand::DUMP_ALL, FMT_STRING); expectedResult = "frameRate = 90.00"; EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "frameRateCompatibility = ExactOrMultiple"; EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "seamlessness = NotRequired"; EXPECT_THAT(result, HasSubstr(expectedResult)); insertTimeRecord(NORMAL_SEQUENCE_2, LAYER_ID_0, 4, 4000000, frameRateDefault); result = inputCommand(InputCommand::DUMP_ALL, FMT_STRING); expectedResult = "frameRate = 90.00"; EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "frameRateCompatibility = ExactOrMultiple"; EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "seamlessness = NotRequired"; EXPECT_THAT(result, HasSubstr(expectedResult)); } TEST_F(TimeStatsTest, canIncreaseClientCompositionReusedFrames) { // this stat is not in the proto so verify by checking the string dump constexpr size_t CLIENT_COMPOSITION_REUSED_FRAMES = 2; EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); for (size_t i = 0; i < CLIENT_COMPOSITION_REUSED_FRAMES; i++) { ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementClientCompositionReusedFrames()); } const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); const std::string expectedResult = "clientCompositionReusedFrames = " + std::to_string(CLIENT_COMPOSITION_REUSED_FRAMES); EXPECT_THAT(result, HasSubstr(expectedResult)); } TEST_F(TimeStatsTest, canIncreaseRefreshRateSwitches) { // this stat is not in the proto so verify by checking the string dump constexpr size_t REFRESH_RATE_SWITCHES = 2; EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); for (size_t i = 0; i < REFRESH_RATE_SWITCHES; i++) { ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementRefreshRateSwitches()); } const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); const std::string expectedResult = "refreshRateSwitches = " + std::to_string(REFRESH_RATE_SWITCHES); EXPECT_THAT(result, HasSubstr(expectedResult)); } TEST_F(TimeStatsTest, canIncreaseCompositionStrategyChanges) { // this stat is not in the proto so verify by checking the string dump constexpr size_t COMPOSITION_STRATEGY_CHANGES = 2; EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); for (size_t i = 0; i < COMPOSITION_STRATEGY_CHANGES; i++) { ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementCompositionStrategyChanges()); } const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); const std::string expectedResult = "compositionStrategyChanges = " + std::to_string(COMPOSITION_STRATEGY_CHANGES); EXPECT_THAT(result, HasSubstr(expectedResult)); } TEST_F(TimeStatsTest, canAverageFrameDuration) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); mTimeStats->setPowerMode(PowerMode::ON); mTimeStats->recordFrameDuration(std::chrono::nanoseconds(1ms).count(), std::chrono::nanoseconds(6ms).count()); mTimeStats->recordFrameDuration(std::chrono::nanoseconds(1ms).count(), std::chrono::nanoseconds(16ms).count()); const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); EXPECT_THAT(result, HasSubstr("averageFrameDuration = 10.000 ms")); } TEST_F(TimeStatsTest, canAverageRenderEngineTimings) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); mTimeStats->recordRenderEngineDuration(std::chrono::nanoseconds(1ms).count(), std::make_shared( std::chrono::duration_cast< std::chrono::nanoseconds>(3ms) .count())); mTimeStats->recordRenderEngineDuration(std::chrono::nanoseconds(4ms).count(), std::chrono::nanoseconds(8ms).count()); // Push a fake present fence to trigger flushing the RenderEngine timings. mTimeStats->setPowerMode(PowerMode::ON); mTimeStats->setPresentFenceGlobal( std::make_shared(std::chrono::nanoseconds(1ms).count())); const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); EXPECT_THAT(result, HasSubstr("averageRenderEngineTiming = 3.000 ms")); } TEST_F(TimeStatsTest, canInsertGlobalPresentToPresent) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); ASSERT_NO_FATAL_FAILURE( mTimeStats->setPresentFenceGlobal(std::make_shared(1000000))); ASSERT_NO_FATAL_FAILURE( mTimeStats->setPresentFenceGlobal(std::make_shared(2000000))); ASSERT_NO_FATAL_FAILURE(mTimeStats->setPowerMode(PowerMode::ON)); ASSERT_NO_FATAL_FAILURE( mTimeStats->setPresentFenceGlobal(std::make_shared(3000000))); ASSERT_NO_FATAL_FAILURE( mTimeStats->setPresentFenceGlobal(std::make_shared(5000000))); ASSERT_NO_FATAL_FAILURE(mTimeStats->setPowerMode(PowerMode::OFF)); ASSERT_NO_FATAL_FAILURE( mTimeStats->setPresentFenceGlobal(std::make_shared(6000000))); ASSERT_NO_FATAL_FAILURE( mTimeStats->setPresentFenceGlobal(std::make_shared(8000000))); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); ASSERT_EQ(1, globalProto.present_to_present_size()); const SFTimeStatsHistogramBucketProto& histogramProto = globalProto.present_to_present().Get(0); EXPECT_EQ(1, histogramProto.frame_count()); EXPECT_EQ(2, histogramProto.time_millis()); } TEST_F(TimeStatsTest, canInsertGlobalFrameDuration) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); mTimeStats->setPowerMode(PowerMode::OFF); mTimeStats->recordFrameDuration(std::chrono::nanoseconds(1ms).count(), std::chrono::nanoseconds(5ms).count()); mTimeStats->setPowerMode(PowerMode::ON); mTimeStats->recordFrameDuration(std::chrono::nanoseconds(3ms).count(), std::chrono::nanoseconds(6ms).count()); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); ASSERT_EQ(1, globalProto.frame_duration_size()); const SFTimeStatsHistogramBucketProto& histogramProto = globalProto.frame_duration().Get(0); EXPECT_EQ(1, histogramProto.frame_count()); EXPECT_EQ(3, histogramProto.time_millis()); } TEST_F(TimeStatsTest, canInsertGlobalRenderEngineTiming) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); mTimeStats->recordRenderEngineDuration(std::chrono::nanoseconds(1ms).count(), std::make_shared( std::chrono::duration_cast< std::chrono::nanoseconds>(3ms) .count())); mTimeStats->recordRenderEngineDuration(std::chrono::nanoseconds(4ms).count(), std::chrono::nanoseconds(6ms).count()); // First verify that flushing RenderEngine durations did not occur yet. SFTimeStatsGlobalProto preFlushProto; ASSERT_TRUE(preFlushProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); ASSERT_EQ(0, preFlushProto.render_engine_timing_size()); // Push a fake present fence to trigger flushing the RenderEngine timings. mTimeStats->setPowerMode(PowerMode::ON); mTimeStats->setPresentFenceGlobal( std::make_shared(std::chrono::nanoseconds(1ms).count())); // Now we can verify that RenderEngine durations were flushed now. SFTimeStatsGlobalProto postFlushProto; ASSERT_TRUE(postFlushProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); ASSERT_EQ(1, postFlushProto.render_engine_timing_size()); const SFTimeStatsHistogramBucketProto& histogramProto = postFlushProto.render_engine_timing().Get(0); EXPECT_EQ(2, histogramProto.frame_count()); EXPECT_EQ(2, histogramProto.time_millis()); } TEST_F(TimeStatsTest, canInsertOneLayerTimeStats) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); insertTimeRecord(NORMAL_SEQUENCE_2, LAYER_ID_0, 2, 2000000); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); ASSERT_EQ(1, globalProto.stats_size()); const SFTimeStatsLayerProto& layerProto = globalProto.stats().Get(0); ASSERT_TRUE(layerProto.has_layer_name()); EXPECT_EQ(genLayerName(LAYER_ID_0), layerProto.layer_name()); ASSERT_TRUE(layerProto.has_total_frames()); EXPECT_EQ(1, layerProto.total_frames()); ASSERT_EQ(6, layerProto.deltas_size()); for (const SFTimeStatsDeltaProto& deltaProto : layerProto.deltas()) { ASSERT_EQ(1, deltaProto.histograms_size()); const SFTimeStatsHistogramBucketProto& histogramProto = deltaProto.histograms().Get(0); EXPECT_EQ(1, histogramProto.frame_count()); if ("post2acquire" == deltaProto.delta_name()) { EXPECT_EQ(1, histogramProto.time_millis()); } else if ("post2present" == deltaProto.delta_name()) { EXPECT_EQ(4, histogramProto.time_millis()); } else if ("acquire2present" == deltaProto.delta_name()) { EXPECT_EQ(3, histogramProto.time_millis()); } else if ("latch2present" == deltaProto.delta_name()) { EXPECT_EQ(2, histogramProto.time_millis()); } else if ("desired2present" == deltaProto.delta_name()) { EXPECT_EQ(1, histogramProto.time_millis()); } else if ("present2present" == deltaProto.delta_name()) { EXPECT_EQ(1, histogramProto.time_millis()); } else { FAIL() << "Unknown delta_name: " << deltaProto.delta_name(); } } } TEST_F(TimeStatsTest, canNotInsertInvalidLayerNameTimeStats) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_INVALID, 1, 1000000); insertTimeRecord(NORMAL_SEQUENCE_2, LAYER_ID_INVALID, 2, 2000000); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); ASSERT_EQ(0, globalProto.stats_size()); } TEST_F(TimeStatsTest, canInsertMultipleLayersTimeStats) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 1, 1000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 2, 2000000); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); EXPECT_EQ(2, globalProto.stats_size()); } TEST_F(TimeStatsTest, canInsertUnorderedLayerTimeStats) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); insertTimeRecord(UNORDERED_SEQUENCE, LAYER_ID_0, 2, 2000000); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); ASSERT_EQ(1, globalProto.stats_size()); const SFTimeStatsLayerProto& layerProto = globalProto.stats().Get(0); ASSERT_TRUE(layerProto.has_layer_name()); EXPECT_EQ(genLayerName(LAYER_ID_0), layerProto.layer_name()); ASSERT_TRUE(layerProto.has_total_frames()); EXPECT_EQ(1, layerProto.total_frames()); ASSERT_EQ(6, layerProto.deltas_size()); for (const SFTimeStatsDeltaProto& deltaProto : layerProto.deltas()) { ASSERT_EQ(1, deltaProto.histograms_size()); const SFTimeStatsHistogramBucketProto& histogramProto = deltaProto.histograms().Get(0); EXPECT_EQ(1, histogramProto.frame_count()); if ("post2acquire" == deltaProto.delta_name()) { EXPECT_EQ(0, histogramProto.time_millis()); } else if ("post2present" == deltaProto.delta_name()) { EXPECT_EQ(2, histogramProto.time_millis()); } else if ("acquire2present" == deltaProto.delta_name()) { EXPECT_EQ(2, histogramProto.time_millis()); } else if ("latch2present" == deltaProto.delta_name()) { EXPECT_EQ(2, histogramProto.time_millis()); } else if ("desired2present" == deltaProto.delta_name()) { EXPECT_EQ(1, histogramProto.time_millis()); } else if ("present2present" == deltaProto.delta_name()) { EXPECT_EQ(1, histogramProto.time_millis()); } else { FAIL() << "Unknown delta_name: " << deltaProto.delta_name(); } } } TEST_F(TimeStatsTest, recordRefreshRateNewConfigs) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); uint32_t fpsOne = 30; uint32_t fpsTwo = 90; uint64_t millisOne = 5000; uint64_t millisTwo = 7000; mTimeStats->recordRefreshRate(fpsOne, ms2ns(millisOne)); mTimeStats->recordRefreshRate(fpsTwo, ms2ns(millisTwo)); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); SFTimeStatsDisplayConfigBucketProto expectedBucketOne; SFTimeStatsDisplayConfigProto* expectedConfigOne = expectedBucketOne.mutable_config(); expectedConfigOne->set_fps(fpsOne); expectedBucketOne.set_duration_millis(millisOne); SFTimeStatsDisplayConfigBucketProto expectedBucketTwo; SFTimeStatsDisplayConfigProto* expectedConfigTwo = expectedBucketTwo.mutable_config(); expectedConfigTwo->set_fps(fpsTwo); expectedBucketTwo.set_duration_millis(millisTwo); EXPECT_THAT(globalProto.display_config_stats(), SizeIs(2)); std::unordered_set seen_fps; for (const auto& bucket : globalProto.display_config_stats()) { seen_fps.emplace(bucket.config().fps()); if (fpsOne == bucket.config().fps()) { EXPECT_EQ(millisOne, bucket.duration_millis()); } else if (fpsTwo == bucket.config().fps()) { EXPECT_EQ(millisTwo, bucket.duration_millis()); } else { FAIL() << "Unknown fps: " << bucket.config().fps(); } } EXPECT_THAT(seen_fps, UnorderedElementsAre(fpsOne, fpsTwo)); } TEST_F(TimeStatsTest, recordRefreshRateUpdatesConfig) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); uint32_t fps = 30; uint64_t millisOne = 5000; uint64_t millisTwo = 7000; mTimeStats->recordRefreshRate(fps, ms2ns(millisOne)); mTimeStats->recordRefreshRate(fps, ms2ns(millisTwo)); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); EXPECT_THAT(globalProto.display_config_stats(), SizeIs(1)); EXPECT_EQ(fps, globalProto.display_config_stats().Get(0).config().fps()); EXPECT_EQ(millisOne + millisTwo, globalProto.display_config_stats().Get(0).duration_millis()); } TEST_F(TimeStatsTest, canRemoveTimeRecord) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); insertTimeRecord(INCOMPLETE_SEQUENCE, LAYER_ID_0, 2, 2000000); ASSERT_NO_FATAL_FAILURE(mTimeStats->removeTimeRecord(0, 2)); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 3000000); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); ASSERT_EQ(1, globalProto.stats_size()); const SFTimeStatsLayerProto& layerProto = globalProto.stats().Get(0); ASSERT_TRUE(layerProto.has_total_frames()); EXPECT_EQ(1, layerProto.total_frames()); } TEST_F(TimeStatsTest, canRecoverFromIncompleteTimeRecordError) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); uint64_t frameNumber = 1; nsecs_t ts = 1000000; insertTimeRecord(INCOMPLETE_SEQUENCE, LAYER_ID_0, 1, 1000000); for (size_t i = 0; i < impl::TimeStats::MAX_NUM_TIME_RECORDS + 2; i++) { frameNumber++; ts += 1000000; insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, frameNumber, ts); } SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); ASSERT_EQ(1, globalProto.stats_size()); const SFTimeStatsLayerProto& layerProto = globalProto.stats().Get(0); ASSERT_TRUE(layerProto.has_total_frames()); EXPECT_EQ(1, layerProto.total_frames()); } TEST_F(TimeStatsTest, layerTimeStatsOnDestroy) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000); ASSERT_NO_FATAL_FAILURE(mTimeStats->onDestroy(0)); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 3000000); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); ASSERT_EQ(1, globalProto.stats_size()); const SFTimeStatsLayerProto& layerProto = globalProto.stats().Get(0); ASSERT_TRUE(layerProto.has_total_frames()); EXPECT_EQ(1, layerProto.total_frames()); } TEST_F(TimeStatsTest, canClearTimeStats) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementTotalFrames()); ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementMissedFrames()); ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementClientCompositionFrames()); ASSERT_NO_FATAL_FAILURE(mTimeStats->setPowerMode(PowerMode::ON)); mTimeStats->recordFrameDuration(std::chrono::nanoseconds(3ms).count(), std::chrono::nanoseconds(6ms).count()); mTimeStats->recordRenderEngineDuration(std::chrono::nanoseconds(4ms).count(), std::chrono::nanoseconds(6ms).count()); ASSERT_NO_FATAL_FAILURE( mTimeStats->setPresentFenceGlobal(std::make_shared(1000000))); ASSERT_NO_FATAL_FAILURE( mTimeStats->setPresentFenceGlobal(std::make_shared(2000000))); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000); EXPECT_TRUE(inputCommand(InputCommand::CLEAR, FMT_STRING).empty()); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); EXPECT_EQ(0, globalProto.total_frames()); EXPECT_EQ(0, globalProto.missed_frames()); EXPECT_EQ(0, globalProto.client_composition_frames()); EXPECT_EQ(0, globalProto.present_to_present_size()); EXPECT_EQ(0, globalProto.frame_duration_size()); EXPECT_EQ(0, globalProto.render_engine_timing_size()); EXPECT_EQ(0, globalProto.stats_size()); } TEST_F(TimeStatsTest, canClearDumpOnlyTimeStats) { // These stats are not in the proto so verify by checking the string dump. EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementClientCompositionReusedFrames()); ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementRefreshRateSwitches()); ASSERT_NO_FATAL_FAILURE(mTimeStats->incrementCompositionStrategyChanges()); mTimeStats->setPowerMode(PowerMode::ON); mTimeStats->recordFrameDuration(std::chrono::nanoseconds(1ms).count(), std::chrono::nanoseconds(5ms).count()); mTimeStats->recordRenderEngineDuration(std::chrono::nanoseconds(4ms).count(), std::chrono::nanoseconds(6ms).count()); mTimeStats->setPresentFenceGlobal( std::make_shared(std::chrono::nanoseconds(1ms).count())); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::SurfaceFlingerCpuDeadlineMissed, 1, 2, 3}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::SurfaceFlingerGpuDeadlineMissed, 1, 2, 3}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::DisplayHAL, 1, 2, 3}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::AppDeadlineMissed, 1, 2, 3}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::SurfaceFlingerScheduling, 1, 2, 3}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::PredictionError, 1, 2, 3}); mTimeStats->incrementJankyFrames( {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::AppDeadlineMissed | JankType::BufferStuffing, 1, 2, 3}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::None, 1, 2, 3}); EXPECT_TRUE(inputCommand(InputCommand::CLEAR, FMT_STRING).empty()); const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); EXPECT_THAT(result, HasSubstr("clientCompositionReusedFrames = 0")); EXPECT_THAT(result, HasSubstr("refreshRateSwitches = 0")); EXPECT_THAT(result, HasSubstr("compositionStrategyChanges = 0")); EXPECT_THAT(result, HasSubstr("averageFrameDuration = 0.000 ms")); EXPECT_THAT(result, HasSubstr("averageRenderEngineTiming = 0.000 ms")); std::string expectedResult = "totalTimelineFrames = "; EXPECT_THAT(result, Not(HasSubstr(expectedResult))); expectedResult = "jankyFrames = "; EXPECT_THAT(result, Not(HasSubstr(expectedResult))); expectedResult = "sfLongCpuJankyFrames = "; EXPECT_THAT(result, Not(HasSubstr(expectedResult))); expectedResult = "sfLongGpuJankyFrames = "; EXPECT_THAT(result, Not(HasSubstr(expectedResult))); expectedResult = "sfUnattributedJankyFrames = "; EXPECT_THAT(result, Not(HasSubstr(expectedResult))); expectedResult = "appUnattributedJankyFrames = "; EXPECT_THAT(result, Not(HasSubstr(expectedResult))); expectedResult = "sfSchedulingJankyFrames = "; EXPECT_THAT(result, Not(HasSubstr(expectedResult))); expectedResult = "sfPredictionErrorJankyFrames = "; EXPECT_THAT(result, Not(HasSubstr(expectedResult))); expectedResult = "appBufferStuffingJankyFrames = "; EXPECT_THAT(result, Not(HasSubstr(expectedResult))); } TEST_F(TimeStatsTest, canDumpWithMaxLayers) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 1, 1000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 2, 2000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 3, 2000000); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE( globalProto.ParseFromString(inputCommand(InputCommand::DUMP_MAXLAYERS_1, FMT_PROTO))); ASSERT_EQ(1, globalProto.stats_size()); const SFTimeStatsLayerProto& layerProto = globalProto.stats().Get(0); ASSERT_TRUE(layerProto.has_layer_name()); EXPECT_EQ(genLayerName(LAYER_ID_1), layerProto.layer_name()); ASSERT_TRUE(layerProto.has_total_frames()); EXPECT_EQ(2, layerProto.total_frames()); } TEST_F(TimeStatsTest, canDumpWithInvalidMaxLayers) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString( inputCommand(InputCommand::DUMP_MAXLAYERS_INVALID, FMT_PROTO))); ASSERT_EQ(0, globalProto.stats_size()); } TEST_F(TimeStatsTest, noInfInAverageFPS) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 1000000); const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); EXPECT_THAT(result, HasSubstr("averageFPS = 0.000")); } namespace { FrameTimingHistogram buildExpectedHistogram(const std::vector& times, const std::vector& frameCounts) { FrameTimingHistogram histogram; for (int i = 0; i < times.size(); i++) { ALOGE("Writing time: %d", times[i]); histogram.add_time_millis_buckets(times[i]); ALOGE("Writing count: %d", frameCounts[i]); histogram.add_frame_counts((int64_t)frameCounts[i]); } return histogram; } } // namespace MATCHER_P(HistogramEq, expected, "") { *result_listener << "Histograms are not equal! \n"; if (arg.time_millis_buckets_size() != expected.time_millis_buckets_size()) { *result_listener << "Time millis bucket are different sizes. Expected: " << expected.time_millis_buckets_size() << ". Actual " << arg.time_millis_buckets_size(); return false; } if (arg.frame_counts_size() != expected.frame_counts_size()) { *result_listener << "Frame counts are different sizes. Expected: " << expected.frame_counts_size() << ". Actual " << arg.frame_counts_size(); return false; } for (int i = 0; i < expected.time_millis_buckets_size(); i++) { if (arg.time_millis_buckets(i) != expected.time_millis_buckets(i)) { *result_listener << "time_millis_bucket[" << i << "] is different. Expected: " << expected.time_millis_buckets(i) << ". Actual: " << arg.time_millis_buckets(i); return false; } if (arg.frame_counts(i) != expected.frame_counts(i)) { *result_listener << "frame_counts[" << i << "] is different. Expected: " << expected.frame_counts(i) << ". Actual: " << arg.frame_counts(i); return false; } } return true; } TEST_F(TimeStatsTest, globalStatsCallback) { constexpr size_t TOTAL_FRAMES = 5; constexpr size_t MISSED_FRAMES = 4; constexpr size_t CLIENT_COMPOSITION_FRAMES = 3; constexpr size_t DISPLAY_EVENT_CONNECTIONS = 14; constexpr nsecs_t DISPLAY_DEADLINE_DELTA = 1'000'000; constexpr nsecs_t DISPLAY_PRESENT_JITTER = 2'000'000; constexpr nsecs_t APP_DEADLINE_DELTA = 3'000'000; EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); for (size_t i = 0; i < TOTAL_FRAMES; i++) { mTimeStats->incrementTotalFrames(); } for (size_t i = 0; i < MISSED_FRAMES; i++) { mTimeStats->incrementMissedFrames(); } for (size_t i = 0; i < CLIENT_COMPOSITION_FRAMES; i++) { mTimeStats->incrementClientCompositionFrames(); } insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); mTimeStats->recordDisplayEventConnectionCount(DISPLAY_EVENT_CONNECTIONS); mTimeStats->setPowerMode(PowerMode::ON); mTimeStats->recordFrameDuration(1000000, 3000000); mTimeStats->recordRenderEngineDuration(2000000, 4000000); mTimeStats->recordRenderEngineDuration(2000000, std::make_shared(3000000)); mTimeStats->setPresentFenceGlobal(std::make_shared(3000000)); mTimeStats->setPresentFenceGlobal(std::make_shared(5000000)); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::SurfaceFlingerCpuDeadlineMissed, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::SurfaceFlingerGpuDeadlineMissed, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::DisplayHAL, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::AppDeadlineMissed, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::SurfaceFlingerScheduling, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::PredictionError, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA}); mTimeStats->incrementJankyFrames( {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::AppDeadlineMissed | JankType::BufferStuffing, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::BufferStuffing, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::None, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA}); std::string pulledData; EXPECT_TRUE(mTimeStats->onPullAtom(10062 /*SURFACEFLINGER_STATS_GLOBAL_INFO*/, &pulledData)); android::surfaceflinger::SurfaceflingerStatsGlobalInfoWrapper atomList; ASSERT_TRUE(atomList.ParseFromString(pulledData)); ASSERT_EQ(atomList.atom_size(), 1); const android::surfaceflinger::SurfaceflingerStatsGlobalInfo& atom = atomList.atom(0); EXPECT_EQ(atom.total_frames(), TOTAL_FRAMES); EXPECT_EQ(atom.missed_frames(), MISSED_FRAMES); EXPECT_EQ(atom.client_composition_frames(), CLIENT_COMPOSITION_FRAMES); // Display on millis is not checked. EXPECT_EQ(atom.animation_millis(), 2); EXPECT_EQ(atom.event_connection_count(), DISPLAY_EVENT_CONNECTIONS); EXPECT_THAT(atom.frame_duration(), HistogramEq(buildExpectedHistogram({2}, {1}))); EXPECT_THAT(atom.render_engine_timing(), HistogramEq(buildExpectedHistogram({1, 2}, {1, 1}))); EXPECT_EQ(atom.total_timeline_frames(), 9); EXPECT_EQ(atom.total_janky_frames(), 7); EXPECT_EQ(atom.total_janky_frames_with_long_cpu(), 1); EXPECT_EQ(atom.total_janky_frames_with_long_gpu(), 1); EXPECT_EQ(atom.total_janky_frames_sf_unattributed(), 1); EXPECT_EQ(atom.total_janky_frames_app_unattributed(), 2); EXPECT_EQ(atom.total_janky_frames_sf_scheduling(), 1); EXPECT_EQ(atom.total_jank_frames_sf_prediction_error(), 1); EXPECT_EQ(atom.total_jank_frames_app_buffer_stuffing(), 2); EXPECT_EQ(atom.display_refresh_rate_bucket(), REFRESH_RATE_BUCKET_0); EXPECT_THAT(atom.sf_deadline_misses(), HistogramEq(buildExpectedHistogram({1}, {7}))); EXPECT_THAT(atom.sf_prediction_errors(), HistogramEq(buildExpectedHistogram({2}, {7}))); EXPECT_EQ(atom.render_rate_bucket(), RENDER_RATE_BUCKET_0); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); EXPECT_EQ(0, globalProto.total_frames()); EXPECT_EQ(0, globalProto.missed_frames()); EXPECT_EQ(0, globalProto.client_composition_frames()); EXPECT_EQ(0, globalProto.present_to_present_size()); // also check dump-only stats: expect that global stats are indeed dropped but there should // still be stats for the layer const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); std::string expectedResult = "totalTimelineFrames = " + std::to_string(0); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "totalTimelineFrames = " + std::to_string(9); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "jankyFrames = " + std::to_string(0); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "jankyFrames = " + std::to_string(7); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfLongCpuJankyFrames = " + std::to_string(0); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfLongCpuJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfLongGpuJankyFrames = " + std::to_string(0); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfLongGpuJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfUnattributedJankyFrames = " + std::to_string(0); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfUnattributedJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "appUnattributedJankyFrames = " + std::to_string(0); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "appUnattributedJankyFrames = " + std::to_string(2); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfSchedulingJankyFrames = " + std::to_string(0); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfSchedulingJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfPredictionErrorJankyFrames = " + std::to_string(0); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfPredictionErrorJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "appBufferStuffingJankyFrames = " + std::to_string(0); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "appBufferStuffingJankyFrames = " + std::to_string(2); EXPECT_THAT(result, HasSubstr(expectedResult)); } TEST_F(TimeStatsTest, layerStatsCallback_pullsAllAndClears) { constexpr size_t LATE_ACQUIRE_FRAMES = 2; constexpr size_t BAD_DESIRED_PRESENT_FRAMES = 3; constexpr nsecs_t DISPLAY_DEADLINE_DELTA = 1'000'000; constexpr nsecs_t DISPLAY_PRESENT_JITTER = 2'000'000; constexpr nsecs_t APP_DEADLINE_DELTA_2MS = 2'000'000; constexpr nsecs_t APP_DEADLINE_DELTA_3MS = 3'000'000; EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000, {}, TimeStatsHelper::GameModeStandard); for (size_t i = 0; i < LATE_ACQUIRE_FRAMES; i++) { mTimeStats->incrementLatchSkipped(LAYER_ID_0, TimeStats::LatchSkipReason::LateAcquire); } for (size_t i = 0; i < BAD_DESIRED_PRESENT_FRAMES; i++) { mTimeStats->incrementBadDesiredPresent(LAYER_ID_0); } const auto frameRate60 = TimeStats::SetFrameRateVote{ .frameRate = 60.0f, .frameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility::ExactOrMultiple, .seamlessness = TimeStats::SetFrameRateVote::Seamlessness::NotRequired, }; insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000, frameRate60, TimeStatsHelper::GameModeStandard); mTimeStats->incrementJankyFrames( {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), TimeStatsHelper::GameModeStandard, JankType::SurfaceFlingerCpuDeadlineMissed, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_3MS}); mTimeStats->incrementJankyFrames( {kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), TimeStatsHelper::GameModeStandard, JankType::SurfaceFlingerGpuDeadlineMissed, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_3MS}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), TimeStatsHelper::GameModeStandard, JankType::DisplayHAL, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_3MS}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), TimeStatsHelper::GameModeStandard, JankType::AppDeadlineMissed, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_3MS}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), TimeStatsHelper::GameModeStandard, JankType::SurfaceFlingerScheduling, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_2MS}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), TimeStatsHelper::GameModeStandard, JankType::PredictionError, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_2MS}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), TimeStatsHelper::GameModeStandard, JankType::AppDeadlineMissed | JankType::BufferStuffing, DISPLAY_DEADLINE_DELTA, APP_DEADLINE_DELTA_2MS, APP_DEADLINE_DELTA_2MS}); mTimeStats->incrementJankyFrames({kRefreshRate0, kRenderRate0, UID_0, genLayerName(LAYER_ID_0), TimeStatsHelper::GameModeStandard, JankType::None, DISPLAY_DEADLINE_DELTA, DISPLAY_PRESENT_JITTER, APP_DEADLINE_DELTA_3MS}); std::string pulledData; EXPECT_TRUE(mTimeStats->onPullAtom(10063 /*SURFACEFLINGER_STATS_LAYER_INFO*/, &pulledData)); SurfaceflingerStatsLayerInfoWrapper atomList; ASSERT_TRUE(atomList.ParseFromString(pulledData)); ASSERT_EQ(atomList.atom_size(), 1); const SurfaceflingerStatsLayerInfo& atom = atomList.atom(0); EXPECT_EQ(atom.layer_name(), genLayerName(LAYER_ID_0)); EXPECT_EQ(atom.total_frames(), 1); EXPECT_EQ(atom.dropped_frames(), 0); EXPECT_THAT(atom.present_to_present(), HistogramEq(buildExpectedHistogram({1}, {1}))); EXPECT_THAT(atom.post_to_present(), HistogramEq(buildExpectedHistogram({4}, {1}))); EXPECT_THAT(atom.acquire_to_present(), HistogramEq(buildExpectedHistogram({3}, {1}))); EXPECT_THAT(atom.latch_to_present(), HistogramEq(buildExpectedHistogram({2}, {1}))); EXPECT_THAT(atom.desired_to_present(), HistogramEq(buildExpectedHistogram({1}, {1}))); EXPECT_THAT(atom.post_to_acquire(), HistogramEq(buildExpectedHistogram({1}, {1}))); EXPECT_EQ(atom.late_acquire_frames(), LATE_ACQUIRE_FRAMES); EXPECT_EQ(atom.bad_desired_present_frames(), BAD_DESIRED_PRESENT_FRAMES); EXPECT_EQ(atom.uid(), UID_0); EXPECT_EQ(atom.total_timeline_frames(), 8); EXPECT_EQ(atom.total_janky_frames(), 7); EXPECT_EQ(atom.total_janky_frames_with_long_cpu(), 1); EXPECT_EQ(atom.total_janky_frames_with_long_gpu(), 1); EXPECT_EQ(atom.total_janky_frames_sf_unattributed(), 1); EXPECT_EQ(atom.total_janky_frames_app_unattributed(), 2); EXPECT_EQ(atom.total_janky_frames_sf_scheduling(), 1); EXPECT_EQ(atom.total_jank_frames_sf_prediction_error(), 1); EXPECT_EQ(atom.total_jank_frames_app_buffer_stuffing(), 1); EXPECT_EQ(atom.display_refresh_rate_bucket(), REFRESH_RATE_BUCKET_0); EXPECT_EQ(atom.render_rate_bucket(), RENDER_RATE_BUCKET_0); EXPECT_THAT(atom.set_frame_rate_vote().frame_rate(), testing::FloatEq(frameRate60.frameRate)); EXPECT_EQ((int)atom.set_frame_rate_vote().frame_rate_compatibility(), (int)frameRate60.frameRateCompatibility); EXPECT_EQ((int)atom.set_frame_rate_vote().seamlessness(), (int)frameRate60.seamlessness); EXPECT_THAT(atom.app_deadline_misses(), HistogramEq(buildExpectedHistogram({3, 2}, {4, 3}))); EXPECT_EQ(atom.game_mode(), SurfaceflingerStatsLayerInfo::GAME_MODE_STANDARD); SFTimeStatsGlobalProto globalProto; ASSERT_TRUE(globalProto.ParseFromString(inputCommand(InputCommand::DUMP_ALL, FMT_PROTO))); EXPECT_EQ(0, globalProto.stats_size()); // also check dump-only stats: expect that layer stats are indeed dropped but there should still // be global stats const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); std::string expectedResult = "totalTimelineFrames = " + std::to_string(8); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "jankyFrames = " + std::to_string(7); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfLongCpuJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfLongGpuJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfUnattributedJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "appUnattributedJankyFrames = " + std::to_string(2); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfSchedulingJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "sfPredictionErrorJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); expectedResult = "appBufferStuffingJankyFrames = " + std::to_string(1); EXPECT_THAT(result, HasSubstr(expectedResult)); std::string expectedMissing = "uid = " + std::to_string(UID_0); EXPECT_THAT(result, Not(HasSubstr(expectedMissing))); } TEST_F(TimeStatsTest, layerStatsCallback_multipleGameModes) { constexpr size_t LATE_ACQUIRE_FRAMES = 2; constexpr size_t BAD_DESIRED_PRESENT_FRAMES = 3; EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000, {}, TimeStatsHelper::GameModeStandard); for (size_t i = 0; i < LATE_ACQUIRE_FRAMES; i++) { mTimeStats->incrementLatchSkipped(LAYER_ID_0, TimeStats::LatchSkipReason::LateAcquire); } for (size_t i = 0; i < BAD_DESIRED_PRESENT_FRAMES; i++) { mTimeStats->incrementBadDesiredPresent(LAYER_ID_0); } insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000, {}, TimeStatsHelper::GameModeStandard); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 3000000, {}, TimeStatsHelper::GameModePerformance); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 4, 4000000, {}, TimeStatsHelper::GameModeBattery); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 5, 4000000, {}, TimeStatsHelper::GameModeBattery); std::string pulledData; EXPECT_TRUE(mTimeStats->onPullAtom(10063 /*SURFACEFLINGER_STATS_LAYER_INFO*/, &pulledData)); SurfaceflingerStatsLayerInfoWrapper atomList; ASSERT_TRUE(atomList.ParseFromString(pulledData)); // The first time record is never uploaded to stats. ASSERT_EQ(atomList.atom_size(), 3); // Layers are ordered based on the hash in LayerStatsKey. For this test, the order happens to // be: 0 - Battery 1 - Performance 2 - Standard const SurfaceflingerStatsLayerInfo& atom0 = atomList.atom(0); EXPECT_EQ(atom0.layer_name(), genLayerName(LAYER_ID_0)); EXPECT_EQ(atom0.total_frames(), 2); EXPECT_EQ(atom0.dropped_frames(), 0); EXPECT_THAT(atom0.present_to_present(), HistogramEq(buildExpectedHistogram({0, 1}, {1, 1}))); EXPECT_THAT(atom0.post_to_present(), HistogramEq(buildExpectedHistogram({4}, {2}))); EXPECT_THAT(atom0.acquire_to_present(), HistogramEq(buildExpectedHistogram({3}, {2}))); EXPECT_THAT(atom0.latch_to_present(), HistogramEq(buildExpectedHistogram({2}, {2}))); EXPECT_THAT(atom0.desired_to_present(), HistogramEq(buildExpectedHistogram({1}, {2}))); EXPECT_THAT(atom0.post_to_acquire(), HistogramEq(buildExpectedHistogram({1}, {2}))); EXPECT_EQ(atom0.late_acquire_frames(), 0); EXPECT_EQ(atom0.bad_desired_present_frames(), 0); EXPECT_EQ(atom0.uid(), UID_0); EXPECT_EQ(atom0.display_refresh_rate_bucket(), REFRESH_RATE_BUCKET_0); EXPECT_EQ(atom0.render_rate_bucket(), RENDER_RATE_BUCKET_0); EXPECT_EQ(atom0.game_mode(), SurfaceflingerStatsLayerInfo::GAME_MODE_BATTERY); const SurfaceflingerStatsLayerInfo& atom1 = atomList.atom(1); EXPECT_EQ(atom1.layer_name(), genLayerName(LAYER_ID_0)); EXPECT_EQ(atom1.total_frames(), 1); EXPECT_EQ(atom1.dropped_frames(), 0); EXPECT_THAT(atom1.present_to_present(), HistogramEq(buildExpectedHistogram({1}, {1}))); EXPECT_THAT(atom1.post_to_present(), HistogramEq(buildExpectedHistogram({4}, {1}))); EXPECT_THAT(atom1.acquire_to_present(), HistogramEq(buildExpectedHistogram({3}, {1}))); EXPECT_THAT(atom1.latch_to_present(), HistogramEq(buildExpectedHistogram({2}, {1}))); EXPECT_THAT(atom1.desired_to_present(), HistogramEq(buildExpectedHistogram({1}, {1}))); EXPECT_THAT(atom1.post_to_acquire(), HistogramEq(buildExpectedHistogram({1}, {1}))); EXPECT_EQ(atom1.late_acquire_frames(), 0); EXPECT_EQ(atom1.bad_desired_present_frames(), 0); EXPECT_EQ(atom1.uid(), UID_0); EXPECT_EQ(atom1.display_refresh_rate_bucket(), REFRESH_RATE_BUCKET_0); EXPECT_EQ(atom1.render_rate_bucket(), RENDER_RATE_BUCKET_0); EXPECT_EQ(atom1.game_mode(), SurfaceflingerStatsLayerInfo::GAME_MODE_PERFORMANCE); const SurfaceflingerStatsLayerInfo& atom2 = atomList.atom(2); EXPECT_EQ(atom2.layer_name(), genLayerName(LAYER_ID_0)); EXPECT_EQ(atom2.total_frames(), 1); EXPECT_EQ(atom2.dropped_frames(), 0); EXPECT_THAT(atom2.present_to_present(), HistogramEq(buildExpectedHistogram({1}, {1}))); EXPECT_THAT(atom2.post_to_present(), HistogramEq(buildExpectedHistogram({4}, {1}))); EXPECT_THAT(atom2.acquire_to_present(), HistogramEq(buildExpectedHistogram({3}, {1}))); EXPECT_THAT(atom2.latch_to_present(), HistogramEq(buildExpectedHistogram({2}, {1}))); EXPECT_THAT(atom2.desired_to_present(), HistogramEq(buildExpectedHistogram({1}, {1}))); EXPECT_THAT(atom2.post_to_acquire(), HistogramEq(buildExpectedHistogram({1}, {1}))); EXPECT_EQ(atom2.late_acquire_frames(), LATE_ACQUIRE_FRAMES); EXPECT_EQ(atom2.bad_desired_present_frames(), BAD_DESIRED_PRESENT_FRAMES); EXPECT_EQ(atom2.uid(), UID_0); EXPECT_EQ(atom2.display_refresh_rate_bucket(), REFRESH_RATE_BUCKET_0); EXPECT_EQ(atom2.render_rate_bucket(), RENDER_RATE_BUCKET_0); EXPECT_EQ(atom2.game_mode(), SurfaceflingerStatsLayerInfo::GAME_MODE_STANDARD); } TEST_F(TimeStatsTest, layerStatsCallback_pullsMultipleLayers) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 1, 2000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 2, 3000000); std::string pulledData; EXPECT_TRUE(mTimeStats->onPullAtom(10063 /*SURFACEFLINGER_STATS_LAYER_INFO*/, &pulledData)); SurfaceflingerStatsLayerInfoWrapper atomList; ASSERT_TRUE(atomList.ParseFromString(pulledData)); ASSERT_EQ(atomList.atom_size(), 2); std::vector actualLayerNames = {atomList.atom(0).layer_name(), atomList.atom(1).layer_name()}; EXPECT_THAT(actualLayerNames, UnorderedElementsAre(genLayerName(LAYER_ID_0), genLayerName(LAYER_ID_1))); } TEST_F(TimeStatsTest, layerStatsCallback_pullsMultipleBuckets) { EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 4000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 4, 5000000); // Now make sure that TimeStats flushes global stats to set the callback. mTimeStats->setPowerMode(PowerMode::ON); mTimeStats->setPresentFenceGlobal(std::make_shared(3000000)); mTimeStats->setPresentFenceGlobal(std::make_shared(5000000)); std::string pulledData; EXPECT_TRUE(mTimeStats->onPullAtom(10063 /*SURFACEFLINGER_STATS_LAYER_INFO*/, &pulledData)); SurfaceflingerStatsLayerInfoWrapper atomList; ASSERT_TRUE(atomList.ParseFromString(pulledData)); ASSERT_EQ(atomList.atom_size(), 1); const SurfaceflingerStatsLayerInfo& atom = atomList.atom(0); EXPECT_THAT(atom.present_to_present(), HistogramEq(buildExpectedHistogram({1, 2}, {2, 1}))); } TEST_F(TimeStatsTest, layerStatsCallback_limitsHistogramBuckets) { mTimeStats = std::make_unique(std::nullopt, 1); EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 3, 4000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 4, 5000000); std::string pulledData; EXPECT_TRUE(mTimeStats->onPullAtom(10063 /*SURFACEFLINGER_STATS_LAYER_INFO*/, &pulledData)); SurfaceflingerStatsLayerInfoWrapper atomList; ASSERT_TRUE(atomList.ParseFromString(pulledData)); ASSERT_EQ(atomList.atom_size(), 1); const SurfaceflingerStatsLayerInfo& atom = atomList.atom(0); EXPECT_THAT(atom.present_to_present(), HistogramEq(buildExpectedHistogram({1}, {2}))); } TEST_F(TimeStatsTest, layerStatsCallback_limitsLayers) { mTimeStats = std::make_unique(1, std::nullopt); EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 2, 2000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 1, 2000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 2, 3000000); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_1, 4, 5000000); std::string pulledData; EXPECT_TRUE(mTimeStats->onPullAtom(10063 /*SURFACEFLINGER_STATS_LAYER_INFO*/, &pulledData)); SurfaceflingerStatsLayerInfoWrapper atomList; ASSERT_TRUE(atomList.ParseFromString(pulledData)); ASSERT_EQ(atomList.atom_size(), 1); EXPECT_EQ(atomList.atom(0).layer_name(), genLayerName(LAYER_ID_1)); } TEST_F(TimeStatsTest, canSurviveMonkey) { if (g_noSlowTests) { GTEST_SKIP(); } EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); for (size_t i = 0; i < 10000000; ++i) { const int32_t layerId = genRandomInt32(-1, 10); const int32_t frameNumber = genRandomInt32(1, 10); switch (genRandomInt32(0, 100)) { case 0: ALOGV("removeTimeRecord"); ASSERT_NO_FATAL_FAILURE(mTimeStats->removeTimeRecord(layerId, frameNumber)); continue; case 1: ALOGV("onDestroy"); ASSERT_NO_FATAL_FAILURE(mTimeStats->onDestroy(layerId)); continue; } TimeStamp type = static_cast(genRandomInt32(TIME_STAMP_BEGIN, TIME_STAMP_END)); const int32_t ts = genRandomInt32(1, 1000000000); ALOGV("type[%d], layerId[%d], frameNumber[%d], ts[%d]", type, layerId, frameNumber, ts); setTimeStamp(type, layerId, frameNumber, ts, {}, kGameMode); } } TEST_F(TimeStatsTest, refreshRateIsClampedToNearestBucket) { // this stat is not in the proto so verify by checking the string dump const auto verifyRefreshRateBucket = [&](Fps fps, int32_t bucket) { EXPECT_TRUE(inputCommand(InputCommand::CLEAR, FMT_STRING).empty()); EXPECT_TRUE(inputCommand(InputCommand::ENABLE, FMT_STRING).empty()); insertTimeRecord(NORMAL_SEQUENCE, LAYER_ID_0, 1, 1000000); mTimeStats->incrementJankyFrames({fps, std::nullopt, UID_0, genLayerName(LAYER_ID_0), kGameMode, JankType::None, 0, 0, 0}); const std::string result(inputCommand(InputCommand::DUMP_ALL, FMT_STRING)); std::string expectedResult = "displayRefreshRate = " + std::to_string(bucket) + " fps"; EXPECT_THAT(result, HasSubstr(expectedResult)) << "failed for " << fps; }; verifyRefreshRateBucket(Fps(91.f), 90); verifyRefreshRateBucket(Fps(89.f), 90); verifyRefreshRateBucket(Fps(61.f), 60); verifyRefreshRateBucket(Fps(59.f), 60); verifyRefreshRateBucket(Fps(31.f), 30); verifyRefreshRateBucket(Fps(29.f), 30); } } // namespace } // namespace android // TODO(b/129481165): remove the #pragma below and fix conversion issues #pragma clang diagnostic pop // ignored "-Wconversion -Wextra"