/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #undef LOG_TAG #define LOG_TAG "CompositionTest" #include #include #include #include #include #include #include #include "TestableScheduler.h" #include "TestableSurfaceFlinger.h" #include "mock/MockEventThread.h" #include "mock/MockMessageQueue.h" #include "mock/MockVsyncController.h" namespace android { using testing::_; using testing::Return; using FakeHwcDisplayInjector = TestableSurfaceFlinger::FakeHwcDisplayInjector; class TransactionApplicationTest : public testing::Test { public: TransactionApplicationTest() { const ::testing::TestInfo* const test_info = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name()); mFlinger.mutableEventQueue().reset(mMessageQueue); setupScheduler(); } ~TransactionApplicationTest() { const ::testing::TestInfo* const test_info = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name()); } void setupScheduler() { auto eventThread = std::make_unique(); auto sfEventThread = std::make_unique(); EXPECT_CALL(*eventThread, registerDisplayEventConnection(_)); EXPECT_CALL(*eventThread, createEventConnection(_, _)) .WillOnce(Return(new EventThreadConnection(eventThread.get(), /*callingUid=*/0, ResyncCallback()))); EXPECT_CALL(*sfEventThread, registerDisplayEventConnection(_)); EXPECT_CALL(*sfEventThread, createEventConnection(_, _)) .WillOnce(Return(new EventThreadConnection(sfEventThread.get(), /*callingUid=*/0, ResyncCallback()))); EXPECT_CALL(*mVSyncTracker, nextAnticipatedVSyncTimeFrom(_)).WillRepeatedly(Return(0)); EXPECT_CALL(*mVSyncTracker, currentPeriod()) .WillRepeatedly(Return(FakeHwcDisplayInjector::DEFAULT_VSYNC_PERIOD)); mFlinger.setupScheduler(std::unique_ptr(mVsyncController), std::unique_ptr(mVSyncTracker), std::move(eventThread), std::move(sfEventThread)); } TestableScheduler* mScheduler; TestableSurfaceFlinger mFlinger; std::unique_ptr mEventThread = std::make_unique(); mock::MessageQueue* mMessageQueue = new mock::MessageQueue(); mock::VsyncController* mVsyncController = new mock::VsyncController(); mock::VSyncTracker* mVSyncTracker = new mock::VSyncTracker(); struct TransactionInfo { Vector states; Vector displays; uint32_t flags = 0; sp applyToken = IInterface::asBinder(TransactionCompletedListener::getIInstance()); InputWindowCommands inputWindowCommands; int64_t desiredPresentTime = 0; bool isAutoTimestamp = true; FrameTimelineInfo frameTimelineInfo; client_cache_t uncacheBuffer; uint64_t id = static_cast(-1); static_assert(0xffffffffffffffff == static_cast(-1)); }; void checkEqual(TransactionInfo info, SurfaceFlinger::TransactionState state) { EXPECT_EQ(0u, info.states.size()); EXPECT_EQ(0u, state.states.size()); EXPECT_EQ(0u, info.displays.size()); EXPECT_EQ(0u, state.displays.size()); EXPECT_EQ(info.flags, state.flags); EXPECT_EQ(info.desiredPresentTime, state.desiredPresentTime); } void setupSingle(TransactionInfo& transaction, uint32_t flags, bool syncInputWindows, int64_t desiredPresentTime, bool isAutoTimestamp, const FrameTimelineInfo& frameTimelineInfo) { mTransactionNumber++; transaction.flags |= flags; // ISurfaceComposer::eSynchronous; transaction.inputWindowCommands.syncInputWindows = syncInputWindows; transaction.desiredPresentTime = desiredPresentTime; transaction.isAutoTimestamp = isAutoTimestamp; transaction.frameTimelineInfo = frameTimelineInfo; } void NotPlacedOnTransactionQueue(uint32_t flags, bool syncInputWindows) { ASSERT_EQ(0u, mFlinger.getTransactionQueue().size()); // called in SurfaceFlinger::signalTransaction EXPECT_CALL(*mMessageQueue, invalidate()).Times(1); TransactionInfo transaction; setupSingle(transaction, flags, syncInputWindows, /*desiredPresentTime*/ systemTime(), /*isAutoTimestamp*/ true, FrameTimelineInfo{}); nsecs_t applicationTime = systemTime(); mFlinger.setTransactionState(transaction.frameTimelineInfo, transaction.states, transaction.displays, transaction.flags, transaction.applyToken, transaction.inputWindowCommands, transaction.desiredPresentTime, transaction.isAutoTimestamp, transaction.uncacheBuffer, mHasListenerCallbacks, mCallbacks, transaction.id); // If transaction is synchronous or syncs input windows, SF // applyTransactionState should time out (5s) wating for SF to commit // the transaction or to receive a signal that syncInputWindows has // completed. If this is animation, it should not time out waiting. nsecs_t returnedTime = systemTime(); if (flags & ISurfaceComposer::eSynchronous || syncInputWindows) { EXPECT_GE(returnedTime, applicationTime + s2ns(5)); } else { EXPECT_LE(returnedTime, applicationTime + s2ns(5)); } // Each transaction should have been placed on the transaction queue auto transactionQueue = mFlinger.getTransactionQueue(); EXPECT_EQ(1u, transactionQueue.size()); } void PlaceOnTransactionQueue(uint32_t flags, bool syncInputWindows) { ASSERT_EQ(0u, mFlinger.getTransactionQueue().size()); // called in SurfaceFlinger::signalTransaction EXPECT_CALL(*mMessageQueue, invalidate()).Times(1); // first check will see desired present time has not passed, // but afterwards it will look like the desired present time has passed nsecs_t time = systemTime(); TransactionInfo transaction; setupSingle(transaction, flags, syncInputWindows, /*desiredPresentTime*/ time + s2ns(1), false, FrameTimelineInfo{}); nsecs_t applicationSentTime = systemTime(); mFlinger.setTransactionState(transaction.frameTimelineInfo, transaction.states, transaction.displays, transaction.flags, transaction.applyToken, transaction.inputWindowCommands, transaction.desiredPresentTime, transaction.isAutoTimestamp, transaction.uncacheBuffer, mHasListenerCallbacks, mCallbacks, transaction.id); nsecs_t returnedTime = systemTime(); if ((flags & ISurfaceComposer::eSynchronous) || syncInputWindows) { EXPECT_GE(systemTime(), applicationSentTime + s2ns(5)); } else { EXPECT_LE(returnedTime, applicationSentTime + s2ns(5)); } // This transaction should have been placed on the transaction queue auto transactionQueue = mFlinger.getTransactionQueue(); EXPECT_EQ(1u, transactionQueue.size()); } void BlockedByPriorTransaction(uint32_t flags, bool syncInputWindows) { ASSERT_EQ(0u, mFlinger.getTransactionQueue().size()); // called in SurfaceFlinger::signalTransaction nsecs_t time = systemTime(); if (!syncInputWindows) { EXPECT_CALL(*mMessageQueue, invalidate()).Times(2); } else { EXPECT_CALL(*mMessageQueue, invalidate()).Times(1); } // transaction that should go on the pending thread TransactionInfo transactionA; setupSingle(transactionA, /*flags*/ 0, /*syncInputWindows*/ false, /*desiredPresentTime*/ time + s2ns(1), false, FrameTimelineInfo{}); // transaction that would not have gone on the pending thread if not // blocked TransactionInfo transactionB; setupSingle(transactionB, flags, syncInputWindows, /*desiredPresentTime*/ systemTime(), /*isAutoTimestamp*/ true, FrameTimelineInfo{}); nsecs_t applicationSentTime = systemTime(); mFlinger.setTransactionState(transactionA.frameTimelineInfo, transactionA.states, transactionA.displays, transactionA.flags, transactionA.applyToken, transactionA.inputWindowCommands, transactionA.desiredPresentTime, transactionA.isAutoTimestamp, transactionA.uncacheBuffer, mHasListenerCallbacks, mCallbacks, transactionA.id); // This thread should not have been blocked by the above transaction // (5s is the timeout period that applyTransactionState waits for SF to // commit the transaction) EXPECT_LE(systemTime(), applicationSentTime + s2ns(5)); // transaction that would goes to pending transaciton queue. mFlinger.flushTransactionQueues(); applicationSentTime = systemTime(); mFlinger.setTransactionState(transactionB.frameTimelineInfo, transactionB.states, transactionB.displays, transactionB.flags, transactionB.applyToken, transactionB.inputWindowCommands, transactionB.desiredPresentTime, transactionB.isAutoTimestamp, transactionB.uncacheBuffer, mHasListenerCallbacks, mCallbacks, transactionB.id); // this thread should have been blocked by the above transaction // if this is an animation, this thread should be blocked for 5s // in setTransactionState waiting for transactionA to flush. Otherwise, // the transaction should be placed on the pending queue if (flags & (ISurfaceComposer::eAnimation | ISurfaceComposer::eSynchronous) || syncInputWindows) { EXPECT_GE(systemTime(), applicationSentTime + s2ns(5)); } else { EXPECT_LE(systemTime(), applicationSentTime + s2ns(5)); } // transaction that would goes to pending transaciton queue. mFlinger.flushTransactionQueues(); // check that the transaction was applied. auto transactionQueue = mFlinger.getPendingTransactionQueue(); EXPECT_EQ(0u, transactionQueue.size()); } bool mHasListenerCallbacks = false; std::vector mCallbacks; int mTransactionNumber = 0; }; TEST_F(TransactionApplicationTest, Flush_RemovesFromQueue) { ASSERT_EQ(0u, mFlinger.getTransactionQueue().size()); // called in SurfaceFlinger::signalTransaction EXPECT_CALL(*mMessageQueue, invalidate()).Times(1); TransactionInfo transactionA; // transaction to go on pending queue setupSingle(transactionA, /*flags*/ 0, /*syncInputWindows*/ false, /*desiredPresentTime*/ s2ns(1), false, FrameTimelineInfo{}); mFlinger.setTransactionState(transactionA.frameTimelineInfo, transactionA.states, transactionA.displays, transactionA.flags, transactionA.applyToken, transactionA.inputWindowCommands, transactionA.desiredPresentTime, transactionA.isAutoTimestamp, transactionA.uncacheBuffer, mHasListenerCallbacks, mCallbacks, transactionA.id); auto& transactionQueue = mFlinger.getTransactionQueue(); ASSERT_EQ(1u, transactionQueue.size()); auto& transactionState = transactionQueue.front(); checkEqual(transactionA, transactionState); // because flushing uses the cached expected present time, we send an empty // transaction here (sending a null applyToken to fake it as from a // different process) to re-query and reset the cached expected present time TransactionInfo empty; empty.applyToken = sp(); mFlinger.setTransactionState(empty.frameTimelineInfo, empty.states, empty.displays, empty.flags, empty.applyToken, empty.inputWindowCommands, empty.desiredPresentTime, empty.isAutoTimestamp, empty.uncacheBuffer, mHasListenerCallbacks, mCallbacks, empty.id); // flush transaction queue should flush as desiredPresentTime has // passed mFlinger.flushTransactionQueues(); EXPECT_EQ(0u, transactionQueue.size()); } TEST_F(TransactionApplicationTest, NotPlacedOnTransactionQueue_Synchronous) { NotPlacedOnTransactionQueue(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, NotPlacedOnTransactionQueue_Animation) { NotPlacedOnTransactionQueue(ISurfaceComposer::eAnimation, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, NotPlacedOnTransactionQueue_SyncInputWindows) { NotPlacedOnTransactionQueue(/*flags*/ 0, /*syncInputWindows*/ true); } TEST_F(TransactionApplicationTest, PlaceOnTransactionQueue_Synchronous) { PlaceOnTransactionQueue(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, PlaceOnTransactionQueue_Animation) { PlaceOnTransactionQueue(ISurfaceComposer::eAnimation, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, PlaceOnTransactionQueue_SyncInputWindows) { PlaceOnTransactionQueue(/*flags*/ 0, /*syncInputWindows*/ true); } TEST_F(TransactionApplicationTest, BlockWithPriorTransaction_Synchronous) { BlockedByPriorTransaction(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, BlockWithPriorTransaction_Animation) { BlockedByPriorTransaction(ISurfaceComposer::eSynchronous, /*syncInputWindows*/ false); } TEST_F(TransactionApplicationTest, BlockWithPriorTransaction_SyncInputWindows) { BlockedByPriorTransaction(/*flags*/ 0, /*syncInputWindows*/ true); } TEST_F(TransactionApplicationTest, FromHandle) { sp badHandle; auto ret = mFlinger.fromHandle(badHandle); EXPECT_EQ(nullptr, ret.promote().get()); } } // namespace android