/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RSD_VERTEX_ARRAY_H #define ANDROID_RSD_VERTEX_ARRAY_H #include "rsUtils.h" #include namespace android { namespace renderscript { class Context; } // namespace renderscript } // namespace android // An element is a group of Components that occupies one cell in a structure. class RsdVertexArray { public: class Attrib { public: uint32_t buffer; const uint8_t * ptr; size_t offset; uint32_t type; uint32_t size; uint32_t stride; bool normalized; std::string name; Attrib(); void clear(); void set(uint32_t type, uint32_t size, uint32_t stride, bool normalized, size_t offset, const char *name); }; RsdVertexArray(const Attrib *attribs, uint32_t numAttribs); virtual ~RsdVertexArray(); void setup(const android::renderscript::Context *rsc) const; void logAttrib(uint32_t idx, uint32_t slot) const; protected: void clear(uint32_t index); uint32_t mActiveBuffer; const uint8_t * mActivePointer; uint32_t mCount; const Attrib *mAttribs; }; class RsdVertexArrayState { public: RsdVertexArrayState(); ~RsdVertexArrayState(); void init(uint32_t maxAttrs); bool *mAttrsEnabled; uint32_t mAttrsEnabledSize; }; #endif //ANDROID_RSD_VERTEX_ARRAY_H