// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/synchronization/waitable_event_watcher.h" #include "base/bind.h" #include "base/callback.h" #include "base/macros.h" #include "base/memory/ptr_util.h" #include "base/message_loop/message_loop.h" #include "base/run_loop.h" #include "base/synchronization/waitable_event.h" #include "base/threading/platform_thread.h" #include "base/threading/sequenced_task_runner_handle.h" #include "build/build_config.h" #include "testing/gtest/include/gtest/gtest.h" namespace base { namespace { // The message loops on which each waitable event timer should be tested. const MessageLoop::Type testing_message_loops[] = { MessageLoop::TYPE_DEFAULT, MessageLoop::TYPE_IO, #if !defined(OS_IOS) // iOS does not allow direct running of the UI loop. MessageLoop::TYPE_UI, #endif }; void QuitWhenSignaled(WaitableEvent* event) { RunLoop::QuitCurrentWhenIdleDeprecated(); } class DecrementCountContainer { public: explicit DecrementCountContainer(int* counter) : counter_(counter) {} void OnWaitableEventSignaled(WaitableEvent* object) { // NOTE: |object| may be already deleted. --(*counter_); } private: int* counter_; }; } // namespace class WaitableEventWatcherTest : public testing::TestWithParam {}; TEST_P(WaitableEventWatcherTest, BasicSignalManual) { MessageLoop message_loop(GetParam()); // A manual-reset event that is not yet signaled. WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED); WaitableEventWatcher watcher; watcher.StartWatching(&event, BindOnce(&QuitWhenSignaled), SequencedTaskRunnerHandle::Get()); event.Signal(); RunLoop().Run(); EXPECT_TRUE(event.IsSignaled()); } TEST_P(WaitableEventWatcherTest, BasicSignalAutomatic) { MessageLoop message_loop(GetParam()); WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); WaitableEventWatcher watcher; watcher.StartWatching(&event, BindOnce(&QuitWhenSignaled), SequencedTaskRunnerHandle::Get()); event.Signal(); RunLoop().Run(); // The WaitableEventWatcher consumes the event signal. EXPECT_FALSE(event.IsSignaled()); } TEST_P(WaitableEventWatcherTest, BasicCancel) { MessageLoop message_loop(GetParam()); // A manual-reset event that is not yet signaled. WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED); WaitableEventWatcher watcher; watcher.StartWatching(&event, BindOnce(&QuitWhenSignaled), SequencedTaskRunnerHandle::Get()); watcher.StopWatching(); } TEST_P(WaitableEventWatcherTest, CancelAfterSet) { MessageLoop message_loop(GetParam()); // A manual-reset event that is not yet signaled. WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED); WaitableEventWatcher watcher; int counter = 1; DecrementCountContainer delegate(&counter); WaitableEventWatcher::EventCallback callback = BindOnce( &DecrementCountContainer::OnWaitableEventSignaled, Unretained(&delegate)); watcher.StartWatching(&event, std::move(callback), SequencedTaskRunnerHandle::Get()); event.Signal(); // Let the background thread do its business PlatformThread::Sleep(TimeDelta::FromMilliseconds(30)); watcher.StopWatching(); RunLoop().RunUntilIdle(); // Our delegate should not have fired. EXPECT_EQ(1, counter); } TEST_P(WaitableEventWatcherTest, OutlivesMessageLoop) { // Simulate a MessageLoop that dies before an WaitableEventWatcher. This // ordinarily doesn't happen when people use the Thread class, but it can // happen when people use the Singleton pattern or atexit. WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED); { std::unique_ptr watcher; { MessageLoop message_loop(GetParam()); watcher = std::make_unique(); watcher->StartWatching(&event, BindOnce(&QuitWhenSignaled), SequencedTaskRunnerHandle::Get()); } } } TEST_P(WaitableEventWatcherTest, SignaledAtStartManual) { MessageLoop message_loop(GetParam()); WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::SIGNALED); WaitableEventWatcher watcher; watcher.StartWatching(&event, BindOnce(&QuitWhenSignaled), SequencedTaskRunnerHandle::Get()); RunLoop().Run(); EXPECT_TRUE(event.IsSignaled()); } TEST_P(WaitableEventWatcherTest, SignaledAtStartAutomatic) { MessageLoop message_loop(GetParam()); WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::SIGNALED); WaitableEventWatcher watcher; watcher.StartWatching(&event, BindOnce(&QuitWhenSignaled), SequencedTaskRunnerHandle::Get()); RunLoop().Run(); // The watcher consumes the event signal. EXPECT_FALSE(event.IsSignaled()); } TEST_P(WaitableEventWatcherTest, StartWatchingInCallback) { MessageLoop message_loop(GetParam()); WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED); WaitableEventWatcher watcher; watcher.StartWatching( &event, BindOnce( [](WaitableEventWatcher* watcher, WaitableEvent* event) { // |event| is manual, so the second watcher will run // immediately. watcher->StartWatching(event, BindOnce(&QuitWhenSignaled), SequencedTaskRunnerHandle::Get()); }, &watcher), SequencedTaskRunnerHandle::Get()); event.Signal(); RunLoop().Run(); } TEST_P(WaitableEventWatcherTest, MultipleWatchersManual) { MessageLoop message_loop(GetParam()); WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, WaitableEvent::InitialState::NOT_SIGNALED); int counter1 = 0; int counter2 = 0; auto callback = [](RunLoop* run_loop, int* counter, WaitableEvent* event) { ++(*counter); run_loop->QuitWhenIdle(); }; RunLoop run_loop; WaitableEventWatcher watcher1; watcher1.StartWatching( &event, BindOnce(callback, Unretained(&run_loop), Unretained(&counter1)), SequencedTaskRunnerHandle::Get()); WaitableEventWatcher watcher2; watcher2.StartWatching( &event, BindOnce(callback, Unretained(&run_loop), Unretained(&counter2)), SequencedTaskRunnerHandle::Get()); event.Signal(); run_loop.Run(); EXPECT_EQ(1, counter1); EXPECT_EQ(1, counter2); EXPECT_TRUE(event.IsSignaled()); } // Tests that only one async waiter gets called back for an auto-reset event. TEST_P(WaitableEventWatcherTest, MultipleWatchersAutomatic) { MessageLoop message_loop(GetParam()); WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); int counter1 = 0; int counter2 = 0; auto callback = [](RunLoop** run_loop, int* counter, WaitableEvent* event) { ++(*counter); (*run_loop)->QuitWhenIdle(); }; // The same RunLoop instance cannot be Run more than once, and it is // undefined which watcher will get called back first. Have the callback // dereference this pointer to quit the loop, which will be updated on each // Run. RunLoop* current_run_loop; WaitableEventWatcher watcher1; watcher1.StartWatching( &event, BindOnce(callback, Unretained(¤t_run_loop), Unretained(&counter1)), SequencedTaskRunnerHandle::Get()); WaitableEventWatcher watcher2; watcher2.StartWatching( &event, BindOnce(callback, Unretained(¤t_run_loop), Unretained(&counter2)), SequencedTaskRunnerHandle::Get()); event.Signal(); { RunLoop run_loop; current_run_loop = &run_loop; run_loop.Run(); } // Only one of the waiters should have been signaled. EXPECT_TRUE((counter1 == 1) ^ (counter2 == 1)); EXPECT_FALSE(event.IsSignaled()); event.Signal(); { RunLoop run_loop; current_run_loop = &run_loop; run_loop.Run(); } EXPECT_FALSE(event.IsSignaled()); // The other watcher should have been signaled. EXPECT_EQ(1, counter1); EXPECT_EQ(1, counter2); } // To help detect errors around deleting WaitableEventWatcher, an additional // bool parameter is used to test sleeping between watching and deletion. class WaitableEventWatcherDeletionTest : public testing::TestWithParam> {}; TEST_P(WaitableEventWatcherDeletionTest, DeleteUnder) { MessageLoop::Type message_loop_type; bool delay_after_delete; std::tie(message_loop_type, delay_after_delete) = GetParam(); // Delete the WaitableEvent out from under the Watcher. This is explictly // allowed by the interface. MessageLoop message_loop(message_loop_type); { WaitableEventWatcher watcher; auto* event = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); watcher.StartWatching(event, BindOnce(&QuitWhenSignaled), SequencedTaskRunnerHandle::Get()); if (delay_after_delete) { // On Windows that sleep() improves the chance to catch some problems. // It postpones the dtor |watcher| (which immediately cancel the waiting) // and gives some time to run to a created background thread. // Unfortunately, that thread is under OS control and we can't // manipulate it directly. PlatformThread::Sleep(TimeDelta::FromMilliseconds(30)); } delete event; } } TEST_P(WaitableEventWatcherDeletionTest, SignalAndDelete) { MessageLoop::Type message_loop_type; bool delay_after_delete; std::tie(message_loop_type, delay_after_delete) = GetParam(); // Signal and immediately delete the WaitableEvent out from under the Watcher. MessageLoop message_loop(message_loop_type); { WaitableEventWatcher watcher; auto event = std::make_unique( WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); watcher.StartWatching(event.get(), BindOnce(&QuitWhenSignaled), SequencedTaskRunnerHandle::Get()); event->Signal(); event.reset(); if (delay_after_delete) { // On Windows that sleep() improves the chance to catch some problems. // It postpones the dtor |watcher| (which immediately cancel the waiting) // and gives some time to run to a created background thread. // Unfortunately, that thread is under OS control and we can't // manipulate it directly. PlatformThread::Sleep(TimeDelta::FromMilliseconds(30)); } // Wait for the watcher callback. RunLoop().Run(); } } // Tests deleting the WaitableEventWatcher between signaling the event and // when the callback should be run. TEST_P(WaitableEventWatcherDeletionTest, DeleteWatcherBeforeCallback) { MessageLoop::Type message_loop_type; bool delay_after_delete; std::tie(message_loop_type, delay_after_delete) = GetParam(); MessageLoop message_loop(message_loop_type); scoped_refptr task_runner = message_loop.task_runner(); // Flag used to esnure that the |watcher_callback| never runs. bool did_callback = false; WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED); auto watcher = std::make_unique(); // Queue up a series of tasks: // 1. StartWatching the WaitableEvent // 2. Signal the event (which will result in another task getting posted to // the |task_runner|) // 3. Delete the WaitableEventWatcher // 4. WaitableEventWatcher callback should run (from #2) WaitableEventWatcher::EventCallback watcher_callback = BindOnce( [](bool* did_callback, WaitableEvent*) { *did_callback = true; }, Unretained(&did_callback)); task_runner->PostTask( FROM_HERE, BindOnce(IgnoreResult(&WaitableEventWatcher::StartWatching), Unretained(watcher.get()), Unretained(&event), std::move(watcher_callback), task_runner)); task_runner->PostTask(FROM_HERE, BindOnce(&WaitableEvent::Signal, Unretained(&event))); task_runner->DeleteSoon(FROM_HERE, std::move(watcher)); if (delay_after_delete) { task_runner->PostTask(FROM_HERE, BindOnce(&PlatformThread::Sleep, TimeDelta::FromMilliseconds(30))); } RunLoop().RunUntilIdle(); EXPECT_FALSE(did_callback); } INSTANTIATE_TEST_CASE_P(, WaitableEventWatcherTest, testing::ValuesIn(testing_message_loops)); INSTANTIATE_TEST_CASE_P( , WaitableEventWatcherDeletionTest, testing::Combine(testing::ValuesIn(testing_message_loops), testing::Bool())); } // namespace base