//===-- BreakpointBase.cpp --------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "BreakpointBase.h" #include "llvm/ADT/StringExtras.h" using namespace lldb_vscode; BreakpointBase::BreakpointBase(const llvm::json::Object &obj) : condition(std::string(GetString(obj, "condition"))), hitCondition(std::string(GetString(obj, "hitCondition"))), logMessage(std::string(GetString(obj, "logMessage"))) {} void BreakpointBase::SetCondition() { bp.SetCondition(condition.c_str()); } void BreakpointBase::SetHitCondition() { uint64_t hitCount = 0; if (llvm::to_integer(hitCondition, hitCount)) bp.SetIgnoreCount(hitCount - 1); } void BreakpointBase::UpdateBreakpoint(const BreakpointBase &request_bp) { if (condition != request_bp.condition) { condition = request_bp.condition; SetCondition(); } if (hitCondition != request_bp.hitCondition) { hitCondition = request_bp.hitCondition; SetHitCondition(); } } const char *BreakpointBase::GetBreakpointLabel() { // Breakpoints in LLDB can have names added to them which are kind of like // labels or categories. All breakpoints that are set through the IDE UI get // sent through the various VS code DAP set*Breakpoint packets, and these // breakpoints will be labeled with this name so if breakpoint update events // come in for breakpoints that the IDE doesn't know about, like if a // breakpoint is set manually using the debugger console, we won't report any // updates on them and confused the IDE. This function gets called by all of // the breakpoint classes after they set breakpoints to mark a breakpoint as // a UI breakpoint. We can later check a lldb::SBBreakpoint object that comes // in via LLDB breakpoint changed events and check the breakpoint by calling // "bool lldb::SBBreakpoint::MatchesName(const char *)" to check if a // breakpoint in one of the UI breakpoints that we should report changes for. return "vscode"; }