// Copyright 2014 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code by Matt McCutchen, see the LICENSE file. #ifndef BIGUNSIGNED_H #define BIGUNSIGNED_H #include "NumberlikeArray.hh" /* A BigUnsigned object represents a nonnegative integer of size limited only by * available memory. BigUnsigneds support most mathematical operators and can * be converted to and from most primitive integer types. * * The number is stored as a NumberlikeArray of unsigned longs as if it were * written in base 256^sizeof(unsigned long). The least significant block is * first, and the length is such that the most significant block is nonzero. */ class BigUnsigned : protected NumberlikeArray { public: // Enumeration for the result of a comparison. enum CmpRes { less = -1, equal = 0, greater = 1 }; // BigUnsigneds are built with a Blk type of unsigned long. typedef unsigned long Blk; typedef NumberlikeArray::Index Index; using NumberlikeArray::N; protected: // Creates a BigUnsigned with a capacity; for internal use. BigUnsigned(int, Index c) : NumberlikeArray(0, c) {} // Decreases len to eliminate any leading zero blocks. void zapLeadingZeros() { while (len > 0 && blk[len - 1] == 0) len--; } public: // Constructs zero. BigUnsigned() : NumberlikeArray() {} // Copy constructor BigUnsigned(const BigUnsigned &x) : NumberlikeArray(x) {} // Assignment operator BigUnsigned& operator=(const BigUnsigned &x) { NumberlikeArray::operator =(x); return *this; } // Constructor that copies from a given array of blocks. BigUnsigned(const Blk *b, Index blen) : NumberlikeArray(b, blen) { // Eliminate any leading zeros we may have been passed. zapLeadingZeros(); } // Destructor. NumberlikeArray does the delete for us. ~BigUnsigned() {} // Constructors from primitive integer types BigUnsigned(unsigned long x); BigUnsigned( long x); BigUnsigned(unsigned int x); BigUnsigned( int x); BigUnsigned(unsigned short x); BigUnsigned( short x); protected: // Helpers template void initFromPrimitive (X x); template void initFromSignedPrimitive(X x); public: /* Converters to primitive integer types * The implicit conversion operators caused trouble, so these are now * named. */ unsigned long toUnsignedLong () const; long toLong () const; unsigned int toUnsignedInt () const; int toInt () const; unsigned short toUnsignedShort() const; short toShort () const; protected: // Helpers template X convertToSignedPrimitive() const; template X convertToPrimitive () const; public: // BIT/BLOCK ACCESSORS // Expose these from NumberlikeArray directly. using NumberlikeArray::getCapacity; using NumberlikeArray::getLength; /* Returns the requested block, or 0 if it is beyond the length (as if * the number had 0s infinitely to the left). */ Blk getBlock(Index i) const { return i >= len ? 0 : blk[i]; } /* Sets the requested block. The number grows or shrinks as necessary. */ void setBlock(Index i, Blk newBlock); // The number is zero if and only if the canonical length is zero. bool isZero() const { return NumberlikeArray::isEmpty(); } /* Returns the length of the number in bits, i.e., zero if the number * is zero and otherwise one more than the largest value of bi for * which getBit(bi) returns true. */ Index bitLength() const; /* Get the state of bit bi, which has value 2^bi. Bits beyond the * number's length are considered to be 0. */ bool getBit(Index bi) const { return (getBlock(bi / N) & (Blk(1) << (bi % N))) != 0; } /* Sets the state of bit bi to newBit. The number grows or shrinks as * necessary. */ void setBit(Index bi, bool newBit); // COMPARISONS // Compares this to x like Perl's <=> CmpRes compareTo(const BigUnsigned &x) const; // Ordinary comparison operators bool operator ==(const BigUnsigned &x) const { return NumberlikeArray::operator ==(x); } bool operator !=(const BigUnsigned &x) const { return NumberlikeArray::operator !=(x); } bool operator < (const BigUnsigned &x) const { return compareTo(x) == less ; } bool operator <=(const BigUnsigned &x) const { return compareTo(x) != greater; } bool operator >=(const BigUnsigned &x) const { return compareTo(x) != less ; } bool operator > (const BigUnsigned &x) const { return compareTo(x) == greater; } /* * BigUnsigned and BigInteger both provide three kinds of operators. * Here ``big-integer'' refers to BigInteger or BigUnsigned. * * (1) Overloaded ``return-by-value'' operators: * +, -, *, /, %, unary -, &, |, ^, <<, >>. * Big-integer code using these operators looks identical to code using * the primitive integer types. These operators take one or two * big-integer inputs and return a big-integer result, which can then * be assigned to a BigInteger variable or used in an expression. * Example: * BigInteger a(1), b = 1; * BigInteger c = a + b; * * (2) Overloaded assignment operators: * +=, -=, *=, /=, %=, flipSign, &=, |=, ^=, <<=, >>=, ++, --. * Again, these are used on big integers just like on ints. They take * one writable big integer that both provides an operand and receives a * result. Most also take a second read-only operand. * Example: * BigInteger a(1), b(1); * a += b; * * (3) Copy-less operations: `add', `subtract', etc. * These named methods take operands as arguments and store the result * in the receiver (*this), avoiding unnecessary copies and allocations. * `divideWithRemainder' is special: it both takes the dividend from and * stores the remainder into the receiver, and it takes a separate * object in which to store the quotient. NOTE: If you are wondering * why these don't return a value, you probably mean to use the * overloaded return-by-value operators instead. * * Examples: * BigInteger a(43), b(7), c, d; * * c = a + b; // Now c == 50. * c.add(a, b); // Same effect but without the two copies. * * c.divideWithRemainder(b, d); * // 50 / 7; now d == 7 (quotient) and c == 1 (remainder). * * // ``Aliased'' calls now do the right thing using a temporary * // copy, but see note on `divideWithRemainder'. * a.add(a, b); */ // COPY-LESS OPERATIONS // These 8: Arguments are read-only operands, result is saved in *this. void add(const BigUnsigned &a, const BigUnsigned &b); void subtract(const BigUnsigned &a, const BigUnsigned &b); void multiply(const BigUnsigned &a, const BigUnsigned &b); void bitAnd(const BigUnsigned &a, const BigUnsigned &b); void bitOr(const BigUnsigned &a, const BigUnsigned &b); void bitXor(const BigUnsigned &a, const BigUnsigned &b); /* Negative shift amounts translate to opposite-direction shifts, * except for -2^(8*sizeof(int)-1) which is unimplemented. */ void bitShiftLeft(const BigUnsigned &a, int b); void bitShiftRight(const BigUnsigned &a, int b); /* `a.divideWithRemainder(b, q)' is like `q = a / b, a %= b'. * / and % use semantics similar to Knuth's, which differ from the * primitive integer semantics under division by zero. See the * implementation in BigUnsigned.cc for details. * `a.divideWithRemainder(b, a)' throws an exception: it doesn't make * sense to write quotient and remainder into the same variable. */ void divideWithRemainder(const BigUnsigned &b, BigUnsigned &q); /* `divide' and `modulo' are no longer offered. Use * `divideWithRemainder' instead. */ // OVERLOADED RETURN-BY-VALUE OPERATORS BigUnsigned operator +(const BigUnsigned &x) const; BigUnsigned operator -(const BigUnsigned &x) const; BigUnsigned operator *(const BigUnsigned &x) const; BigUnsigned operator /(const BigUnsigned &x) const; BigUnsigned operator %(const BigUnsigned &x) const; /* OK, maybe unary minus could succeed in one case, but it really * shouldn't be used, so it isn't provided. */ BigUnsigned operator &(const BigUnsigned &x) const; BigUnsigned operator |(const BigUnsigned &x) const; BigUnsigned operator ^(const BigUnsigned &x) const; BigUnsigned operator <<(int b) const; BigUnsigned operator >>(int b) const; // OVERLOADED ASSIGNMENT OPERATORS BigUnsigned& operator +=(const BigUnsigned &x); BigUnsigned& operator -=(const BigUnsigned &x); BigUnsigned& operator *=(const BigUnsigned &x); BigUnsigned& operator /=(const BigUnsigned &x); BigUnsigned& operator %=(const BigUnsigned &x); BigUnsigned& operator &=(const BigUnsigned &x); BigUnsigned& operator |=(const BigUnsigned &x); BigUnsigned& operator ^=(const BigUnsigned &x); BigUnsigned& operator <<=(int b); BigUnsigned& operator >>=(int b); /* INCREMENT/DECREMENT OPERATORS * To discourage messy coding, these do not return *this, so prefix * and postfix behave the same. */ BigUnsigned& operator ++( ); BigUnsigned operator ++(int); BigUnsigned& operator --( ); BigUnsigned operator --(int); // Helper function that needs access to BigUnsigned internals friend Blk getShiftedBlock(const BigUnsigned &num, Index x, unsigned int y); // See BigInteger.cc. template friend X convertBigUnsignedToPrimitiveAccess(const BigUnsigned &a); }; /* Implementing the return-by-value and assignment operators in terms of the * copy-less operations. The copy-less operations are responsible for making * any necessary temporary copies to work around aliasing. */ inline BigUnsigned BigUnsigned::operator +(const BigUnsigned &x) const { BigUnsigned ans; ans.add(*this, x); return ans; } inline BigUnsigned BigUnsigned::operator -(const BigUnsigned &x) const { BigUnsigned ans; ans.subtract(*this, x); return ans; } inline BigUnsigned BigUnsigned::operator *(const BigUnsigned &x) const { BigUnsigned ans; ans.multiply(*this, x); return ans; } inline BigUnsigned BigUnsigned::operator /(const BigUnsigned &x) const { if (x.isZero()) abort(); BigUnsigned q, r; r = *this; r.divideWithRemainder(x, q); return q; } inline BigUnsigned BigUnsigned::operator %(const BigUnsigned &x) const { if (x.isZero()) abort(); BigUnsigned q, r; r = *this; r.divideWithRemainder(x, q); return r; } inline BigUnsigned BigUnsigned::operator &(const BigUnsigned &x) const { BigUnsigned ans; ans.bitAnd(*this, x); return ans; } inline BigUnsigned BigUnsigned::operator |(const BigUnsigned &x) const { BigUnsigned ans; ans.bitOr(*this, x); return ans; } inline BigUnsigned BigUnsigned::operator ^(const BigUnsigned &x) const { BigUnsigned ans; ans.bitXor(*this, x); return ans; } inline BigUnsigned BigUnsigned::operator <<(int b) const { BigUnsigned ans; ans.bitShiftLeft(*this, b); return ans; } inline BigUnsigned BigUnsigned::operator >>(int b) const { BigUnsigned ans; ans.bitShiftRight(*this, b); return ans; } inline BigUnsigned& BigUnsigned::operator +=(const BigUnsigned &x) { add(*this, x); return *this; } inline BigUnsigned& BigUnsigned::operator -=(const BigUnsigned &x) { subtract(*this, x); return *this; } inline BigUnsigned& BigUnsigned::operator *=(const BigUnsigned &x) { multiply(*this, x); return *this; } inline BigUnsigned& BigUnsigned::operator /=(const BigUnsigned &x) { if (x.isZero()) abort(); /* The following technique is slightly faster than copying *this first * when x is large. */ BigUnsigned q; divideWithRemainder(x, q); // *this contains the remainder, but we overwrite it with the quotient. *this = q; return *this; } inline BigUnsigned& BigUnsigned::operator %=(const BigUnsigned &x) { if (x.isZero()) abort(); BigUnsigned q; // Mods *this by x. Don't care about quotient left in q. divideWithRemainder(x, q); return *this; } inline BigUnsigned& BigUnsigned::operator &=(const BigUnsigned &x) { bitAnd(*this, x); return *this; } inline BigUnsigned& BigUnsigned::operator |=(const BigUnsigned &x) { bitOr(*this, x); return *this; } inline BigUnsigned& BigUnsigned::operator ^=(const BigUnsigned &x) { bitXor(*this, x); return *this; } inline BigUnsigned& BigUnsigned::operator <<=(int b) { bitShiftLeft(*this, b); return *this; } inline BigUnsigned& BigUnsigned::operator >>=(int b) { bitShiftRight(*this, b); return *this; } /* Templates for conversions of BigUnsigned to and from primitive integers. * BigInteger.cc needs to instantiate convertToPrimitive, and the uses in * BigUnsigned.cc didn't do the trick; I think g++ inlined convertToPrimitive * instead of generating linkable instantiations. So for consistency, I put * all the templates here. */ // CONSTRUCTION FROM PRIMITIVE INTEGERS /* Initialize this BigUnsigned from the given primitive integer. The same * pattern works for all primitive integer types, so I put it into a template to * reduce code duplication. (Don't worry: this is protected and we instantiate * it only with primitive integer types.) Type X could be signed, but x is * known to be nonnegative. */ template void BigUnsigned::initFromPrimitive(X x) { if (x == 0) ; // NumberlikeArray already initialized us to zero. else { // Create a single block. blk is NULL; no need to delete it. cap = 1; blk = new Blk[1]; len = 1; blk[0] = Blk(x); } } /* Ditto, but first check that x is nonnegative. I could have put the check in * initFromPrimitive and let the compiler optimize it out for unsigned-type * instantiations, but I wanted to avoid the warning stupidly issued by g++ for * a condition that is constant in *any* instantiation, even if not in all. */ template void BigUnsigned::initFromSignedPrimitive(X x) { if (x < 0) abort(); else initFromPrimitive(x); } // CONVERSION TO PRIMITIVE INTEGERS /* Template with the same idea as initFromPrimitive. This might be slightly * slower than the previous version with the masks, but it's much shorter and * clearer, which is the library's stated goal. */ template X BigUnsigned::convertToPrimitive() const { if (len == 0) // The number is zero; return zero. return 0; else if (len == 1) { // The single block might fit in an X. Try the conversion. X x = X(blk[0]); // Make sure the result accurately represents the block. if (Blk(x) == blk[0]) // Successful conversion. return x; // Otherwise fall through. } abort(); } /* Wrap the above in an x >= 0 test to make sure we got a nonnegative result, * not a negative one that happened to convert back into the correct nonnegative * one. (E.g., catch incorrect conversion of 2^31 to the long -2^31.) Again, * separated to avoid a g++ warning. */ template X BigUnsigned::convertToSignedPrimitive() const { X x = convertToPrimitive(); if (x >= 0) return x; else abort(); } #endif