/*
 * This externs file prevents the Closure JS compiler from minifying away
 * names of objects created by Emscripten.
 * Basically, by defining empty objects and functions here, Closure will
 * know not to rename them.  This is needed because of our pre-js files,
 * that is, the JS we hand-write to bundle into the output. That JS will be
 * hit by the closure compiler and thus needs to know about what functions
 * have special names and should not be minified.
 *
 * Emscripten does not support automatically generating an externs file, so we
 * do it by hand. The general process is to write some JS code, and then put any
 * calls to SkottieKit or related things in here. Running ./compile.sh and then
 * looking at the minified results or running the Release trybot should
 * verify nothing was missed. Optionally, looking directly at the minified
 * pathkit.js can be useful when developing locally.
 *
 * Docs:
 *   https://github.com/cljsjs/packages/wiki/Creating-Externs
 *   https://github.com/google/closure-compiler/wiki/Types-in-the-Closure-Type-System
 *
 * Example externs:
 *   https://github.com/google/closure-compiler/tree/master/externs
 */

var SkottieKit = {
  // public API (i.e. things we declare in the pre-js file or in the cpp bindings)
  Color: function() {},
  Color4f: function() {},

  GetWebGLContext: function() {},
  MakeCanvasSurface: function() {},
  MakeGrContext: function() {},
  MakeInMemorySurface: function() {},
  MakeManagedAnimation: function() {},
  MakeOnScreenGLSurface: function() {},
  MakeSWCanvasSurface: function() {},
  MakeWebGLCanvasSurface: function() {},
  currentContext: function() {},
  setCurrentContext: function() {},

  _MakeManagedAnimation: function() {},
  _getRasterDirectSurface: function() {},

  GrContext: {
    // public API (from C++ bindings)
    getResourceCacheLimitBytes: function() {},
    getResourceCacheUsageBytes: function() {},
    releaseResourcesAndAbandonContext: function() {},
    setResourceCacheLimitBytes: function() {},
  },

  SkCanvas: {
    // public API (from C++ bindings)
    clear: function() {},

    prototype: {
      requestAnimationFrame: function() {},
    }
  },

  SkSurface: {
    // public API (from C++ bindings)
    flush: function() {},
    getCanvas: function() {},

    // private API
    _clear: function() {},

    prototype: {
      clear: function() {},
    }
  },

  // Constants and Enums
  gpu: {},
  skottie: {},
  managed_skottie: {},

  TRANSPARENT: {},
  BLACK: {},
  WHITE: {},

  AlphaType: {
    Opaque: {},
    Premul: {},
    Unpremul: {},
  },

  ColorType: {
    RGBA_8888: {},
  },

  // Things Emscripten adds for us

  /**
   * @type {Float32Array}
   */
  HEAPF32: {},
  /**
   * @type {Float64Array}
   */
  HEAPF64: {},
  /**
   * @type {Uint8Array}
   */
  HEAPU8: {},
  /**
   * @type {Uint16Array}
   */
  HEAPU16: {},
  /**
   * @type {Uint32Array}
   */
  HEAPU32: {},
  /**
   * @type {Int8Array}
   */
  HEAP8: {},
  /**
   * @type {Int16Array}
   */
  HEAP16: {},
  /**
   * @type {Int32Array}
   */
  HEAP32: {},

  _malloc: function() {},
  _free: function() {},
  onRuntimeInitialized: function() {},
};

// Not sure why this is needed - might be a bug in emsdk that this isn't properly declared.
function loadWebAssemblyModule() {};