# Copyright 2020 The SwiftShader Authors. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # angle setup find_package(Python2 COMPONENTS Interpreter REQUIRED) # Depend on .gclient file. Setup only runs if this file doesn't exist in the angle # submodule checkout. set(ANGLE_SETUP_OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/angle/.gclient" ) add_custom_command( COMMENT "Setting up angle" OUTPUT ${ANGLE_SETUP_OUTPUT} VERBATIM WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/angle COMMAND ${Python2_EXECUTABLE} scripts/bootstrap.py COMMAND gclient sync # On Linux, run install deps script COMMAND "$<IF:$<BOOL:1>,build/install-build-deps.sh,echo>" ) add_custom_target(angle-setup DEPENDS ${ANGLE_SETUP_OUTPUT} ) set_target_properties(angle-setup PROPERTIES FOLDER ANGLE) # angle build # Depend on all angle source files, even though most of these aren't used to build # the ouput files we want. Ninja will run very quickly anyway, and the output files # are always touched to make sure subsequent builds do nothing. file(GLOB_RECURSE ANGLE_SRC_FILES CONFIGURE_DEPENDS angle/src/*.cpp ) set(ANGLE_BUILD_OUTPUT "${CMAKE_BINARY_DIR}/bin-angle/libEGL${CMAKE_SHARED_LIBRARY_SUFFIX}" "${CMAKE_BINARY_DIR}/bin-angle/libGLESv2${CMAKE_SHARED_LIBRARY_SUFFIX}" ) # The root CMakeLists adds a dependency from angle onto the PowerVR GL example # targets. For angle, we copy the PVR output 'bin' folder to 'bin-angle' into # which we build the angle targets we want. set(PVR_OUTPUT_DIR "${CMAKE_BINARY_DIR}/bin") set(ANGLE_OUTPUT_DIR "${CMAKE_BINARY_DIR}/bin-angle") # For some reason, "gn gen" returns a non-zero code on Windows, despite completing correctly, # which makes the custom_command below not complete. For now, we work around this by wrapping # up the call in a generated batch script. if(WIN32) file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/run_gn.bat "gn %*") set(GN_COMMAND ${CMAKE_CURRENT_BINARY_DIR}/run_gn.bat) else() set(GN_COMMAND "gn") endif() add_custom_command( COMMENT "Building angle" OUTPUT ${ANGLE_BUILD_OUTPUT} DEPENDS ${ANGLE_SRC_FILES} VERBATIM WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/angle # Copy PowerVR's bin directory to bin-angle. Always create the bin folder in case PowerVR isn't being built. COMMAND ${CMAKE_COMMAND} -E make_directory ${PVR_OUTPUT_DIR} COMMAND ${CMAKE_COMMAND} -E copy_directory ${PVR_OUTPUT_DIR} ${ANGLE_OUTPUT_DIR} # Delete the output files that may have been copied over. These are the SwiftShader versions, and we want the ANGLE ones. COMMAND ${CMAKE_COMMAND} -E remove -f ${ANGLE_BUILD_OUTPUT} # gn build angle targets we want COMMAND ${GN_COMMAND} gen ${ANGLE_OUTPUT_DIR} COMMAND autoninja -C ${ANGLE_OUTPUT_DIR} libEGL libGLESv2 # Always update time stamps of output files since dependencies of this command (${ANGLE_SRC_FILES}) # include files that aren't actually used to build the output files. COMMAND ${CMAKE_COMMAND} -E touch_nocreate ${ANGLE_BUILD_OUTPUT} ) add_custom_target(angle ALL DEPENDS angle-setup ${ANGLE_BUILD_OUTPUT} ) set_target_properties(angle PROPERTIES FOLDER ANGLE) # Copy script to setup swangle environment to bin-angle if(WIN32) set(EXPORT_SWANGLE_ENV_SCRIPT "export-swangle-env.bat") else() set(EXPORT_SWANGLE_ENV_SCRIPT "export-swangle-env.sh") endif() configure_file(cmake/${EXPORT_SWANGLE_ENV_SCRIPT} ${ANGLE_OUTPUT_DIR}/${EXPORT_SWANGLE_ENV_SCRIPT}) set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${ANGLE_OUTPUT_DIR}/${EXPORT_SWANGLE_ENV_SCRIPT}")