/* * Copyright © 2012 Intel Corporation * Copyright © 2012 Jason Ekstrand * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include #include #include #include #include #include "wayland-private.h" #include "wayland-server.h" #include "test-runner.h" static int fd_dispatch(int fd, uint32_t mask, void *data) { int *p = data; assert(mask == 0); ++(*p); return 0; } TEST(event_loop_post_dispatch_check) { struct wl_event_loop *loop = wl_event_loop_create(); struct wl_event_source *source; int dispatch_ran = 0; int p[2]; assert(loop); assert(pipe(p) == 0); source = wl_event_loop_add_fd(loop, p[0], WL_EVENT_READABLE, fd_dispatch, &dispatch_ran); assert(source); wl_event_source_check(source); wl_event_loop_dispatch(loop, 0); assert(dispatch_ran == 1); assert(close(p[0]) == 0); assert(close(p[1]) == 0); wl_event_source_remove(source); wl_event_loop_destroy(loop); } struct free_source_context { struct wl_event_source *source1, *source2; int p1[2], p2[2]; int count; }; static int free_source_callback(int fd, uint32_t mask, void *data) { struct free_source_context *context = data; context->count++; /* Remove other source */ if (fd == context->p1[0]) { wl_event_source_remove(context->source2); context->source2 = NULL; } else if (fd == context->p2[0]) { wl_event_source_remove(context->source1); context->source1 = NULL; } else { assert(0); } return 1; } TEST(event_loop_free_source_with_data) { struct wl_event_loop *loop = wl_event_loop_create(); struct free_source_context context; int data; /* This test is a little tricky to get right, since we don't * have any guarantee from the event loop (ie epoll) on the * order of which it reports events. We want to have one * source free the other, but we don't know which one is going * to run first. So we add two fd sources with a callback * that frees the other source and check that only one of them * run (and that we don't crash, of course). */ assert(loop); context.count = 0; assert(pipe(context.p1) == 0); assert(pipe(context.p2) == 0); context.source1 = wl_event_loop_add_fd(loop, context.p1[0], WL_EVENT_READABLE, free_source_callback, &context); assert(context.source1); context.source2 = wl_event_loop_add_fd(loop, context.p2[0], WL_EVENT_READABLE, free_source_callback, &context); assert(context.source2); data = 5; assert(write(context.p1[1], &data, sizeof data) == sizeof data); assert(write(context.p2[1], &data, sizeof data) == sizeof data); wl_event_loop_dispatch(loop, 0); assert(context.count == 1); if (context.source1) wl_event_source_remove(context.source1); if (context.source2) wl_event_source_remove(context.source2); wl_event_loop_destroy(loop); assert(close(context.p1[0]) == 0); assert(close(context.p1[1]) == 0); assert(close(context.p2[0]) == 0); assert(close(context.p2[1]) == 0); } static int signal_callback(int signal_number, void *data) { int *got_it = data; assert(signal_number == SIGUSR1); ++(*got_it); return 1; } TEST(event_loop_signal) { struct wl_event_loop *loop = wl_event_loop_create(); struct wl_event_source *source; int got_it = 0; source = wl_event_loop_add_signal(loop, SIGUSR1, signal_callback, &got_it); assert(source); wl_event_loop_dispatch(loop, 0); assert(!got_it); kill(getpid(), SIGUSR1); wl_event_loop_dispatch(loop, 0); assert(got_it == 1); wl_event_source_remove(source); wl_event_loop_destroy(loop); } TEST(event_loop_multiple_same_signals) { struct wl_event_loop *loop = wl_event_loop_create(); struct wl_event_source *s1, *s2; int calls_no = 0; int i; s1 = wl_event_loop_add_signal(loop, SIGUSR1, signal_callback, &calls_no); assert(s1); s2 = wl_event_loop_add_signal(loop, SIGUSR1, signal_callback, &calls_no); assert(s2); assert(wl_event_loop_dispatch(loop, 0) == 0); assert(!calls_no); /* Try it more times */ for (i = 0; i < 5; ++i) { calls_no = 0; kill(getpid(), SIGUSR1); assert(wl_event_loop_dispatch(loop, 0) == 0); assert(calls_no == 2); } wl_event_source_remove(s1); /* Try it again with one source */ calls_no = 0; kill(getpid(), SIGUSR1); assert(wl_event_loop_dispatch(loop, 0) == 0); assert(calls_no == 1); wl_event_source_remove(s2); wl_event_loop_destroy(loop); } static int timer_callback(void *data) { int *got_it = data; ++(*got_it); return 1; } TEST(event_loop_timer) { struct wl_event_loop *loop = wl_event_loop_create(); struct wl_event_source *source1, *source2; int got_it = 0; source1 = wl_event_loop_add_timer(loop, timer_callback, &got_it); assert(source1); wl_event_source_timer_update(source1, 20); source2 = wl_event_loop_add_timer(loop, timer_callback, &got_it); assert(source2); wl_event_source_timer_update(source2, 100); /* Check that the timer marked for 20 msec from now fires within 30 * msec, and that the timer marked for 100 msec is expected to fire * within an additional 90 msec. (Some extra wait time is provided to * account for reasonable code execution / thread preemption delays.) */ wl_event_loop_dispatch(loop, 0); assert(got_it == 0); wl_event_loop_dispatch(loop, 30); assert(got_it == 1); wl_event_loop_dispatch(loop, 0); assert(got_it == 1); wl_event_loop_dispatch(loop, 90); assert(got_it == 2); wl_event_source_remove(source1); wl_event_source_remove(source2); wl_event_loop_destroy(loop); } #define MSEC_TO_USEC(msec) ((msec) * 1000) struct timer_update_context { struct wl_event_source *source1, *source2; int count; }; static int timer_update_callback_1(void *data) { struct timer_update_context *context = data; context->count++; wl_event_source_timer_update(context->source2, 1000); return 1; } static int timer_update_callback_2(void *data) { struct timer_update_context *context = data; context->count++; wl_event_source_timer_update(context->source1, 1000); return 1; } TEST(event_loop_timer_updates) { struct wl_event_loop *loop = wl_event_loop_create(); struct timer_update_context context; struct timeval start_time, end_time, interval; /* Create two timers that should expire at the same time (after 10ms). * The first timer to receive its expiry callback updates the other timer * with a much larger timeout (1s). This highlights a bug where * wl_event_source_timer_dispatch would block for this larger timeout * when reading from the timer fd, before calling the second timer's * callback. */ context.source1 = wl_event_loop_add_timer(loop, timer_update_callback_1, &context); assert(context.source1); assert(wl_event_source_timer_update(context.source1, 10) == 0); context.source2 = wl_event_loop_add_timer(loop, timer_update_callback_2, &context); assert(context.source2); assert(wl_event_source_timer_update(context.source2, 10) == 0); context.count = 0; /* Since calling the functions between source2's update and * wl_event_loop_dispatch() takes some time, it may happen * that only one timer expires until we call epoll_wait. * This naturally means that only one source is dispatched * and the test fails. To fix that, sleep 15 ms before * calling wl_event_loop_dispatch(). That should be enough * for the second timer to expire. * * https://bugs.freedesktop.org/show_bug.cgi?id=80594 */ usleep(MSEC_TO_USEC(15)); gettimeofday(&start_time, NULL); wl_event_loop_dispatch(loop, 20); gettimeofday(&end_time, NULL); assert(context.count == 2); /* Dispatching the events should not have taken much more than 20ms, * since this is the timeout passed to wl_event_loop_dispatch. If it * blocked, then it will have taken over 1s. * Of course, it could take over 1s anyway on a very slow or heavily * loaded system, so this test isn't 100% perfect. */ timersub(&end_time, &start_time, &interval); assert(interval.tv_sec < 1); wl_event_source_remove(context.source1); wl_event_source_remove(context.source2); wl_event_loop_destroy(loop); } struct timer_order_data { struct wl_event_source *source; int *last_number; int number; }; static int timer_order_callback(void *data) { struct timer_order_data *tod = data; /* Check that the timers have the correct sequence */ assert(tod->number == *tod->last_number + 2); *tod->last_number = tod->number; return 0; } TEST(event_loop_timer_order) { struct wl_event_loop *loop = wl_event_loop_create(); struct timer_order_data order[20]; int i, j; int last = -1; /* Configure a set of timers so that only timers 1, 3, 5, ..., 19 * (in that order) will be dispatched when the event loop is run */ for (i = 0; i < 20; i++) { order[i].number = i; order[i].last_number = &last; order[i].source = wl_event_loop_add_timer(loop, timer_order_callback, &order[i]); assert(order[i].source); assert(wl_event_source_timer_update(order[i].source, 10) == 0); } for (i = 0; i < 20; i++) { /* Permute the order in which timers are updated, so as to * more exhaustively test the underlying priority queue code */ j = ((i + 3) * 17) % 20; assert(wl_event_source_timer_update(order[j].source, j) == 0); } for (i = 0; i < 20; i += 2) { assert(wl_event_source_timer_update(order[i].source, 0) == 0); } /* Wait until all timers are due */ usleep(MSEC_TO_USEC(21)); wl_event_loop_dispatch(loop, 0); assert(last == 19); for (i = 0; i < 20; i++) { wl_event_source_remove(order[i].source); } wl_event_loop_destroy(loop); } struct timer_cancel_context { struct wl_event_source *timers[4]; struct timer_cancel_context *back_refs[4]; int order[4]; int called, first; }; static int timer_cancel_callback(void *data) { struct timer_cancel_context **context_ref = data; struct timer_cancel_context *context = *context_ref; int i = (int)(context_ref - context->back_refs); context->called++; context->order[i] = context->called; if (context->called == 1) { context->first = i; /* Removing a timer always prevents its callback from * being called ... */ wl_event_source_remove(context->timers[(i + 1) % 4]); /* ... but disarming or rescheduling a timer does not, * (in the case where the modified timers had already expired * as of when `wl_event_loop_dispatch` was called.) */ assert(wl_event_source_timer_update(context->timers[(i + 2) % 4], 0) == 0); assert(wl_event_source_timer_update(context->timers[(i + 3) % 4], 2000000000) == 0); } return 0; } TEST(event_loop_timer_cancellation) { struct wl_event_loop *loop = wl_event_loop_create(); struct timer_cancel_context context; int i; memset(&context, 0, sizeof(context)); /* Test that when multiple timers are dispatched in a single call * of `wl_event_loop_dispatch`, that having some timers run code * to modify the other timers only actually prevents the other timers * from running their callbacks when the those timers are removed, not * when they are disarmed or rescheduled. */ for (i = 0; i < 4; i++) { context.back_refs[i] = &context; context.timers[i] = wl_event_loop_add_timer(loop, timer_cancel_callback, &context.back_refs[i]); assert(context.timers[i]); assert(wl_event_source_timer_update(context.timers[i], 1) == 0); } usleep(MSEC_TO_USEC(2)); assert(wl_event_loop_dispatch(loop, 0) == 0); /* Tracking which timer was first makes this test independent of the * actual timer dispatch order, which is not guaranteed by the docs */ assert(context.order[context.first] == 1); assert(context.order[(context.first + 1) % 4] == 0); assert(context.order[(context.first + 2) % 4] > 1); assert(context.order[(context.first + 3) % 4] > 1); wl_event_source_remove(context.timers[context.first]); wl_event_source_remove(context.timers[(context.first + 2) % 4]); wl_event_source_remove(context.timers[(context.first + 3) % 4]); wl_event_loop_destroy(loop); } struct event_loop_destroy_listener { struct wl_listener listener; int done; }; static void event_loop_destroy_notify(struct wl_listener *l, void *data) { struct event_loop_destroy_listener *listener = wl_container_of(l, listener, listener); listener->done = 1; } TEST(event_loop_destroy) { struct wl_event_loop *loop; struct wl_display * display; struct event_loop_destroy_listener a, b; loop = wl_event_loop_create(); assert(loop); a.listener.notify = &event_loop_destroy_notify; a.done = 0; wl_event_loop_add_destroy_listener(loop, &a.listener); assert(wl_event_loop_get_destroy_listener(loop, event_loop_destroy_notify) == &a.listener); b.listener.notify = &event_loop_destroy_notify; b.done = 0; wl_event_loop_add_destroy_listener(loop, &b.listener); wl_list_remove(&a.listener.link); wl_event_loop_destroy(loop); assert(!a.done); assert(b.done); /* Test to make sure it gets fired on display destruction */ display = wl_display_create(); assert(display); loop = wl_display_get_event_loop(display); assert(loop); a.done = 0; wl_event_loop_add_destroy_listener(loop, &a.listener); wl_display_destroy(display); assert(a.done); }